• Android动画分析之3D翻转效果


    Android中的翻转动画效果的实现,首先看一下运行效果如上图所示.

    Android中并没有提供直接做3D翻转的动画,所以关于3D翻转的动画效果需要我们自己实现,那么我们首先来分析一下Animation 和 Transformation。

    Animation动画的主要接口,其中主要定义了动画的一些属性比如开始时间,持续时间,是否重复播放等等。而Transformation中则包含一个矩阵和alpha值,矩阵是用来做平移,旋转和缩放动画的,而alpha值是用来做alpha动画的,要实现3D旋转动画我们需要继承自Animation类来实现,我们需要重载getTransformation和applyTransformation,在getTransformation中Animation会根据动画的属性来产生一系列的差值点,然后将这些差值点传给applyTransformation,这个函数将根据这些点来生成不同的Transformation。下面是具体实现:

    package com.example.textviewtest;
    
    import android.graphics.Camera;
    import android.graphics.Matrix;
    import android.view.animation.Animation;
    import android.view.animation.Transformation;
    
    public class Rotate3dAnimation extends Animation {
    	// 开始角度
    	private final float mFromDegrees;
    	// 结束角度
    	private final float mToDegrees;
    	// 中心点
    	private final float mCenterX;
    	private final float mCenterY;
    	private final float mDepthZ;
    	// 是否需要扭曲
    	private final boolean mReverse;
    	// 摄像头
    	private Camera mCamera;
    
    	public Rotate3dAnimation(float fromDegrees, float toDegrees, float centerX,
    			float centerY, float depthZ, boolean reverse) {
    		mFromDegrees = fromDegrees;
    		mToDegrees = toDegrees;
    		mCenterX = centerX;
    		mCenterY = centerY;
    		mDepthZ = depthZ;
    		mReverse = reverse;
    	}
    
    	@Override
    	public void initialize(int width, int height, int parentWidth,
    			int parentHeight) {
    		super.initialize(width, height, parentWidth, parentHeight);
    		mCamera = new Camera();
    	}
    
    	// 生成Transformation
    	@Override
    	protected void applyTransformation(float interpolatedTime, Transformation t) {
    		final float fromDegrees = mFromDegrees;
    		// 生成中间角度
    		float degrees = fromDegrees
    				+ ((mToDegrees - fromDegrees) * interpolatedTime);
    
    		final float centerX = mCenterX;
    		final float centerY = mCenterY;
    		final Camera camera = mCamera;
    
    		final Matrix matrix = t.getMatrix();
    
    		camera.save();
    		if (mReverse) {
    			camera.translate(0.0f, 0.0f, mDepthZ * interpolatedTime);
    		} else {
    			camera.translate(0.0f, 0.0f, mDepthZ * (1.0f - interpolatedTime));
    		}
    		camera.rotateY(degrees);
    		// 取得变换后的矩阵
    		camera.getMatrix(matrix);
    		camera.restore();
    
    		matrix.preTranslate(-centerX, -centerY);
    		matrix.postTranslate(centerX, centerY);
    	}
    }
    


    其中包括了旋转的开始和结束角度,中心点、是否扭曲、和一个Camera,这里我们主要分析applyTransformation函数,其中第一个参数就是通过getTransformation函数传递的差指点,然后我们根据这个差值通过线性差值算法计算出一个中间角度degrees,Camera类是用来实现绕Y轴旋转后透视投影的,因此我们首先通过t.getMatrix()取得当前的矩阵,然后通过camera.translate来对矩阵进行平移变换操作,camera.rotateY进行旋转。这样我们就可以很轻松的实现3D旋转效果了。

    下面是布局文件main.xml:

    <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
        xmlns:tools="http://schemas.android.com/tools"
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        android:background="@drawable/main_screen_bg"
        android:gravity="center_horizontal"
        android:orientation="vertical"
        tools:context=".MainActivity" >
    
        <Button
            android:id="@+id/next_btn"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:layout_marginTop="20dip"
            android:drawableTop="@drawable/qiangpiao_dropdown"
            android:text="下一个" />
    
        <TextView
            android:id="@+id/tv"
            android:layout_width="300dip"
            android:layout_height="300dip"
            android:layout_gravity="center"
            android:background="@drawable/call_show_frame_safe"
            android:gravity="center"
            android:textColor="#ffffff"
            android:textSize="15sp" />
    
    </LinearLayout>


    MainActivity的代码如下:

    package com.example.textviewtest;
    
    import android.app.Activity;
    import android.os.Bundle;
    import android.view.Menu;
    import android.view.View;
    import android.view.animation.AccelerateInterpolator;
    import android.view.animation.Animation;
    import android.view.animation.DecelerateInterpolator;
    import android.widget.Button;
    import android.widget.TextView;
    
    public class MainActivity extends Activity {
    	private TextView tv;
    	private Button btn;
    	private int count = 1;
    
    	@Override
    	protected void onCreate(Bundle savedInstanceState) {
    		super.onCreate(savedInstanceState);
    		setContentView(R.layout.activity_main);
    		tv = (TextView) findViewById(R.id.tv);
    		tv.setText(String.valueOf(count));
    		btn = (Button) findViewById(R.id.next_btn);
    		applyRotation(0, 90);
    
    		btn.setOnClickListener(new View.OnClickListener() {
    
    			@Override
    			public void onClick(View v) {
    				applyRotation(0, 90);
    			}
    		});
    
    	}
    
    	private void applyRotation(float start, float end) {
    		// 计算中心点
    		final float centerX = tv.getWidth() / 2.0f;
    		final float centerY = tv.getHeight() / 2.0f;
    
    		final Rotate3dAnimation rotation = new Rotate3dAnimation(start, end,
    				centerX, centerY, 310.0f, true);
    		rotation.setDuration(500);
    		rotation.setFillAfter(true);
    		rotation.setInterpolator(new AccelerateInterpolator());
    		// 设置监听
    		rotation.setAnimationListener(new DisplayNextView());
    
    		tv.startAnimation(rotation);
    	}
    
    	private final class DisplayNextView implements Animation.AnimationListener {
    
    		public void onAnimationStart(Animation animation) {
    		}
    
    		// 动画结束
    		public void onAnimationEnd(Animation animation) {
    			tv.post(new SwapViews());
    		}
    
    		public void onAnimationRepeat(Animation animation) {
    		}
    	}
    
    	private final class SwapViews implements Runnable {
    
    		public void run() {
    			final float centerX = tv.getWidth() / 2.0f;
    			final float centerY = tv.getHeight() / 2.0f;
    			Rotate3dAnimation rotation = null;
    
    			tv.requestFocus();
    
    			rotation = new Rotate3dAnimation(90, 0, centerX, centerY, 310.0f,
    					false);
    			rotation.setDuration(500);
    			rotation.setFillAfter(true);
    			rotation.setInterpolator(new DecelerateInterpolator());
    			// 开始动画
    			tv.startAnimation(rotation);
    			tv.setText(String.valueOf(count++));
    		}
    	}
    
    	@Override
    	public boolean onCreateOptionsMenu(Menu menu) {
    		getMenuInflater().inflate(R.menu.activity_main, menu);
    		return true;
    	}
    
    }
    


    看懂了吗?呵呵。

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  • 原文地址:https://www.cnblogs.com/loonggg/p/4981849.html
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