WPF简单总结
最近看了点关于WPF的东西,总结了点点入门的东西。
XAML语法基础
1、 定义样式
<Window.Resources><!--窗体资源的定义--> <!--定义风格--> <Style x:Key="myStyle1" TargetType="Button"> <Style.Setters><!--表示的是集合--> <Setter Property="Background" Value="Blue" ></Setter> <Setter Property="Content"> <Setter.Value> <Image Source="/demo1_1;component/Images/1.bmp" ></Image> </Setter.Value> </Setter> <Setter Property="FontSize" Value="20"> </Setter> <Setter Property="FontFamily" Value="Times New Roman"> </Setter> </Style.Setters> </Style> </Window.Resources> |
2、 运用样式
<Button FontSize="20" Click="button1_Click" Margin="188,86,192,113" Style="{StaticResource myStyle1}"></Button> |
3、 或者在App.xaml中加入一样可以运用在文件中
<Application.Resources> <Style x:Key="appStyle1" TargetType="Button"> <Style.Setters> <!--表示的是集合--> <Setter Property="Background" Value="Blue" ></Setter> </Style.Setters> </Style> </Application.Resources> |
4、 打开文件对话框
OpenFileDialog ofd=new OpenFileDialog(); String filename=ofd.FileName;//打开的文件名 ofd.Filter=”文本文件|*.txt|图片|*.jpg|视频|*.avi”;//筛选打开的文件名 |
5、 保存文件对话框
SaveFileDialog sfg=new SaveFileDialog(); Sfg.Filter=”文本文件|*.txt|word文档|*.doc”; If(sfd.ShowDialog()==true) { MessageBox.Show(sfd.FileName) } |
几种常见的布局
1、 Grid 定义由行和列灵活的网格区域
下面为四行三列的网格布局
<Grid VerticalAlignment="Top" HorizontalAlignment="Left" ShowGridLines="True" Width="250" Height="100"> <Grid.ColumnDefinitions> //列集合 <ColumnDefinition /> //一列 <ColumnDefinition /> <ColumnDefinition /> </Grid.ColumnDefinitions> <Grid.RowDefinitions> //行集合 <RowDefinition /> //一行 <RowDefinition /> <RowDefinition /> <RowDefinition /> </Grid.RowDefinitions> 创建控件并放入指定的网格位置 <TextBlock FontSize="20" FontWeight="Bold" Grid.ColumnSpan="3" Grid.Row="0">2005 Products Shipped</TextBlock> <TextBlock FontSize="12" FontWeight="Bold" Grid.Row="1" Grid.Column="0">Quarter 1</TextBlock> <TextBlock FontSize="12" FontWeight="Bold" Grid.Row="1" Grid.Column="1">Quarter 2</TextBlock> <TextBlock FontSize="12" FontWeight="Bold" Grid.Row="1" Grid.Column="2">Quarter 3</TextBlock> <TextBlock Grid.Row="2" Grid.Column="0">50000</TextBlock> <TextBlock Grid.Row="2" Grid.Column="1">100000</TextBlock> <TextBlock Grid.Row="2" Grid.Column="2">150000</TextBlock> <TextBlock FontSize="16" FontWeight="Bold" Grid.ColumnSpan="3" Grid.Row="3">Total Units: 300000</TextBlock> </Grid> |
2、 StackPanel 将子元素排列成一行(科研水平或垂直方向
<StackPanel> <Border Background="SkyBlue" BorderBrush="Black" BorderThickness="1"> <TextBlock Foreground="Black" FontSize="12">Stacked Item #1</TextBlock> </Border> <Border Width="400" Background="CadetBlue" BorderBrush="Black" BorderThickness="1"> <TextBlock Foreground="Black" FontSize="14">Stacked Item #2</TextBlock> </Border> <Border Background="LightGoldenRodYellow" BorderBrush="Black" BorderThickness="1"> <TextBlock Foreground="Black" FontSize="16">Stacked Item #3</TextBlock> </Border> <Border Width="200" Background="PaleGreen" BorderBrush="Black" BorderThickness="1"> <TextBlock Foreground="Black" FontSize="18">Stacked Item #4</TextBlock> </Border> <Border Background="White" BorderBrush="Black" BorderThickness="1"> <TextBlock Foreground="Black" FontSize="20">Stacked Item #5</TextBlock> </Border> </StackPanel> |
3、 WrapPanel从左至右按顺序位置定位子元素
