• JDK的BIO, NIO, AIO


    背景知识点我

    1. BIO

    JDK5之前, JDK的IO模式只有BIO(同步阻塞)
    问题: 因为阻塞的存在, 需对每个请求开启一个线程. 过多的线程切换影响操作系统性能
    解决: 使用线程池, 处理不过来的放入队列, 再处理不过来的会触发其他机制
    问题: 超过线程池数量的请求需要等待

    public class Client {
    
        final static String ADDRESS = "127.0.0.1";
        final static int PORT = 8765;
        
        public static void main(String[] args) throws IOException {
            Socket socket = null;
            BufferedReader in = null;
            PrintWriter out = null;
            try {
                socket = new Socket(ADDRESS, PORT);
                in = new BufferedReader(new InputStreamReader(socket.getInputStream()));
                out = new PrintWriter(socket.getOutputStream(), true);  // true自动flush
                //向服务器端发送数据
                out.println("来自客户端的请求");
                //从服务端接收数据
                String response = in.readLine();  // 阻塞
                System.out.println("Client获取数据: " + response);
            } catch (Exception e) {
                e.printStackTrace();
            } finally {
                out.close();
                in.close();
                socket.close();
            }
        }
    }

    服务端1: 一个请求~一个线程

    public class Server {
        final static int PROT = 8765;
        public static void main(String[] args) throws IOException {
            ServerSocket server = null;
            try {
                server = new ServerSocket(PROT);
                System.out.println("server start");
                while(true){
                    Socket socket = server.accept();  //监听 阻塞 , socket底层会新建线程处理与客户端的三次握手
                    //建立线程处理获取的 socket
                    new Thread(new ServerHandler(socket)).start();
                }
            } catch (Exception e) {
                e.printStackTrace();
            } finally {
                server.close();
            }
        }
    }
    
    class ServerHandler implements Runnable {
        private Socket socket;
        public ServerHandler(Socket socket) {
            this.socket = socket;
        }
    
        @Override
        public void run() {
            BufferedReader in = null;
            PrintWriter out = null;
            try {
                in = new BufferedReader(new InputStreamReader(this.socket.getInputStream()));
                out = new PrintWriter(this.socket.getOutputStream(), true);
                String body = null;
                while (true) {
                    body = in.readLine();  // 阻塞
                    if (body == null)
                        break;
                    System.out.println("Server获取的请求: " + body);
                    out.println("来自服务器的响应");
                }
            } catch (Exception e) {
                e.printStackTrace();
            } finally {
                try {
                    out.close();
                    in.close();
                    socket.close();
                } catch (IOException e) {
                    e.printStackTrace();
                }
            }
        }
    }

    服务端2: 用线程池处理请求

    public class Server {
    
        final static int PORT = 8765;
    
        public static void main(String[] args) throws IOException {
            ServerSocket server = null;
            try {
                server = new ServerSocket(PORT);
                System.out.println("server start");
                HandlerExecutorPool executorPool = new HandlerExecutorPool(50, 1000);
                while(true){
                    Socket socket = server.accept();
                    executorPool.execute(new ServerHandler(socket));
                }
            } catch (Exception e) {
                e.printStackTrace();
            } finally {
                server.close();
            }
        }
    }
    
    class HandlerExecutorPool {
        private ExecutorService executor;
        public HandlerExecutorPool(int maxPoolSize, int queueSize){
            this.executor = new ThreadPoolExecutor( // 带阻塞队列的线程池
                    Runtime.getRuntime().availableProcessors(),  // 初始线程数
                    maxPoolSize,        // 线程数上限   如果要处理请求的Runnable对象装满了队列, 则提高现有线程数
                    120L,               // 如在120个时间颗粒内某线程是空闲的, 将被回收
                    TimeUnit.SECONDS,
                    new ArrayBlockingQueue<Runnable>(queueSize)  // 存放处理请求的Runnable对象
            );
        }
        public void execute(Runnable task){
            this.executor.execute(task);
        }
    }
    
    class ServerHandler implements Runnable {
        private Socket socket;
        public ServerHandler(Socket socket) {
            this.socket = socket;
        }
        @Override
        public void run() {
            BufferedReader in = null;
            PrintWriter out = null;
            try {
                in = new BufferedReader(new InputStreamReader(this.socket.getInputStream()));
                out = new PrintWriter(this.socket.getOutputStream(), true);
                String body = null;
                while (true) {
                    body = in.readLine();
                    if (body == null)
                        break;
                    System.out.println("Server获取的请求: " + body);  // 阻塞
                    out.println("来自服务器的响应");
                }
            } catch (Exception e) {
                e.printStackTrace();
            } finally {
                try {
                    out.close();
                    in.close();
                    socket.close();
                } catch (IOException e) {
                    e.printStackTrace();
                }
            }
        }
    }

