• 旋转卡壳法求点集的最小覆盖矩形面积以及周长


    旋转卡壳法求点集的最小覆盖矩形面积以及周长

    uva12307

    Problem H

    Smallest Enclosing Rectangle

    There are n points in 2D space. You're to find a smallest enclosing rectangle of these points. By "smallest" we mean either area or perimeter (yes, you have to solve both problems. The optimal rectangle for these two problems might be different). Note that the sides of the rectangle might not be parallel to the coordinate axes.

    Input

    There will be at most 10 test cases in the input. Each test case begins with a single integer n (3<=n<=100,000), the number of points. Each of the following n lines contains two real numbers x, y (-100,000<=x,y<=100,000), the coordinates of the points. The points will not be collinear. The last test case is followed by a line with n=0, which should not be processed.

    Output

    For each line, print the area of the minimum-area enclosing rectangle, and the perimeter of the minimum-perimeter enclosing rectangle, both rounded to two decimal places.

    Sample Input

    5
    0 0
    2 0
    2 2
    0 2
    1 1
    5
    1 1
    9 0
    7 10
    0 5
    2 11
    3
    5 3
    7 2
    6 6
    4
    6 3
    9 1
    9 6
    8 10
    0
    

    Output for the Sample Input

    4.00 8.00
    95.38 39.19
    7.00 11.38
    27.00 23.63
    程序:

    #include"string.h"
    #include"stdio.h"
    #include"math.h"
    #include"stdlib.h"
    #define M 100009
    #define inf 999999999
    #define eps 1e-10
    typedef struct node
    {
        double x,y,cos,dis;
    }E;
    E p[M],q[M],pp[M];
    double max(double a,double b)
    {
        return a>b?a:b;
    }
    double min(double a,double b)
    {
        return a<b?a:b;
    }
    int cmp(const void *a,const void *b)
    {
        if(fabs((*(struct node*)a).cos-(*(struct node*)b).cos)<eps)
            return (*(struct node*)a).dis>(*(struct node*)b).dis?1:-1;
        else
            return (*(struct node*)b).cos>(*(struct node*)a).cos?1:-1;
    }
    double angle(node p1,node p2)
    {
        double x1=p2.x-p1.x;
        double y1=p2.y-p1.y;
        double x2=1;
        double y2=0;
        return (x1*x2+y1*y2)/sqrt((x1*x1+y1*y1)*(x2*x2+y2*y2));
    }
    double pow(double x)
    {
        return x*x;
    }
    double Len(node p1,node p2)
    {
        return pow(p2.x-p1.x)+pow(p2.y-p1.y);
    }
    double cross(node p0,node p1,node p2)//叉积
    {
        double x1=p1.x-p0.x;
        double y1=p1.y-p0.y;
        double x2=p2.x-p0.x;
        double y2=p2.y-p0.y;
        return x1*y2-x2*y1;
    }
    double dot(node p0,node p1,node p2)//点积
    {
        double x1=p1.x-p0.x;
        double y1=p1.y-p0.y;
        double x2=p2.x-p1.x;
        double y2=p2.y-p1.y;
        return x1*x2+y1*y2;
    }
    int main()
    {
        int n,i,j;
        while(scanf("%d",&n),n)
        {
            int tep;
            E start;
            start.x=start.y=inf;
            for(i=0;i<n;i++)
            {
                scanf("%lf%lf",&p[i].x,&p[i].y);
                if(p[i].y<start.y)
                {
                    start=p[i];
                    tep=i;
                }
                else if(fabs(p[i].y-start.y)<eps)
                {
                    if(p[i].x<start.x)
                    {
                        start=p[i];
                        tep=i;
                    }
                }
            }
            p[tep].dis=0;
            p[tep].cos=1.0;
            for(i=0;i<n;i++)
            {
                if(i!=tep)
                {
                    if(fabs(p[i].x-start.x)<eps&&fabs(p[i].y-start.y)<eps)
                    {
                        p[i].dis=0;
                        p[i].cos=1.0;
                    }
                    else
                    {
                        p[i].cos=angle(start,p[i]);
                        p[i].dis=Len(start,p[i]);
                    }
                }
            }
            qsort(p,n,sizeof(p[0]),cmp);//按极角进行快排
            int tt=0;
            for(i=0;i<n;i++)//除重点
            {
                if(fabs(p[i].dis-p[(i+1)%n].dis)>eps||fabs(p[i].cos-p[(i+1)%n].cos)>eps)
                    pp[tt++]=p[i];
            }
            if(tt==0)
            {
                printf("0.00 0.00
    ");
                continue;
            }
            if(tt==2)
            {
                printf("%.2lf %.2lf
    ",0.0,2*sqrt(Len(pp[0],pp[1])));
                continue;
            }
            q[0]=pp[tt-1];
            q[1]=pp[0];
            q[2]=pp[1];
            int cnt=2;
            for(i=2;i<tt;i++)
            {
                while(cross(q[cnt-1],q[cnt],pp[i])<0)
                {
                    cnt--;
                }
                q[++cnt]=pp[i];
            }//求凸包
            j=1;
            int k1,k2;
            k1=k2=1;
            double S=inf,C=inf;
            for(i=0;i<cnt;i++)
            {
                double w=sqrt(Len(q[i],q[(i+1)%cnt]));
                while(cross(q[i],q[(i+1)%cnt],q[(j+1)%cnt])>cross(q[i],q[(i+1)%cnt],q[j%cnt]))
                {
                    j++;
                }
                double high=cross(q[i],q[(i+1)%cnt],q[j%cnt])/w;
                while(dot(q[i],q[(i+1)%cnt],q[(k1+1)%cnt])>dot(q[i],q[(i+1)%cnt],q[(k1%cnt)]))
                {
                    k1++;
                }
                if(i==0)
                    k2=k1;
                while(dot(q[i],q[(i+1)%cnt],q[(k2+1)%cnt])<=dot(q[i],q[(i+1)%cnt],q[(k2%cnt)]))
                {
                    k2++;
                }
                double wide=(dot(q[i],q[(i+1)%cnt],q[(k1%cnt)])-dot(q[i],q[(i+1)%cnt],q[(k2%cnt)]))/w;
                //printf("%.3lf %.3lf %.3lf
    ",high,wide,(high+wide)*2);
                S=min(S,high*wide);
                C=min(C,(high+wide)*2);
    
            }
            printf("%.2lf %.2lf
    ",S,C);
        }
        return 0;
    }
    


  • 相关阅读:
    在日本被禁止的コンプガチャ設計
    Starling常见问题解决办法
    Flixel引擎学习笔记
    SQLSERVER中修复状态为Suspect的数据库
    T4 (Text Template Transformation Toolkit)实现简单实体代码生成
    创建Linking Server in SQL SERVER 2008
    Linq to Sql 与Linq to Entities 生成的SQL Script与分页实现
    Linq to Entity 的T4 模板生成代码
    在VisualStudio2008 SP1中调试.net framework 源代码
    使用HttpModules实现Asp.net离线应用程序
  • 原文地址:https://www.cnblogs.com/mypsq/p/4348243.html
Copyright © 2020-2023  润新知