• 使用多线程异步创建一组文件


    使用多线程异步创建一组文件

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Threading;
    using System.IO;
    using System.Diagnostics;
    namespace ThreadAppDemo
    {
        //mock data
        class Friend
        {
            public string name { get; set; }
            public string gender { get; set; }
            public int age { get; set; }
    
            public static List<Friend> FriendList()
            {
                return new List<Friend>()
                {
                    new Friend() {name ="aa",gender ="boy",age =24},
                    new Friend() {name ="bb",gender ="girl",age =22},
                    new Friend() {name ="cc",gender ="boy",age =23},
                    new Friend() {name ="dd",gender ="boy",age =25}
                    ,new Friend() {name ="ee",gender ="girl",age =20},
                    new Friend() {name ="ff",gender ="boy",age =21}
                    ,new Friend() {name ="gg",gender ="girl",age =26},
                    new Friend() {name ="hh",gender ="girl",age =26}
                    ,new Friend() {name ="ll",gender ="girl",age =26},
                    new Friend() {name ="mm",gender ="girl",age =26},
                    new Friend() {name ="nn",gender ="boy",age =26}
                    ,new Friend() {name ="ii",gender ="girl",age =26},
                    new Friend() {name ="jj",gender ="girl",age =26},
                    new Friend() {name ="kk",gender ="girl",age =26},
                    new Friend() {name ="oogg",gender ="girl",age =26},
                    new Friend() {name ="oo",gender ="girl",age =26},
                    new Friend() {name ="ppqq",gender ="girl",age =24},
                    new Friend() {name ="qq",gender ="girl",age =20},
                     new Friend() {name ="xxx",gender ="girl",age =21},
                     new Friend() {name ="yy",gender ="girl",age =23},
                     new Friend() {name ="z",gender ="girl",age =26},
                     new Friend() {name ="zz",gender ="girl",age =22},
                    new Friend() {name ="1aa",gender ="boy",age =24},
                    new Friend() {name ="b1b",gender ="girl",age =22},
                    new Friend() {name ="cc1",gender ="boy",age =23},
                    new Friend() {name ="dd2",gender ="boy",age =25}
                    ,new Friend() {name ="1ee",gender ="girl",age =20},
                    new Friend() {name ="ff1",gender ="boy",age =21}
                    ,new Friend() {name ="1gg",gender ="girl",age =26},
                    new Friend() {name ="2hh",gender ="girl",age =26}
                    ,new Friend() {name ="3ll",gender ="girl",age =26},
                    new Friend() {name ="4mm",gender ="girl",age =26},
                    new Friend() {name ="4nn",gender ="boy",age =26}
                    ,new Friend() {name ="6ii",gender ="girl",age =26},
                    new Friend() {name ="1jj",gender ="girl",age =26},
                    new Friend() {name ="k1k",gender ="girl",age =26},
                    new Friend() {name ="o2ogg",gender ="girl",age =26},
                    new Friend() {name ="o1o",gender ="girl",age =26},
                    new Friend() {name ="pp1qq",gender ="girl",age =24},
                    new Friend() {name ="qq1",gender ="girl",age =20},
                     new Friend() {name ="1xxx",gender ="girl",age =21},
                     new Friend() {name ="1yy",gender ="girl",age =23},
                     new Friend() {name ="z1",gender ="girl",age =26},
                     new Friend() {name ="1zz",gender ="girl",age =22}
                };
            }
            
        }
        //使用多线程异步的创建一组文件
        class WaitAllDemo
        {
            //define thread counts
            const int threadNumber = 5;
            static void Main()
            {
                string dir = @"E:File";
    
                if (!Directory.Exists(dir))
                {
                    Directory.CreateDirectory(dir);
                }
    
                ManualResetEvent[] manualResetEvent = new ManualResetEvent[threadNumber];
    
              
                Stopwatch watch = new Stopwatch();
                watch.Start();
                long startTime = Stopwatch.GetTimestamp();
    
                for (int i = 0; i < threadNumber; i++)
                {
                    manualResetEvent[i] = new ManualResetEvent(false);
    
                    FileState state = new FileState()
                    {
                        filePathName = dir,
                        manualResetEvent = manualResetEvent[i]
                    };
    
                    Thread thread = new Thread(new ParameterizedThreadStart(Writer.WriteFile));
                    thread.Name = string.Concat("thread", i + 1);
                    thread.Start(state);
                    //以下能够用线程池取代
                    // ThreadPool.QueueUserWorkItem(Writer.WriteFile, state);
                }
    
                //当全部的事件都收到信号。WaitALL返回true,主线程開始运行
                WaitHandle.WaitAll(manualResetEvent);
                watch.Stop();
                Console.WriteLine("运行此操作耗时:{0}毫秒", (Stopwatch.GetTimestamp() - startTime) / (Stopwatch.Frequency / 1000));
    
                Console.WriteLine("创建完成,主线程退出");
                
            }
            
        }
        class FileState
        {
            public string filePathName { get; set; }
            public ManualResetEvent manualResetEvent { get; set; }
        }
        class Writer
        {
            private static List<Friend> friends = Friend.FriendList();
    
            public static void WriteFile(object obj)
            {
            
                FileState state = (FileState)obj;
                string filePath = null;
                string fileName = null;
                //遍历全部数据,创建文件
                while (friends.Count > 0)
                {
                    lock (friends)
                    {
                        if (friends.Count > 0)
                        {
                            Friend friend = friends.First();
    
                            fileName = friend.name;
                            filePath = string.Concat(state.filePathName, @"	est", fileName, ".txt");
    
                            byte[] byteArray = Encoding.ASCII.GetBytes(string.Format("Name:{0},Gender:{1},Age:{2}", friend.name, friend.gender, friend.age).ToString());
    
                            Console.WriteLine("Start Work Item,FileName:{0},ThreadName:{1}", fileName,Thread.CurrentThread.Name);
    
                            FileStream file = null;
                            try
                            {
                                file = new FileStream(filePath, FileMode.Create);
                                file.Write(byteArray, 0, byteArray.Length);
                            }
                            finally
                            {
                                if (file != null)
                                {
                                    file.Close();
                                }
    
                                Console.WriteLine("End Work Item,FileName:{0},ThreadName:{1}",  fileName, Thread.CurrentThread.Name);
                            }
    
                            friends.Remove(friends.First());
                        }
    
                    }
                
                }
                //当数据处理完成,调用Set方法,把事件状态更新为收到信号
                state.manualResetEvent.Set();
    
             
            }
        }
    }


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  • 原文地址:https://www.cnblogs.com/mthoutai/p/6820543.html
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