<Border HorizontalAlignment="Left" VerticalAlignment="Top" BorderBrush="Black" BorderThickness="2"> <WrapPanel Background="LightBlue" Width="200" Height="100"> <Button Width="200">Button 1</Button> <Button>Button 2</Button> <Button>Button 3</Button> <Button>Button 4</Button> </WrapPanel> </Border> |
4、 Canvas 画布,随意布局
<Canvas Background="LightSteelBlue"> <TextBlock FontSize="14" Canvas.Top="100" Canvas.Left="10">Hello World!</TextBlock> <TextBlock FontSize="22" Canvas.Top="200" Canvas.Left="75">Isn't absolute positioning handy?</TextBlock> </Canvas> |
数据绑定
1、 控件与控件之间的绑定
<Slider Name="mySlider" Minimum="0.5" Maximum="1" Background="PaleGreen" LargeChange="0.1" Width="300"></Slider> <TextBox Name="myNum" Width="100" Text="{Binding ElementName=mySlider,Path=Value,Mode=TwoWay}" ></TextBox> |
这为把滑块中的值绑定到文本框中显示。则文本框的文本显示为滑块的值
格式为:
{Binding ElementName=”绑定数据源的控件的Name” Path=绑定数据源显示的Value,Mode=绑定显示模式}
2、 前台直接绑定后台实体(User.cs)的值
namespace WpfDataBinding { public class User { private string _userName; public string UserName { get { return _userName; } set { _userName = value; } } private int _userAge; public int UserAge { get { return _userAge; } set { _userAge = value; } } private string _userPhoto; public string UserPhoto { get { return _userPhoto; } set { _userPhoto = value; } } } } |
a) 第一步 首先在前段引入命名空间
xmlns:myspace="clr-namespace:WpfDataBinding" |
Xmls:变量名=”clr-namespace:自己命名控件名”
b) 第二步 indow.Resource实例化User类
<Window.Resources> <myspace:User x:Key="myUser" UserName="haha" UserAge='12' UserPhoto="123456"></myspace:User> </Window.Resources> |
<引如控件变量名:类名 x.Key=”数据源名” 属性初始化>
c) 第三步 通过属性DataContext绑定数据源
<StackPanel Orientation="Vertical" DataContext="{StaticResource ResourceKey=myUser}"> <!--把资源里的数据绑定到控件中 DataContext数据上下文 引入刚刚引入的实体类--> <WrapPanel><TextBox Text="{Binding Path=UserName}" Width="150"></TextBox> </WrapPanel></StackPanel> |
在父节点或子节点的DataContext进行数据源的绑定:控件直接可以使用Text="{Binding Path=属性名" Width="150">
集合类的数据绑定
1、 ListBox集合
a) 第一步:
<ListBox x:Name="myListBox"> <ListBox.Resources> <!--定义模板的样式--> </ListBox.Resources> <ListBox.ItemTemplate><!--数据项定义模板--> <DataTemplate><!--数据呈现--> <StackPanel> <StackPanel.Resources> <Style TargetType="TextBlock"> <Setter Property="FontSize" Value="28"></Setter> </Style> <Style TargetType="Image"> <Setter Property="Width" Value="100"></Setter> <Setter Property="Height" Value="100"></Setter> </Style> </StackPanel.Resources> <Image Width="100" Height="100" Source="{Binding Path=UserPhoto}"></Image> <TextBlock Text="{Binding Path=UserName}"></TextBlock> <TextBlock Text="{Binding Path=UserAge}"></TextBlock> </StackPanel> </DataTemplate> </ListBox.ItemTemplate> </ListBox> |
b) 第二步 在后台进行绑定
myListBox.ItemsSource = list; |
c) 第三步
class UserList : ObservableCollection<User> //必须使用ObservableCollection集合 |
属性绑定
属性值的改变,直接发送给客户端更改显示属性值
实现接口:INotifyPropertyChanged
public string UserName { get { return _userName; } set { _userName = value; NotifyPropertyEventHandler("UserName"); } } public event PropertyChangedEventHandler PropertyChanged; private void NotifyPropertyEventHandler(string info) { if (PropertyChanged != null) { PropertyChanged(this,new PropertyChangedEventArgs(info)); } } |
图形变换Transform 类
1、 缩放
