• socket学习之聊天室


    服务端

    using System;
    using System.Collections.Generic;
    using System.ComponentModel;
    using System.Data;
    using System.Drawing;
    using System.IO;
    using System.Net;
    using System.Net.Sockets;
    using System.Text;
    using System.Threading;
    using System.Windows.Forms;
    
    namespace SocketServer
    {
        public partial class Form1 : Form
        {
            /// <summary>
            /// 保存连接的所有用户
            /// </summary>
            private List<User> userList = new List<User>();
    
            /// <summary>
            /// 服务器IP地址
            /// </summary>;
            private string ServerIP;
    
            /// <summary>
            /// 监听端口
            /// </summary>
            private int port;
            private TcpListener myListener;
    
            /// <summary>
            /// 是否正常退出所有接收线程
            /// </summary>
            bool isNormalExit = false;
    
            public Form1()
            {
                InitializeComponent();
                btn_Stop.Enabled = false;
                SetServerIPAndPort();
            }
    
            /// <summary>
            /// 根据当前程序目录的文本文件‘ServerIPAndPort.txt’内容来设定IP和端口
            /// 格式:127.0.0.1:8885
            /// </summary>
            private void SetServerIPAndPort()
            {
                FileStream fs = new FileStream("ServerIPAndPort.txt", FileMode.Open);
                StreamReader sr = new StreamReader(fs);
                string IPAndPort = sr.ReadLine();
                ServerIP = IPAndPort.Split(':')[0]; //设定IP
                port = int.Parse(IPAndPort.Split(':')[1]); //设定端口
                sr.Close();
                fs.Close();
            }
    
            /// <summary>
            /// 开始监听
            /// </summary>
            /// <param name="sender"></param>
            /// <param name="e"></param>
            private void btn_Start_Click(object sender, EventArgs e)
            {
                ListenClient();
            }
    
            /// <summary>
            /// 开始服务,监听客户端
            /// </summary>
            private void ListenClient()
            {
                myListener = new TcpListener(IPAddress.Parse(ServerIP), port);
                myListener.Start();
                AddTalkMessage(string.Format("开始在{0}:{1}监听客户连接", ServerIP, port));
                //创建一个线程监客户端连接请求
                Thread myThread = new Thread(ListenClientConnect);
                myThread.Start();
                btn_Start.Enabled = false;
                btn_Stop.Enabled = true;
            }
    
            /// <summary>
            /// 接收客户端连接
            /// </summary>
            private void ListenClientConnect()
            {
                TcpClient newClient = null;
                while (true)
                {
                    try
                    {
                        newClient = myListener.AcceptTcpClient();
                    }
                    catch
                    {
                        //当单击‘停止监听’或者退出此窗体时 AcceptTcpClient() 会产生异常
                        //因此可以利用此异常退出循环
                        break;
                    }
                    //每接收一个客户端连接,就创建一个对应的线程循环接收该客户端发来的信息;
                    User user = new User(newClient);
                    Thread threadReceive = new Thread(ReceiveData);
                    threadReceive.Start(user);
                    userList.Add(user);
                    AddTalkMessage(string.Format("[{0}]进入", newClient.Client.RemoteEndPoint));
                    AddTalkMessage(string.Format("当前连接用户数:{0}", userList.Count));
                }
    
            }
    
            /// <summary>
            /// 处理接收的客户端信息
            /// </summary>
            /// <param name="userState">客户端信息</param>
            private void ReceiveData(object userState)
            {
                User user = (User)userState;
                TcpClient client = user.client;
                while (isNormalExit == false)
                {
                    string receiveString = null;
                    try
                    {
                        //从网络流中读出字符串,此方法会自动判断字符串长度前缀
                        receiveString = user.br.ReadString();
                    }
                    catch (Exception)
                    {
                        if (isNormalExit == false)
                        {
                            AddTalkMessage(string.Format("与[{0}]失去联系,已终止接收该用户信息", client.Client.RemoteEndPoint));
                            RemoveUser(user);
                        }
                        break;
                    }
                    AddTalkMessage(string.Format("来自[{0}]:{1}", user.client.Client.RemoteEndPoint, receiveString));
                    string[] splitString = receiveString.Split(',');
                    switch (splitString[0])
                    {
                        case "Login":
                            user.userName = splitString[1];
                            SendToAllClient(user, receiveString);
                            break;
                        case "Logout":
                            SendToAllClient(user, receiveString);
                            RemoveUser(user);
                            return;
                        case "AllTalk":
                            string allTalkString = receiveString.Substring(splitString[0].Length + splitString[1].Length + 2);
                            AddTalkMessage(string.Format("{0}说:{1}", user.userName, allTalkString));
                            for (int i = 0; i < userList.Count; i++)
                            {
                                SendToClient(userList[i], "talk," + user.userName + "," + allTalkString);
                            }
                            break;
                        case "Talk":
                            string talkString = receiveString.Substring(splitString[0].Length + splitString[1].Length + 2);
                            AddTalkMessage(string.Format("{0}对{1}说:{2}", user.userName, splitString[1], talkString));
                            SendToClient(user, "talk," + "你对"+ splitString[1] + "说," + talkString);//发给自己
                            foreach (User target in userList)//发给对方
                            {
                                if (target.userName == splitString[1] && user.userName != splitString[1])
                                {
                                    SendToClient(target, "talk," + user.userName + "对你说," + talkString);
                                    break;
                                }
                            }
                            break;
                        default:
                            AddTalkMessage("错误:" + receiveString);
                            break;
                    }
                }
            }
    
