• Unity Optimization UNITY优化关注列表


    这里主要罗列Unity引擎进行开发的应用或游戏,可以进行优化的各个关注点。(此文会持续更新)

    • C# GC alloc
      • Update LateUpdate
      • Serialize
      • String ToString() +=
      • Getter API Object.name GetComponents Sprite.vectices
      • Debug.Log
      • Closure anonymous function
    • Unity API
      • ParticleSystem Start Stop Pause Clear Simulate (withChildren = false)
      • GetComponents Input.Touch (return copy) shall be cached
      • Camera.main = Object.FindObjectWithTag("MainCamera")
      • Physices.RaycastAll vs Rhysics.RaycastNonAlloc
    • UGUI
      • Canvas Rebuild Mesh
      • Batches
      • Mask vs RectMask2D
      • GraphicRaycaster - Raycast Target
      • Layout Recursion SetDirty
      • Canvas Count
      • OverDraw
      • Sprite Packing NPOT
    • Unity
      • Static Batching MEM and CPU
      • StaticBatchingUtility.Combine
        • R/W enabled
        • GC Alloc
      • Mesh Baker
      • Dynamic Batching
        • 900 verts
        • Lightmap data
        • Pass
      • Check Batches and SetPass
      • Bone and Skinning
        • GPU Skinning
        • BlendShapes
        • Disable Animator
      • Instancing
        • GPU Instancing
        • Animation Instancing
      • Physics
        • MeshCollider cost too much
        • Mesh R/W Enabled
      • PhysicsManager Setting
        • Fixed TimeStep
        • LayerCollisionMatrix
    • GPU
      • Rendering
        • Mesh less tris
        • LODGroup
        • Mesh Baker LOD
        • Terrain Block
        • Texture
          • Size
          • Mipmap
          • Filter Mode : Bilinear - UI Trilinear - Mipmap
    • Memory
      • AssetBundle
        • LZMA or LZ4
        • Serialized file
        • Unload true / false
        • Ref count
      • IL2CPP
        • IOS binarySize
        • Android adb dumpsys meminfo -> .so mmap
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  • 原文地址:https://www.cnblogs.com/oplusx/p/10509598.html
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