新版本的android系统已经不允许在UI线程中进行网络请求了,必须新建一个线程。
代码实操:
头文件:
#ifndef __TestThreadHttp_SCENE_H__
#define __TestThreadHttp_SCENE_H__
#include "cocos2d.h"
#include "networkHttpRequest.h"
#include "networkHttpClient.h"
#include "networkHttpResponse.h"
USING_NS_CC;
using namespace cocos2d::network;
class TestThreadHttp : public cocos2d::Layer
{
public:
static cocos2d::Scene* createScene();
virtual bool init();
CREATE_FUNC(TestThreadHttp);
void theadA();
void complete(HttpClient *client,HttpResponse *response);
};
#endif // __TestThreadHttp_SCENE_H__
源文件:
#include "TestThreadHttp.h"
#include <thread>
Scene* TestThreadHttp::createScene()
{
auto scene = Scene::create();
auto layer = TestThreadHttp::create();
scene->addChild(layer);
return scene;
}
bool TestThreadHttp::init()
{
if ( !Layer::init() )
{
return false;
}
std::thread t1(&TestThreadHttp::theadA,this);
t1.detach();
return true;
}
void TestThreadHttp::theadA()
{
auto request = new HttpRequest();
request->setUrl("http://httpbin.org/ip");
request->setTag("type get");
//设置请求类型
request->setRequestType(HttpRequest::Type::GET);
char data[50] = "data";
request->setRequestData(data,strlen(data));
request->setResponseCallback(CC_CALLBACK_2(TestThreadHttp::complete,this));
//创建httpclinet对象
auto client = HttpClient::getInstance();
client->setTimeoutForConnect(60);
client->setTimeoutForRead(100);
client->send(request);
request->release();
}
void TestThreadHttp::complete(HttpClient *client,HttpResponse *response)
{
log("request tag is:%s",response->getHttpRequest()->getTag());
log("response code is:%d",response->getResponseCode());
if(response->isSucceed())
{
/*std::vector<char> * data = response->getResponseData();
log("response data is:");
for (int i = 0; i < data->size(); i++)
{
log("%c",(*data)[i]);
}*/
std::vector<char> * data = response->getResponseData();
std::stringstream oss;
for (int i = 0; i < data->size(); i++)
{
oss<<(*data)[i];
}
std::string str = oss.str();
log("response data is:%s",str.c_str());
//在场景中添加精灵
auto sprite = Sprite::create("HelloWorld.png");
addChild(sprite);
Size size = Director::getInstance()->getWinSize();
sprite->setPosition(size/2);
}else
{
log("error msg is:%s",response->getErrorBuffer());
}
}