https://www.jendrikillner.com/article_database/
https://community.arm.com/developer/tools-software/graphics/b/blog/posts/picking-the-most-efficient-load-store-operations
https://community.arm.com/developer/tools-software/graphics/b/blog/posts/memory-limits-with-vulkan-on-mali-gpus
LOAD/STORE
LOAD_OP_LOAD, LOAD_OP_CLERA,LOAD_OP_DONT_CARE
STORE_OP_STORE, STORE_OP_DONT_CARE
MEMORYLESS
VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT
VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT
这两步unity都做了
ue也做了
看来他们都偏爱通用的功能。。。。
https://developer.arm.com/solutions/graphics/apis/vulkan?_ga=2.34826721.1305055301.1575530999-2006915827.1543458513