设计 LazyMan 类,实现以下功能
实现一个LazyMan,可以按照以下方式调用: LazyMan('Hank')输出: Hi! This is Hank! LazyMan('Hank').sleep(10).eat('dinner')输出 Hi! This is Hank! //等待10秒.. Wake up after 10 Eat dinner~ LazyMan('Hank').eat('dinner').eat('supper')输出 Hi This is Hank! Eat dinner~ Eat supper~ LazyMan('Hank').sleepFirst(5).eat('supper')输出 //等待5秒 Wake up after 5 Hi This is Hank! Eat supper 以此类推。
下面是 ES6 的实现方式,如果用 ES5 来写要在维护 this
方面多写一些代码。
class _LazyMan { constructor(name) { this.tasks = []; const task = () => { console.log(`Hi! This is ${name}`); this.next(); } this.tasks.push(task); setTimeout(() => { // 把 this.next() 放到调用栈清空之后执行 this.next(); }, 0); } next() { const task = this.tasks.shift(); // 取第一个任务执行 task && task(); } sleep(time) { this._sleepWrapper(time, false); return this; // 链式调用 } sleepFirst(time) { this._sleepWrapper(time, true); return this; } _sleepWrapper(time, first) { const task = () => { setTimeout(() => { console.log(`Wake up after ${time}`); this.next(); }, time * 1000) } if (first) { this.tasks.unshift(task); // 放到任务队列顶部 } else { this.tasks.push(task); // 放到任务队列尾部 } } eat(name) { const task = () => { console.log(`Eat ${name}`); this.next(); } this.tasks.push(task); return this; } } function LazyMan(name) { return new _LazyMan(name); }