#include<stdio.h> #include "/usr/local/ffmpeg_arm/include/SDL/SDL.h" char *bmp_name[3] = {"000.bmp","111.bmp","222.bmp"}; int main() { int i=0; int w = 720; int h = 576,retu; unsigned char* pY; unsigned char* pU; unsigned char* pV; FILE* fp; SDL_Rect rect; //The images SDL_Surface* hello = NULL; SDL_Surface* screen = NULL; //Start SDL // SDL_Init( SDL_INIT_EVERYTHING ); SDL_Init(SDL_INIT_VIDEO); //Set up screen screen = SDL_SetVideoMode( 1024, 768, 32, SDL_SWSURFACE ); SDL_Overlay* overlay = SDL_CreateYUVOverlay(w, h, SDL_YV12_OVERLAY, screen); pY = (unsigned char*)malloc(w*h); pU = (unsigned char*)malloc(w*h/4); pV = (unsigned char*)malloc(w*h/4); SDL_LockSurface(screen); SDL_LockYUVOverlay(overlay); fp = fopen("1.yuv", "rb"); while (!feof(fp)) { fread(pY, 1, w*h, fp); fread(pU, 1, w*h/4, fp); fread(pV, 1, w*h/4, fp); memcpy(overlay->pixels[0], pY, w*h); memcpy(overlay->pixels[1], pV, w*h/4); memcpy(overlay->pixels[2], pU, w*h/4); SDL_UnlockYUVOverlay(overlay); SDL_UnlockSurface(screen); rect.w = w; rect.h = h; rect.x = rect.y = 0; SDL_DisplayYUVOverlay(overlay, &rect); SDL_Delay(40); i += 1; } fclose(fp); free(pY); free(pU); free(pV); SDL_FreeYUVOverlay(overlay); SDL_FreeSurface(screen); //Quit SDL SDL_Quit(); return 0; }
编译命令:arm-linux-gcc yuv420.c -o yuv -lpthread libSDL.a
参考:MFC下用sdl 显示bmp、rgb、yuv http://blog.csdn.net/mao0514/article/details/10007873
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