有限次执行一组动作和无限次执行一组动作
void ActionRotateJerk::onEnter() { ActionsDemo::onEnter(); centerSprites(2); CCFiniteTimeAction* seq = CCSequence::create( CCRotateTo::create(0.5f, -20), CCRotateTo::create(0.5f, 20), NULL); CCActionInterval* rep1 = CCRepeat::create(seq, 10); CCAction* rep2 = CCRepeatForever::create( (CCActionInterval*)(seq->copy()->autorelease()) ); m_tamara->runAction(rep1); m_kathia->runAction(rep2); }
执行一个动作之后,延时,再执行下一个动作
void ActionDelayTime::onEnter() { ActionsDemo::onEnter(); alignSpritesLeft(1); CCActionInterval* move = CCMoveBy::create(1, ccp(150,0)); CCFiniteTimeAction* action = CCSequence::create( move, CCDelayTime::create(2), move, NULL); m_grossini->runAction(action); }