            /// <summary>
            /// 发送消息给所有客户
            /// </summary>
            /// <param name="user">指定发给哪个用户</param>
            /// <param name="message">信息内容</param>
            private void SendToAllClient(User user, string message)
            {
                string command = message.Split(',')[0].ToLower();
                if (command == "login")
                {
                    //获取所有客户端在线信息到当前登录用户
                    for (int i = 0; i < userList.Count; i++)
                    {
                        SendToClient(user, "login," + userList[i].userName);
                    }
                    //把自己上线,发送给所有客户端
                    for (int i = 0; i < userList.Count; i++)
                    {
                        if (user.userName != userList[i].userName)
                        {
                            SendToClient(userList[i], "login," + user.userName);
                            SendToClient(userList[i], "talk,服务器:" + user.userName + "已上线,");
                        }
                    }
                }
                else if (command == "logout")
                {
                    for (int i = 0; i < userList.Count; i++)
                    {
                        if (userList[i].userName != user.userName)
                        {
                            SendToClient(userList[i], message);
                            SendToClient(userList[i], "talk,服务器:" + user.userName + "已下线,");
                        }
                    }
                }
            }
    
            /// <summary>
            /// 发送 message 给 user
            /// </summary>
            /// <param name="user">指定发给哪个用户</param>
            /// <param name="message">信息内容</param>
            private void SendToClient(User user, string message)
            {
                try
                {
                    //将字符串写入网络流,此方法会自动附加字符串长度前缀
                    user.bw.Write(message);
                    user.bw.Flush();
                    AddTalkMessage(string.Format("向[{0}]发送:{1}", user.userName, message));
                }
                catch
                {
                    AddTalkMessage(string.Format("向[{0}]发送信息失败", user.userName));
                }
            }
    
            /// <summary>
            /// 移除用户
            /// </summary>
            /// <param name="user">指定要移除的用户</param>
            private void RemoveUser(User user)
            {
                userList.Remove(user);
                user.Close();
                AddTalkMessage(string.Format("当前连接用户数:{0}", userList.Count));
            }
    
            private delegate void AddTalkMessageDelegate(string message);
            /// <summary>
            /// 在聊天对话框(txt_Message)中追加聊天信息
            /// </summary>
            /// <param name="str">要追加的信息</param>
            private void AddTalkMessage(string message)
            {
                if (txt_Message.InvokeRequired)
                {
                    AddTalkMessageDelegate d = new AddTalkMessageDelegate(AddTalkMessage);
                    txt_Message.Invoke(d, new object[] { message });
                }
                else
                {
                    txt_Message.AppendText(message + Environment.NewLine);
                    txt_Message.ScrollToCaret();
                }
            }
    
            /// <summary>
            /// 停止监听
            /// </summary>
            /// <param name="sender"></param>
            /// <param name="e"></param>
            private void btn_Stop_Click(object sender, EventArgs e)
            {
                stopListen();
            }
    
            private void stopListen()
            {
                AddTalkMessage("开始停止服务,并依次使用户退出!");
                isNormalExit = true;
                for (int i = userList.Count - 1; i >= 0; i--)
                {
                    RemoveUser(userList[i]);
                }
                //通过停止监听让 myListener.AcceptTcpClient() 产生异常退出监听线程
                myListener.Stop();
                btn_Start.Enabled = true;
                btn_Stop.Enabled = false;
            }
    
            private void Form1_FormClosing(object sender, FormClosingEventArgs e)
            {
                if (myListener != null)
                    stopListen();//btn_Stop.PerformClick();    //引发 btn_Stop 的Click事件
            }
    
            private void btn_send_Click(object sender, EventArgs e)
            {
                for (int i = 0; i < userList.Count; i++)
                {
                    SendToClient(userList[i], "talk,服务器," + talk.Text + "
    ");
                }
                talk.Clear();
            }
    
            private void talk_KeyPress(object sender, KeyPressEventArgs e)
            {
                if (e.KeyChar == (char)Keys.Return)
                {
                    //触发【发送】按钮的单击事件
                    btn_send.PerformClick();
                }
            }
    
