选择一个要素或者一个要素集(FeatureSelection)的方法很多,如IMap::SelectByShape、ILayer::search、IFeatureSection::SelectFeature等方法
主要用到的方法
方法一:
IMap接口的SelectFeature(Layer, Feature) (方法,从一个Layer中选择一个Feature);
方法二:
IMap接口SelectByShape(Shape, env, justOne) (方法,从Layer中依靠一个图形的范围shape和一个选择的环境env来选择要素,而在所有图层中只从IFeatureLayer的图层中进行选择)
方法三:
IFeatureSelection接口SelectFeatures (Filter, Method, justOne ) (方法,根据指定的标准过滤器filter和方法,选择要素,第一个参数为QueryFilter类型的变量,第二个参数为esriSelectionResultEnum类型的变量,第三个参数为布尔型变量,通常为false)
方法四:
IFeatureLayer接口Search (IqueryFilter, book ) (方法,创建一个游标去查询相应设置的过滤器的查询)
方法五:
IGraphicsContainer 可以m_GraphicsContainer = m_MapControl.ActiveView.GraphicsContainer;然后重置遍历循环IElement element = m_GraphicsContainer.Next();
具体代码
方法二:
IMap pMap = axMapControl1.Map;
IActiveView pActiveView = pMap as IActiveView;
IFeatureLayer pFeatureLayer = pMap.get_Layer(0) as IFeatureLayer;
IFeatureClass pFeatureClass = pFeatureLayer.FeatureClass;
IFeatureSelection pFSelection = pFeatureLayer as IFeatureSelection;
//设置点击点的位置
IPoint point = pActiveView.ScreenDisplay.DisplayTransformation.ToMapPoint(e.x, e.y);
ITopologicalOperator pTOpo = point as ITopologicalOperator;
double length;
length = ConvertPixelsToMapUnits(pActiveView, 4);
IGeometry pBuffer = pTOpo.Buffer(length);
IGeometry pGeomentry = pBuffer.Envelope;
ISelectionEnvironment pSelEnv = new SelectionEnvironment();//新建选择环境
IRgbColor pColor = new RgbColor();
pColor.Red = 255;
pSelEnv.DefaultColor = pColor;//设置高亮颜色
pMap.SelectByShape(pBuffer, pSelEnv, false);//选择图形
_map.Refresh(esriViewDrawPhase.esriViewGeoSelection, null, null);?
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另一种使用方式
看到的一篇文章转载过来:【原文传送门】
要素选择包括点选和拉框选择,拉框选择比较简单,直接用IMap.SelectByShape就可以了;
点选则是根据鼠标点创建一个缓冲区,然后再SelectByShape方法。如果不想建缓冲区的话,直接根据鼠标点扩展成一个正方形框也可以。其实两者差别不是很大,但后者更简便。
public override void OnMouseDown(int Button, int Shift, int X, int Y)
{
IEnvelope pEnv;
IActiveView pActiveView = m_MapCtl.ActiveView;
IMap pMap = m_MapCtl.Map;
pEnv = m_MapCtl.TrackRectangle();
//ISelectionEnvironment pSelectionEnv = new SelectionEnvironment(); //新建选择环境 补充
//pSelectionEnv.DefaultColor = new RgbColor() { Red = 255, Green = 0, Blue = 0 };
if ( pEnv.IsEmpty == true ) //点选
{
tagRECT r;
r.bottom = Y + 5;
r.top = Y - 5;
r.left = X - 5;
r.right = X + 5;
pActiveView.ScreenDisplay.DisplayTransformation.TransformRect(pEnv, ref r, 4);
pEnv.SpatialReference = pActiveView.FocusMap.SpatialReference;
}
pMap.SelectByShape(pEnv, m_SelectEnvir, false);
pActiveView.Refresh();
pEnv = null;
}
其实主要利用了DisplayTransformation.TransformRect方法,将屏幕范围转换成地图范围。
上面这个方法可以用于点选和框选。
方法三:
可以用这个方法来放大图层。
IFeatureCursor featureCursor = pFeatureLayer.Search(pQueryFilter, false); IFeature pFeature; IFeatureSelection pFeatureSelection = pFeatureLayer as IFeatureSelection; pFeatureSelection.SelectFeatures(pQueryFilter, esriSelectionResultEnum.esriSelectionResultNew, false); axMapControl.ActiveView.Refresh(); if ((pFeature = featureCursor.NextFeature()) != null) { ... }
方法五:
m_GraphicsContainer.Reset(); IElement element = m_GraphicsContainer.Next(); while (element != null) { //If the polygon contains the point if (relationalOperator.Contains(element.Geometry) == true) { //QI for IMarkerElement interface through IElement interface IMarkerElement markerElement = (IMarkerElement) element; markerElement.Symbol = GetMarkerSymbol(true); //QI for the IElementProperties interface through IElement interface IElementProperties elementProperties = (IElementProperties) element; elementProperties.Name = true.ToString(); } element = m_GraphicsContainer.Next(); } if (chkTracking.CheckState == CheckState.Unchecked) //Refresh the graphics m_MapControl.Refresh(esriViewDrawPhase.esriViewGraphics, Type.Missing, Type.Missing);
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PS.
不论是 pMap.SelectByShape(pEnv, pSelectionEnv, false);
还是 pMap.SelectByShape(g, null, false); (PEnv转Geometry)
在多层要素重叠情况下,点选似乎都会遇到pEnv.depth引发异常,暂时不知道如何处理,但是可以忽略