• Asynchronous Server Socket Example


    using System;
    using System.Net;
    using System.Net.Sockets;
    using System.Text;
    using System.Threading;
    
    // State object for reading client data asynchronously
    public class StateObject
    {
        // Client  socket.
        public Socket workSocket = null;
        // Size of receive buffer.
        public const int BufferSize = 1024;
        // Receive buffer.
        public byte[] buffer = new byte[BufferSize];
        // Received data string.
        public StringBuilder sb = new StringBuilder();
    }
    
    public class AsynchronousSocketListener
    {
        // Thread signal.
        public static ManualResetEvent allDone = new ManualResetEvent(false);
    
    
        public AsynchronousSocketListener()
        {
        }
    
        public static void StartListening()
        {
            // Data buffer for incoming data.
            byte[] bytes = new Byte[1024];
    
            // Establish the local endpoint for the socket.
            // The DNS name of the computer
            // running the listener is "host.contoso.com".
            IPEndPoint ipEnd = new IPEndPoint(IPAddress.Any, 1000);
    
            IPHostEntry ipHostInfo = Dns.GetHostEntry(Dns.GetHostName());
            IPAddress ipAddress = IPAddress.Parse("192.168.1.102");
                //ipHostInfo.AddressList[0];
            IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 1000);
    
            // Create a TCP/IP socket.
            Socket listener = new Socket(AddressFamily.InterNetwork,
                SocketType.Stream, ProtocolType.Tcp);
    
            // Bind the socket to the local endpoint and listen for incoming connections.
            try
            {
                listener.Bind(localEndPoint);
                listener.Listen(100);
    
                while (true)
                {
                    // Set the event to nonsignaled state.
                    allDone.Reset();
    
                    // Start an asynchronous socket to listen for connections.
                    Console.WriteLine("Waiting for a connection...");
                    listener.BeginAccept(
                        new AsyncCallback(AcceptCallback),
                        listener);
    
                    // Wait until a connection is made before continuing.
                    allDone.WaitOne();
                }
    
            }
            catch (Exception e)
            {
                Console.WriteLine(e.ToString());
            }
    
            Console.WriteLine("\nPress ENTER to continue...");
            Console.Read();
    
        }
    
        public static void AcceptCallback(IAsyncResult ar)
        {
            // Signal the main thread to continue.
            allDone.Set();
    
            // Get the socket that handles the client request.
            Socket listener = (Socket)ar.AsyncState;
            Socket handler = listener.EndAccept(ar);
    
            // Create the state object.
            StateObject state = new StateObject();
            state.workSocket = handler;
            handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
                new AsyncCallback(ReadCallback), state);
        }
    
        public static void ReadCallback(IAsyncResult ar)
        {
            String content = String.Empty;
    
            // Retrieve the state object and the handler socket
            // from the asynchronous state object.
            StateObject state = (StateObject)ar.AsyncState;
            Socket handler = state.workSocket;
    
            // Read data from the client socket. 
            int bytesRead = handler.EndReceive(ar);
    
            if (bytesRead > 0)
            {
                // There  might be more data, so store the data received so far.
                state.sb.Append(Encoding.ASCII.GetString(
                    state.buffer, 0, bytesRead));
    
                // Check for end-of-file tag. If it is not there, read 
                // more data.
                content = state.sb.ToString();
                if (content.IndexOf("<EOF>") > -1)
                {
                    // All the data has been read from the 
                    // client. Display it on the console.
                    Console.WriteLine("Read {0} bytes from socket. \n Data : {1}",
                        content.Length, content);
                    // Echo the data back to the client.
                    Send(handler, content);
                }
                else
                {
                    // Not all data received. Get more.
                    handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
                    new AsyncCallback(ReadCallback), state);
                }
            }
        }
    
        private static void Send(Socket handler, String data)
        {
            // Convert the string data to byte data using ASCII encoding.
            byte[] byteData = Encoding.ASCII.GetBytes(data);
    
            // Begin sending the data to the remote device.
            handler.BeginSend(byteData, 0, byteData.Length, 0,
                new AsyncCallback(SendCallback), handler);
        }
    
        private static void SendCallback(IAsyncResult ar)
        {
            try
            {
                // Retrieve the socket from the state object.
                Socket handler = (Socket)ar.AsyncState;
    
                // Complete sending the data to the remote device.
                int bytesSent = handler.EndSend(ar);
                Console.WriteLine("Sent {0} bytes to client.", bytesSent);
    
                handler.Shutdown(SocketShutdown.Both);
                handler.Close();
    
            }
            catch (Exception e)
            {
                Console.WriteLine(e.ToString());
            }
        }
    
    
        public static int Main(String[] args)
        {
            StartListening();
            return 0;
        }
    }
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  • 原文地址:https://www.cnblogs.com/liuxinls/p/2909851.html
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