        }
    }
    View Code
    using System;
    using System.Collections.Generic;
    using System.Text;
    using System.Net.Sockets;
    using System.IO;
    
    namespace SocketServer
    {
        class User
        {
            public TcpClient client { get; private set; }
            public BinaryReader br { get; private set; }
            public BinaryWriter bw { get; private set; }
            public string userName { get; set; }
    
            public User(TcpClient client)
            {
                this.client = client;
                NetworkStream networkStream = client.GetStream();
                br = new BinaryReader(networkStream);
                bw = new BinaryWriter(networkStream);
            }
    
            public void Close()
            {
                br.Close();
                bw.Close();
                client.Close();
            }
    
        }
    }
    View Code

    客户端

    using System;
    using System.Collections.Generic;
    using System.ComponentModel;
    using System.Data;
    using System.Drawing;
    using System.IO;
    using System.Net;
    using System.Net.Sockets;
    using System.Text;
    using System.Threading;
    using System.Windows.Forms;
    
    namespace SocketClient
    {
        public partial class Form1 : Form
        {
            private string ServerIP; //IP
            private int port;   //端口
            private bool isExit = false;
            private TcpClient client;
            private BinaryReader br;
            private BinaryWriter bw;
    
            public Form1()
            {
                InitializeComponent();
                Random r = new Random((int)DateTime.Now.Ticks);
                txt_UserName.Text = "user" + r.Next(100, 999);
                lst_OnlineUser.HorizontalScrollbar = true;
                lst_OnlineUser.Items.Add("所有人");
                lst_OnlineUser.SelectedIndex = 0;
                SetServerIPAndPort();
            }
    
            /// <summary>
            /// 根据当前程序目录的文本文件‘ServerIPAndPort.txt’内容来设定IP和端口
            /// 格式:127.0.0.1:8885
            /// </summary>
            private void SetServerIPAndPort()
            {
                try
                {
                    FileStream fs = new FileStream("ServerIPAndPort.txt", FileMode.Open);
                    StreamReader sr = new StreamReader(fs);
                    string IPAndPort = sr.ReadLine();
                    ServerIP = IPAndPort.Split(':')[0]; //设定IP
                    port = int.Parse(IPAndPort.Split(':')[1]); //设定端口
                    sr.Close();
                    fs.Close();
                }
                catch (Exception ex)
                {
                    MessageBox.Show("配置IP与端口失败,错误原因:" + ex.Message);
                    Application.Exit();
                }
            }
    
            /// <summary>
            /// 打开客户端,即连接服务器
            /// </summary>
            private void ConnectServer()
            {
                btn_Login.Enabled = false;
                try
                {
                    //此处为方便演示,实际使用时要将Dns.GetHostName()改为服务器域名
                    //IPAddress ipAd = IPAddress.Parse("182.150.193.7");
                    client = new TcpClient();
                    client.Connect(IPAddress.Parse(ServerIP), port);
                    AddTalkMessage("连接成功
    ");
                }
                catch (Exception ex)
                {
                    AddTalkMessage("连接失败,原因:" + ex.Message + "
    ");
                    btn_Login.Enabled = true;
                    return;
                }
                //获取网络流
                NetworkStream networkStream = client.GetStream();
                //将网络流作为二进制读写对象
                br = new BinaryReader(networkStream);
                bw = new BinaryWriter(networkStream);
                SendMessage("Login," + txt_UserName.Text);
                Thread threadReceive = new Thread(new ThreadStart(ReceiveData));
                threadReceive.IsBackground = true;
                threadReceive.Start();
            }
    
            /// <summary>
            /// 【登陆】按钮事件
            /// </summary>
            /// <param name="sender"></param>
            /// <param name="e"></param>
            private void btn_Login_Click(object sender, EventArgs e)
            {
                ConnectServer();
            }
    
            /// <summary>
            /// 处理服务器信息
            /// </summary>
            private void ReceiveData()
            {
                string receiveString = null;
                while (isExit == false)
                {
                    try
                    {
                        //从网络流中读出字符串
                        //此方法会自动判断字符串长度前缀,并根据长度前缀读出字符串
                        receiveString = br.ReadString();
                    }
                    catch
                    {
                        if (isExit == false)
                        {
                            MessageBox.Show("与服务器失去连接");
                        }
                        break;
                    }
                    string[] splitString = receiveString.Split(',');
                    string command = splitString[0].ToLower();
                    switch (command)
                    {
                        case "login":   //格式: login,用户名
                            AddOnline(splitString[1]);
                            break;
                        case "logout":  //格式: logout,用户名
                            RemoveUserName(splitString[1]);
                            break;
                        case "talk":    //格式: talk,用户名,对话信息
                            AddTalkMessage(splitString[1] + "");
                            AddTalkMessage(receiveString.Substring(splitString[0].Length + splitString[1].Length + 2) + "
    ");
                            break;
                        default:
                            AddTalkMessage("错误:" + receiveString + "
    ");
                            break;
                    }
                }
                Application.Exit();
            }
    