    2.NIO1.0

    JDK5以后引入了NIO1.0(多路复用机制)

    伴随多路复用在程序中引入了如下概念:

    Channel(通道):TCP连接的抽象,一个TCP连接对应多个Channel,这样减少TCP的连接次数。
    通道与BIO中socket类似
    通道与BIO中的流类似, 不过channel是双向的而流是单向的
    channel有多种状态位, 能被selector识别

    Buffer(缓冲区):
    缓冲区是一块内存区域(数组), 在NIO中被包装成Buffer对象. Buffer提供方法用来访问该内存。
    BIO中,数据存储在流中,而NIO中,数据存储在缓冲区中。
    除了boolean的其他java七种基本类型都有相应的Buffer类. 最常使用的是ByteBuffer

    Selector(多路复用器):负责轮询所有注册通道,根据通道状态执行相关操作。状态包括:Connect,Accept,Read,Write。
    在"四种常用IO模型"里提过用select系统调用实现IO多路复用. 除select外Linux还提供了poll/epoll函数, 其中select/poll函数按顺序扫描文件句柄是否就绪,支持的文件句柄数有限; 而epoll使用基于事件驱动方式替代顺序扫描,性能更高, 对文件句柄数没有数量限制. JDK的Selector使用了epoll, 只需要一个线程轮询, 就可以接入大量的客户端.

    public class Client {
    
        public static void main(String[] args) throws IOException {
            SocketChannel sc = null;
            ByteBuffer writeBuf = ByteBuffer.allocate(1024);
            ByteBuffer readBuf = ByteBuffer.allocate(1024);
            try {
                //创建通道
                sc = SocketChannel.open();
                //进行连接
                sc.connect(new InetSocketAddress("127.0.0.1", 8765));
                // 下面步骤可以用selector轮询代替
                while(true){
                    //定义一个字节数组,然后使用系统录入功能:
                    byte[] bytes1 = new byte[1024];
                    System.in.read(bytes1);  //阻塞
                    //把数据放到缓冲区中
                    writeBuf.put(bytes1);
                    //对缓冲区进行复位
                    writeBuf.flip();
                    //写出数据
                    sc.write(writeBuf);
                    //清空缓冲区
                    writeBuf.clear();
                    
                    // 接收服务端响应
                    sc.read(readBuf);
                    readBuf.flip();
                    byte[] bytes2 = new byte[readBuf.remaining()];
                    readBuf.get(bytes2);
                    readBuf.clear();
                    String body = new String(bytes2);
                    System.out.println("Client获取数据: " + body);
                }
            } catch (IOException e) {
                e.printStackTrace();
            } finally {
                sc.close();
            }
        }
    }

    通过改变Selector监听Channel的状态位, 控制与客户端读写的先后顺序

    public class Server implements Runnable{  
        private Selector seletor;
        private ByteBuffer readBuf = ByteBuffer.allocate(1024);
        private ByteBuffer writeBuf = ByteBuffer.allocate(1024);
        
        public Server(int port){
            try {
                //1 创建多路复用器selector
                this.seletor = Selector.open();
                //2 创建ServerSocket通道
                ServerSocketChannel ssc = ServerSocketChannel.open();
                //3 设置通道是否阻塞, 决定了通道了read/write/accept/connect方法是否阻塞
                ssc.configureBlocking(false);
                //4 设置通道地址
                ssc.bind(new InetSocketAddress(port));
                //5 将ServerSocket通道注册到selector上, 指定监听其accept事件
                ssc.register(this.seletor, SelectionKey.OP_ACCEPT);
                System.out.println("Server start");
            } catch (IOException e) {
                e.printStackTrace();
            }
        }
    
