• 转获取由两个点所形成的向量的象限角度


        /// <summary>
        /// 常用的通用数学函数
        /// </summary>
        public static class MathTool
        {
            /// <summary>
            /// 获取由两个点所形成的向量的象限角度
            /// </summary>
            /// <param name="preCoord">第一个点的坐标</param>
            /// <param name="nextCoord">第二个点的坐标</param>
            /// <returns></returns>
            public static double GetQuadrantAngle(Coordinate preCoord, Coordinate nextCoord)
            {
                return GetQuadrantAngle(nextCoord.X - preCoord.X, nextCoord.Y - preCoord.Y);
            }
            /// <summary>
            /// 由增量X和增量Y所形成的向量的象限角度
            /// </summary>
            /// <param name="x">增量X</param>
            /// <param name="y">增量Y</param>
            /// <returns>象限角</returns>
            public static double GetQuadrantAngle(double x, double y)
            {
                double theta = Math.Atan(y / x);
                if (x > 0 && y > 0) return theta;
                if (x > 0 && y < 0) return Math.PI * 2 + theta;
                if (x < 0 && y > 0) return theta + Math.PI;
                if (x < 0 && y < 0) return theta + Math.PI;
                return theta;
            }
            /// <summary>
            /// 获取由相邻的三个点所形成的两个向量之间的夹角
            /// </summary>
            /// <param name="preCoord"></param>
            /// <param name="midCoord"></param>
            /// <param name="nextCoord"></param>
            /// <returns></returns>
            public static double GetIncludedAngel(Coordinate preCoord, Coordinate midCoord, Coordinate nextCoord)
            {
                double innerProduct = (midCoord.X - preCoord.X) * (nextCoord.X - midCoord.X) + (midCoord.Y - preCoord.Y) * (nextCoord.Y - midCoord.Y);
                double mode1 = Math.Sqrt(Math.Pow((midCoord.X - preCoord.X), 2.0) + Math.Pow((midCoord.Y - preCoord.Y), 2.0));
                double mode2 = Math.Sqrt(Math.Pow((nextCoord.X - midCoord.X), 2.0) + Math.Pow((nextCoord.Y - midCoord.Y), 2.0));
                return Math.Acos(innerProduct / (mode1 * mode2));
            }
            /// <summary>
            /// 获取由两个点所形成的向量的模(长度)
            /// </summary>
            /// <param name="preCoord">第一个点</param>
            /// <param name="nextCoord">第二个点</param>
            /// <returns>由两个点所形成的向量的模(长度)</returns>
            public static double GetDistance(Coordinate preCoord, Coordinate nextCoord)
            {
                return Math.Sqrt(Math.Pow((nextCoord.X - preCoord.X), 2) + Math.Pow((nextCoord.Y - preCoord.Y), 2));
            }
        }
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  • 原文地址:https://www.cnblogs.com/neumik/p/2557039.html
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