            /// <summary>
            /// 向服务端发送消息
            /// </summary>
            /// <param name="message"></param>
            private void SendMessage(string message)
            {
                try
                {
                    //将字符串写入网络流,此方法会自动附加字符串长度前缀
                    bw.Write(message);
                    bw.Flush();
                }
                catch
                {
                    AddTalkMessage("发送失败
    ");
                }
            }
    
            private delegate void AddTalkMessageDelegate(string message);
            /// <summary>
            /// 在聊天对话框(txt_Message)中追加聊天信息
            /// </summary>
            /// <param name="message"></param>
            private void AddTalkMessage(string message)
            {
                if (txt_Message.InvokeRequired)
                {
                    AddTalkMessageDelegate d = new AddTalkMessageDelegate(AddTalkMessage);
                    txt_Message.Invoke(d, new object[] { message });
                }
                else
                {
                    txt_Message.AppendText(message);
                    txt_Message.ScrollToCaret();
                }
            }
    
            private delegate void AddOnlineDelegate(string message);
            /// <summary>
            /// 在在线框(lst_Online)中添加其他客户端信息
            /// </summary>
            /// <param name="userName"></param>
            private void AddOnline(string userName)
            {
                if (lst_OnlineUser.InvokeRequired)
                {
                    AddOnlineDelegate d = new AddOnlineDelegate(AddOnline);
                    lst_OnlineUser.Invoke(d, new object[] { userName });
                }
                else
                {
                    lst_OnlineUser.Items.Add(userName);
                    lst_OnlineUser.SelectedIndex = lst_OnlineUser.Items.Count - 1;
                    lst_OnlineUser.ClearSelected();
                }
            }
    
            private delegate void RemoveUserNameDelegate(string userName);
            /// <summary>
            /// 在在线框(lst_Online)中移除不在线的客户端信息
            /// </summary>
            /// <param name="userName"></param>
            private void RemoveUserName(string userName)
            {
                if (lst_OnlineUser.InvokeRequired)
                {
                    RemoveUserNameDelegate d = new RemoveUserNameDelegate(RemoveUserName);
                    lst_OnlineUser.Invoke(d, userName);
                }
                else
                {
                    lst_OnlineUser.Items.Remove(userName);
                    lst_OnlineUser.SelectedIndex = lst_OnlineUser.Items.Count - 1;
                    lst_OnlineUser.ClearSelected();
                }
            }
    
            /// <summary>
            /// 【发送】按钮单击事件
            /// </summary>
            /// <param name="sender"></param>
            /// <param name="e"></param>
            private void btn_Send_Click(object sender, EventArgs e)
            {
                if (txt_SendText.Text == "")
                {
                    MessageBox.Show("发送不能为空!");
                    return;
                }
                if (lst_OnlineUser.Text == "所有人" || lst_OnlineUser.Text == "")
                {
                    SendMessage("AllTalk,all," + txt_SendText.Text + "
    ");
                }
                else
                {
                    SendMessage("Talk," + lst_OnlineUser.SelectedItem + "," + txt_SendText.Text + "
    ");
                }
                txt_SendText.Clear();
            }
    
            /// <summary>
            /// 在发送信息的文本框中按下【Enter】键触发的事件
            /// </summary>
            /// <param name="sender"></param>
            /// <param name="e"></param>
            private void txt_SendText_KeyPress(object sender, KeyPressEventArgs e)
            {
                if (e.KeyChar == (char)Keys.Return)
                {
                    txt_SendText.Text = txt_SendText.Text.Substring(0, txt_SendText.Text.Length - 1);
                    //触发【发送】按钮的单击事件
                    btn_Send.PerformClick();
                }
            }
    
            /// <summary>
            /// 窗体关闭事件
            /// </summary>
            /// <param name="sender"></param>
            /// <param name="e"></param>
            private void Form1_FormClosing(object sender, FormClosingEventArgs e)
            {
                //未与服务器连接前 client 为 null
                if (client != null)
                {
                    try
                    {
                        SendMessage("Logout," + txt_UserName.Text);
                        isExit = true;
                        br.Close();
                        bw.Close();
                        client.Close();
                    }
                    catch
                    {
                    }
                }
            }
    
    
        }
    }
    View Code

    实现效果:

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  • 原文地址:https://www.cnblogs.com/margin-gu/p/5314973.html
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