        @Override
        public void run() {
            while(true){
                try {
                    // select阻塞, 监听相关事件
                    this.seletor.select();
                    // 解除阻塞, 返回选择key, key含有通道, 状态等信息
                    Iterator<SelectionKey> keysIter = this.seletor.selectedKeys().iterator();
                    // 进行遍历
                    while(keysIter.hasNext()){
                        SelectionKey key = keysIter.next();
                        keysIter.remove();
                        if (key.isValid()) {
                            // 等待接收连接状态
                            if (key.isAcceptable()) {
                                accept(key);
                            }
                            // 可读状态
                            if (key.isReadable()) {
                                read(key);
                            }
                            if (key.isWritable()) {
                                write(key);
                            }
                        }
                    }
                } catch (IOException e) {
                    e.printStackTrace();
                }
            }
        }
        
    
        private void write(SelectionKey key) {
            try {
                // 获取通道
                SocketChannel sc = (SocketChannel) key.channel();
                // 写回给客户端数据
                writeBuf.put("来自服务器的响应".getBytes());
                writeBuf.flip();
                sc.write(writeBuf);
                writeBuf.clear();
                // 修改监听的状态位, 如果保持OP_WRITE会导致重复写
                key.interestOps(SelectionKey.OP_READ);
            } catch (IOException e) {
                e.printStackTrace();
            }
        }
    
        private void read(SelectionKey key) {
            try {
                // 获取通道
                SocketChannel sc = (SocketChannel) key.channel();
                // 读取数据, 读到buffer. 按程序运行顺序, 这里sc是否设置为阻塞效果都一样
                int count = sc.read(this.readBuf);  // readBuf写时会改变position的值
                if (count == -1) {
                    key.channel().close();
                    key.cancel();  //取消该通道在selector的注册, 之后不会被select轮询到
                    return;
                }
                // 有数据则进行读取. 读取前需要将position和limit进行复位
                readBuf.flip();
                // 根据缓冲区的数据长度创建相应大小的byte数组, 接收缓冲区的数据
                byte[] bytes = new byte[this.readBuf.remaining()];
                // 接收缓冲区数据
                readBuf.get(bytes);
                readBuf.clear();
                String body = new String(bytes).trim();
                System.out.println("Server获取的请求: " + body);
                // 如果保持OP_READ会导致重复读
                sc.register(this.seletor, SelectionKey.OP_WRITE);
            } catch (IOException e) {
                e.printStackTrace();
            }
        }
    
        private void accept(SelectionKey key) {
            try {
                // 获取服务通道
                ServerSocketChannel ssc =  (ServerSocketChannel) key.channel();
                // 获取客户端通道.
                SocketChannel sc = ssc.accept();
                // 设置非阻塞模式
                sc.configureBlocking(false);
                // 将客户端通道注册到多路复用器上,指定监听事件
                sc.register(this.seletor, SelectionKey.OP_READ | SelectionKey.OP_WRITE);
            } catch (IOException e) {
                e.printStackTrace();
            }
        }
        
        public static void main(String[] args) {
            new Thread(new Server(8765)).start();;
        }
    }

    BIO客户端与NIO服务端通信需注意的:

    BIO服务端, 一次IO有明确的结束点, 客户端再次read会返回-1

    NIO服务端一次IO结束后, 没有关闭通道, 它可能把通道从读状态转为写状态. 于是selector不监听读了, 客户端再次read什么都没返回, 就会阻塞.

    3.NIO2.0

    JDK7引入了NIO2.0(即AIO)

    NIO1.0中, IO过程没有阻塞, 阻塞被转移到了Selector轮询上. Selector管理所有的Channel, 因此能把总阻塞时间缩到最短.

    NIO2.0中, 供我们调用的IO API都是非阻塞的, 背后复杂的实现过程(肯定有阻塞)被转移到了JDK底层和操作系统上. 我们的程序的IO调用可以做到立即返回.

    同样有Channel和Buffer, 但没有Selector

    public class Server {
        //线程池
        private ExecutorService executorService;
        //异步通道线程组
        private AsynchronousChannelGroup threadGroup;
        //服务器通道
        public AsynchronousServerSocketChannel assc;
        
