• 计算几何模板


    白书上部分代码

    #include <iostream>
    #include <stdio.h>
    #include <math.h>
    #include <string.h>
    using namespace std;
    const double esp = 1e-10;
    struct Point{
        double x,y;
        Point(double x = 0,double y = 0):x(x),y(y){}
    };
    typedef Point Vector;
    Vector operator + (Vector A ,Vector B) {return Vector(A.x+B.x,A.y+B.y);}
    Vector operator - (Vector A ,Vector B) {return Vector(A.x-B.x,A.y-B.y);}
    Vector operator * (Vector A ,double p) {return Vector(A.x*p,A.y*p);}
    Vector operator / (Vector A ,double p) {return Vector(A.x/p,A.y/p);}
    bool operator < (const Point& a,const Point& b){
        return a.x<b.x||(a.x == b.x && a.y<b.y);
    }
    int dcmp(double x){
        if(fabs(x)<esp) return 0;
        else return x<0?-1:1;
    }
    bool operator == (const Point&a,const Point &b){
        return dcmp(a.x-b.x) ==0 && dcmp(a.y-b.y) ==0 ;
    }
    double Dot(Vector A ,Vector B) {return A.x*B.x+A.y*B.y;}
    double Length(Vector A) {return sqrt(Dot(A,A));}
    double Angle(Vector A,Vector B) {return acos(Dot(A,B)/(Length(A)*(Length(B))));}
    double Cross(Vector A,Vector B) {return A.x*B.y-A.y*B.x;}
    double Area2(Point A,Point B, Point C) {return Cross(B-A,C-A);}
    Vector Rotate(Vector A,double rad){//向量旋转
        return Vector(A.x*cos(rad)-A.y*sin(rad),A.x*sin(rad)+A.y*cos(rad));
    }
    //单位方向向量
    Vector Normal(Vector A)
    {
        double L = Length(A);
        return Vector(-A.y/L,A.x/L);
    }
    //直线相交
    Point GetLineIntersection(Point P,Vector v,Point Q,Vector w){
        Vector u = P-Q;
        double t = Cross(w,u)/Cross(v,w);
        return P+v*t;
    }
    /*点到直线距离*/
    double DistanceToLine(Point P,Point A, Point B){
        Vector v1 = B-A,v2 = P-A;
        return fabs(Cross(v1,v2)/Length(v1));
    }
    /*点到线段距离*/
    double DistanceToSegment(Point P,Point A, Point B){
        if(A == B) return Length(P-A);
        Vector v1 = B-A,v2 =P-A,v3=P-B;
        if(dcmp(Dot(v1,v2))<0) return Length(v2);
        else if(dcmp(Dot(v1,v3))>0) return Length(v3);
        else return fabs(Cross(v1,v2))/Length(v1);
    }
    /*点在线段上投影*/
    Point GetLineProjection(Point P,Point A,Point B){
        Vector v = B - A;
        return A+v*(Dot(v,P-A)/Dot(v,v));
    }
    /*线段相交*/
    bool SegmentProperIntersection(Point a1,Point a2,Point b1, Point b2){
        double c1 = Cross(a2-a1,b1-a1), c2 = Cross(a2-a1,b2-a1),
               c3 = Cross(b2-b1,a1-b1), c4 = Cross(b2-b1,a2-b1);
        return dcmp(c1)*dcmp(c2)<0&&dcmp(c3)*dcmp(c4)<0;
    }
    /*端点相交*/
    bool OnSegment(Point p,Point a1, Point a2){
        return dcmp(Cross(a1-p,a2-p)) == 0 && dcmp(Dot(a1-p,a2-p))<0;
    }
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  • 原文地址:https://www.cnblogs.com/llei1573/p/3845018.html
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