function Emitter() { this._listener = [];//_listener[自定义的事件名] = [所用执行的匿名函数1, 所用执行的匿名函数2] } //注册事件 Emitter.prototype.bind = function(eventName, callback) { var listener = this._listener[eventName] || [];//this._listener[eventName]没有值则将listener定义为[](数组)。 listener.push(callback); this._listener[eventName] = listener; } //触发事件 Emitter.prototype.trigger = function(eventName) { var args = Array.prototype.slice.apply(arguments).slice(1);//atgs为获得除了eventName后面的参数(注册事件的参数) var listener = this._listener[eventName]; if(!Array.isArray(listener)) return;//自定义事件名不存在 listener.forEach(function(callback) { try { callback.apply(this, args); }catch(e) { console.error(e); } }) } //实例 var emitter = new Emitter(); emitter.bind("myevent", function(arg1, arg2) { console.log(arg1, arg2); }); emitter.bind("myevent", function(arg1, arg2) { console.log(arg2, arg1); }); emitter.trigger('myevent', "a", "b");
实现链式调用的例子,原理与事件模型相同
function LazyMan(name) { return new _LazyMan(name); } function _LazyMan(name) { console.log("Hi This is " + name) this.task = []; var _this = this; var namer = (function(name) { return function() { console.log(name); _this.next(); } })(name) this.task.push(namer); setTimeout(function() { _this.next(); }, 0); return this; } _LazyMan.prototype.next = function() { var fn = this.task.shift(); fn&&fn(); } _LazyMan.prototype.eat = function(val) { var _this = this; var eat = (function(val) { return function() { console.log("eat" + val); _this.next(); } })(val); this.task.push(eat); return this; } _LazyMan.prototype.sleep = function(time) { var _this = this; var timer = (function(time) { return function() { setTimeout(function() { console.log("wait"); console.log("time=" + time); _this.next(); }, time*1000); } })(time); this.task.push(timer); return this; } //LazyMan("Hank").eat("dinner").eat("supper"); LazyMan("Hank").sleep(3).eat("dinner");