        public Server(int port){
            try {
                //创建一个线程池
                executorService = Executors.newCachedThreadPool();
                //使用线程池创建异步通道线程组, 该线程组在底层支持着我们的异步操作
                threadGroup = AsynchronousChannelGroup.withCachedThreadPool(executorService, 1);
                //使用 异步通道线程组 创建服务器通道
                assc = AsynchronousServerSocketChannel.open(threadGroup);
                //给通道绑定端口
                assc.bind(new InetSocketAddress(port));
                System.out.println("server start");
                // 下面的accept不会阻塞 , 一个accept只能接收一个连接请求
                // accept第一个参数: 被绑定到IO操作的关联对象(子类), 第二个参数 CompletionHandler<AsynchronousSocketChannel, 关联对象(父类)>, 操作成功后执行的回调句柄
                // 如果接受了一个新的连接, 其结果AsynchronousSocketChannel会被绑定与assc通道到相同的AsynchronousChannelGroup 
                assc.accept(this, new ServerCompletionHandler());
                // 这里为了避免程序结束, 异步通道线程组结束就不会执行回调了
                Thread.sleep(Integer.MAX_VALUE);
            } catch (Exception e) {
                e.printStackTrace();
            }
        }
        public static void main(String[] args) {
            new Server(8765);
        }
        
    }
    //第一个参数: IO操作结果; 第二个参数: 被绑定到IO操作的关联对象
    public class ServerCompletionHandler implements CompletionHandler<AsynchronousSocketChannel, Server> {
    
        // 以下两个重载参数与CompletionHander的模板参数一致, 回调时被传入IO结果和IO操作时设置的关联对象
        @Override
        public void completed(AsynchronousSocketChannel asc, Server attachment) {
            // 完成当前连接时, 首先, 为下一个客户端能接入再次调用accept异步方法
            attachment.assc.accept(attachment, this);
            // 其次, 执行下一步的读操作
            read(asc);
        }
        @Override
        public void failed(Throwable exc, Server attachment) {
            exc.printStackTrace();
        }
    
        private void read(final AsynchronousSocketChannel asc) {
            //读取数据
            ByteBuffer buf = ByteBuffer.allocate(1024);
            // 第一个参数: 读操作的Buffer, 第二个参数: IO关联对象, 第三个参数:CompletionHandler<Integer, IO管理对象父类>
            asc.read(buf, buf, new CompletionHandler<Integer, ByteBuffer>() {
                @Override
                public void completed(Integer resultSize, ByteBuffer attachment) {
                    //进行读取之后,重置标识位
                    attachment.flip();
                    //获得读取的字节数
                    System.out.println("Server端" + "收到客户端的数据长度为:" + resultSize);
                    //获取读取的数据
                    String resultData = new String(attachment.array()).trim();
                    System.out.println("Server端" + "收到客户端的数据信息为:" + resultData);
                    String response = "From服务端To客户端: 于" + new Date() + "收到了请求数据"+ resultData;
                    write(asc, response);
                }
                @Override
                public void failed(Throwable exc, ByteBuffer attachment) {
                    exc.printStackTrace();
                }
            });
        }
        
        private void write(AsynchronousSocketChannel asc, String response) {
            try {
                ByteBuffer buf = ByteBuffer.allocate(1024);
                buf.put(response.getBytes());
                buf.flip();
                // 写操作, 异步
                Future<Integer> future = asc.write(buf);
                // 阻塞等待结果
                future.get();
            } catch (InterruptedException e) {
                e.printStackTrace();
            } catch (ExecutionException e) {
                e.printStackTrace();
            }
        }
    }
    public class Client {
    
        private AsynchronousSocketChannel asc ;
        public Client() throws Exception {
            asc = AsynchronousSocketChannel.open();
        }
        
        public void connect() throws InterruptedException, ExecutionException{
            // get()阻塞
            asc.connect(new InetSocketAddress("127.0.0.1", 8765)).get();
        }
        
        public void write(String request){
            try {
                // get()阻塞
                asc.write(ByteBuffer.wrap(request.getBytes())).get();
                read();
            } catch (Exception e) {
                e.printStackTrace();
            }
        }
    
        private void read() throws IOException {
            ByteBuffer buf = ByteBuffer.allocate(1024);
            try {
                // get()阻塞
                asc.read(buf).get();
                buf.flip();
                byte[] respByte = new byte[buf.remaining()];
                buf.get(respByte);
                System.out.println(new String(respByte,"utf-8").trim());
                // 关闭
                asc.close();
            } catch (InterruptedException e) {
                e.printStackTrace();
            } catch (ExecutionException e) {
                e.printStackTrace();
            } catch (UnsupportedEncodingException e) {
                e.printStackTrace();
            }
        }
        
        public static void main(String[] args) throws Exception {
            Client c1 = new Client();
            Client c2 = new Client();
            c1.connect();
            c2.connect();
            
            c1.write("aa");
            c2.write("bbb");
        }
    }
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  • 原文地址:https://www.cnblogs.com/myJavaEE/p/6724503.html
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