• 移动端touch模块


    在自己写touch事件时,总是会出现各种各样的bug,正好发现zepto的touch模块,很好用,而且由于zepto和jquery语法的相似性,这个模块也可以直接引用到jquery中,

    得花时间好好消化一番,这样以后自己就可以随心所欲了。。。

    var touch = {},
    touchTimeout, tapTimeout, swipeTimeout, longTapTimeout,
    longTapDelay = 750,
    gesture
    
    function swipeDirection(x1, x2, y1, y2) { //判定滑动方向
    return Math.abs(x1 - x2) >=
    Math.abs(y1 - y2) ? (x1 - x2 > 0 ? 'Left' : 'Right') : (y1 - y2 > 0 ? 'Up' : 'Down')
    }
    
    function longTap() { //长按
    longTapTimeout = null
    if (touch.last) {
    touch.el.trigger('longTap')
    touch = {} 
    }
    }
    
    function cancelLongTap() { //取消长按
    if (longTapTimeout) clearTimeout(longTapTimeout)
    longTapTimeout = null
    }
    
    function cancelAll() { //取消全部
    if (touchTimeout) clearTimeout(touchTimeout)
    if (tapTimeout) clearTimeout(tapTimeout)
    if (swipeTimeout) clearTimeout(swipeTimeout)
    if (longTapTimeout) clearTimeout(longTapTimeout)
    touchTimeout = tapTimeout = swipeTimeout = longTapTimeout = null
    touch = {}
    }
    
    function isPrimaryTouch(event){
    return (event.pointerType == 'touch' ||
    event.pointerType == event.MSPOINTER_TYPE_TOUCH)
    && event.isPrimary
    }
    
    function isPointerEventType(e, type){
    return (e.type == 'pointer'+type ||
    e.type.toLowerCase() == 'mspointer'+type)
    }
    
    $(document).ready(function(){
    var now, delta, deltaX = 0, deltaY = 0, firstTouch, _isPointerType
    
    if ('MSGesture' in window) {//IE10中新加入的对高级用户输入的识别支持
    gesture = new MSGesture() //实例手势对象
    gesture.target = document.body
    }
    
    $(document)
    .bind('MSGestureEnd', function(e){ //类似mouseup,兼容触屏和鼠标操作
    var swipeDirectionFromVelocity =
    e.velocityX > 1 ? 'Right' : e.velocityX < -1 ? 'Left' : e.velocityY > 1 ? 'Down' : e.velocityY < -1 ? 'Up' : null;
    if (swipeDirectionFromVelocity) {
    touch.el.trigger('swipe')
    touch.el.trigger('swipe'+ swipeDirectionFromVelocity)
    }
    })
    .on('touchstart MSPointerDown pointerdown', function(e){
    if((_isPointerType = isPointerEventType(e, 'down')) &&
    !isPrimaryTouch(e)) return
    firstTouch = _isPointerType ? e : e.touches[0]
    if (e.touches && e.touches.length === 1 && touch.x2) {
    // Clear out touch movement data if we have it sticking around
    // This can occur if touchcancel doesn't fire due to preventDefault, etc.
    touch.x2 = undefined
    touch.y2 = undefined
    }
    now = Date.now()
    delta = now - (touch.last || now)
    touch.el = $('tagName' in firstTouch.target ?
    firstTouch.target : firstTouch.target.parentNode)
    touchTimeout && clearTimeout(touchTimeout)
    touch.x1 = firstTouch.pageX
    touch.y1 = firstTouch.pageY
    if (delta > 0 && delta <= 250) touch.isDoubleTap = true
    touch.last = now
    longTapTimeout = setTimeout(longTap, longTapDelay)
    // adds the current touch contact for IE gesture recognition
    if (gesture && _isPointerType) gesture.addPointer(e.pointerId);
    })
    .on('touchmove MSPointerMove pointermove', function(e){
    if((_isPointerType = isPointerEventType(e, 'move')) &&
    !isPrimaryTouch(e)) return
    firstTouch = _isPointerType ? e : e.touches[0]
    cancelLongTap()
    touch.x2 = firstTouch.pageX
    touch.y2 = firstTouch.pageY
    
    deltaX += Math.abs(touch.x1 - touch.x2)
    deltaY += Math.abs(touch.y1 - touch.y2)
    })
    .on('touchend MSPointerUp pointerup', function(e){
    if((_isPointerType = isPointerEventType(e, 'up')) &&
    !isPrimaryTouch(e)) return
    cancelLongTap()
    
    // swipe
    if ((touch.x2 && Math.abs(touch.x1 - touch.x2) > 30) ||
    (touch.y2 && Math.abs(touch.y1 - touch.y2) > 30))
    
    swipeTimeout = setTimeout(function() {
    touch.el.trigger('swipe')
    touch.el.trigger('swipe' + (swipeDirection(touch.x1, touch.x2, touch.y1, touch.y2)))
    touch = {}
    }, 0)
    
    // normal tap
    else if ('last' in touch)
    // don't fire tap when delta position changed by more than 30 pixels,
    // for instance when moving to a point and back to origin
    if (deltaX < 30 && deltaY < 30) {
    // delay by one tick so we can cancel the 'tap' event if 'scroll' fires
    // ('tap' fires before 'scroll')
    tapTimeout = setTimeout(function() {
    
    // trigger universal 'tap' with the option to cancelTouch()
    // (cancelTouch cancels processing of single vs double taps for faster 'tap' response)
    var event = $.Event('tap')
    event.cancelTouch = cancelAll
    touch.el.trigger(event)
    
    // trigger double tap immediately
    if (touch.isDoubleTap) {
    if (touch.el) touch.el.trigger('doubleTap')
    touch = {}
    }
    
    // trigger single tap after 250ms of inactivity
    else {
    touchTimeout = setTimeout(function(){
    touchTimeout = null
    if (touch.el) touch.el.trigger('singleTap')
    touch = {}
    }, 250)
    }
    }, 0)
    } else {
    touch = {}
    }
    deltaX = deltaY = 0
    
    })
    // when the browser window loses focus,
    // for example when a modal dialog is shown,
    // cancel all ongoing events
    .on('touchcancel MSPointerCancel pointercancel', cancelAll)
    
    // scrolling the window indicates intention of the user
    // to scroll, not tap or swipe, so cancel all ongoing events
    $(window).on('scroll', cancelAll)
    })
    
    ;['swipe', 'swipeLeft', 'swipeRight', 'swipeUp', 'swipeDown',
    'doubleTap', 'tap', 'singleTap', 'longTap'].forEach(function(eventName){
    $.fn[eventName] = function(callback){ return this.on(eventName, callback) }
    })
    })(Zepto)
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  • 原文地址:https://www.cnblogs.com/mopagunda/p/4883945.html
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