<Image Source="001.jpg" Width="100" Canvas.Left="322" Canvas.Top="99"> <Image.RenderTransform> <ScaleTransform CenterX="0" CenterY="0" ScaleX="0.5" ScaleY="0.5"></ScaleTransform> </Image.RenderTransform> </Image> |
2、 使元素扭曲
<Image Source="001.jpg" Width="83" Canvas.Left="117" Canvas.Top="158" Height="109"> <Image.RenderTransform> <SkewTransform AngleX="6" AngleY="6" CenterX="0" CenterY="0"></SkewTransform> </Image.RenderTransform> </Image> |
3、 平移元素
<Image Source="001.jpg" Width="100" Canvas.Left="15" Canvas.Top="-57"> <Image.RenderTransform> <TranslateTransform X="200" Y="200"></TranslateTransform> </Image.RenderTransform> </Image> |
4、 使元素就地旋转
<Image Source="001.jpg" Width="100" Canvas.Left="95" Canvas.Top="-8"> <Image.RenderTransform> <RotateTransform CenterX="0" CenterY="0" Angle="30"></RotateTransform> </Image.RenderTransform> </Image> |
5、 多种一起用
<Image Source="001.jpg" Width="83" Canvas.Left="55" Canvas.Top="212" Height="109"> <Image.RenderTransform> <TransformGroup> <ScaleTransform CenterX="0" CenterY="0" ScaleX="0.5" ScaleY="0.5"></ScaleTransform> <SkewTransform AngleX="6" AngleY="6" CenterX="0" CenterY="0"></SkewTransform> <RotateTransform CenterX="0" CenterY="0" Angle="30"></RotateTransform> </TransformGroup> </Image.RenderTransform> </Image> |
简单动画
1、 创建 DoubleAnimation
<Canvas> <Rectangle Name="MyRectangle" Width="100" Height="100" Margin="200 0 0 0"></Rectangle> <!--在xaml界面中实现动画--> <!--第一步,明确在什么时候(什么时候触发动画的执行)--> <Canvas.Triggers> <EventTrigger RoutedEvent="Rectangle.Loaded"> <!--具体事件执行代码--> <EventTrigger.Actions> <!--故事版--> <BeginStoryboard> <!--所以的动画都的放在Storyboard里面--> <Storyboard> <!--必须设置:TargetName ; TargetProperty ;--> <DoubleAnimation Storyboard.TargetName="MyRectangle" Storyboard.TargetProperty="Width” From="1.0" To="0.0" Duration="0:0:5" AutoReverse="True" RepeatBehavior="Forever" /> </Storyboard> </BeginStoryboard></EventTrigger.Actions></EventTrigger> </Canvas.Triggers></Canvas> |
2、 创建 ColorAnimation
<ColorAnimation Storyboard.TargetName="MyAnimatedBrush" Storyboard.TargetProperty="Color" To="YellowGreen" Duration="0:0:5" AutoReverse="True" RepeatBehavior="Forever"/> |
注:TargetName 目标颜色笔刷的名字
TargetProperty 属性(要修改的)
To Form
Duration 动画持续的时间
AutoReverse 自动放回
RepeatBehavior 重复的方式 forever 永远
3、 创建PointAnimation
<PointAnimation Storyboard.TargetName="myRadialGradientBrush" Storyboard.TargetProperty="GradientOrigin" From="0.0,0.5" To="0.5,0.5" Duration="0:0:5" AutoReverse="True" RepeatBehavior="Forever" /> |
简单笔刷
1、 线性渐变
<Rectangle Width="200" Height="100"> <Rectangle.Fill> <LinearGradientBrush StartPoint="0,0" EndPoint="1,1"> <GradientStop Color="Yellow" Offset="0.0" /> <GradientStop Color="Red" Offset="0.25" /> <GradientStop Color="Blue" Offset="0.75" /> <GradientStop Color="LimeGreen" Offset="1.0" /> </LinearGradientBrush> </Rectangle.Fill> </Rectangle> |
2、 径向渐变
<Rectangle Width="200" Height="100"> <Rectangle.Fill> <RadialGradientBrush GradientOrigin="0.5,0.5" Center="0.5,0.5" RadiusX="0.5" RadiusY="0.5"> <RadialGradientBrush.GradientStops> <GradientStop Color="Yellow" Offset="0" /> <GradientStop Color="Red" Offset="0.25" /> <GradientStop Color="Blue" Offset="0.75" /> <GradientStop Color="LimeGreen" Offset="1" /> </RadialGradientBrush.GradientStops> </RadialGradientBrush> </Rectangle.Fill> </Rectangle> |