• Asynchronous Client Socket Example


    using System;
    using System.Net;
    using System.Net.Sockets;
    using System.Threading;
    using System.Text;
    
    // State object for receiving data from remote device.
    public class StateObject
    {
        // Client socket.
        public Socket workSocket = null;
        // Size of receive buffer.
        public const int BufferSize = 256;
        // Receive buffer.
        public byte[] buffer = new byte[BufferSize];
        // Received data string.
        public StringBuilder sb = new StringBuilder();
    }
    
    public class AsynchronousClient
    {
        // The port number for the remote device.
        private const int port = 1000;
    
        // ManualResetEvent instances signal completion.
        private static ManualResetEvent connectDone =
            new ManualResetEvent(false);
        private static ManualResetEvent sendDone =
            new ManualResetEvent(false);
        private static ManualResetEvent receiveDone =
            new ManualResetEvent(false);
    
        // The response from the remote device.
        private static String response = String.Empty;
    
        private static void StartClient()
        {
            // Connect to a remote device.
            try
            {
                // Establish the remote endpoint for the socket.
                // The name of the 
                // remote device is "host.contoso.com".
               // IPEndPoint ipEnd = new IPEndPoint(IPAddress.Any, 1000);
    
                //IPHostEntry ipHostInfo = Dns.GetHostEntry("192.168.1.102");
                IPAddress ipAddress = IPAddress.Parse("192.168.1.102");
                    //ipHostInfo.AddressList[0];
                IPEndPoint remoteEP = new IPEndPoint(ipAddress, port);
    
                // Create a TCP/IP socket.
                Socket client = new Socket(AddressFamily.InterNetwork,
                    SocketType.Stream, ProtocolType.Tcp);
    
                // Connect to the remote endpoint.
                client.BeginConnect(remoteEP,
                    new AsyncCallback(ConnectCallback), client);
                connectDone.WaitOne();
    
                // Send test data to the remote device.
                Send(client, "This is a test<EOF>");
                sendDone.WaitOne();
    
                // Receive the response from the remote device.
                Receive(client);
                receiveDone.WaitOne();
    
                // Write the response to the console.
                Console.WriteLine("Response received : {0}", response);
    
                // Release the socket.
                client.Shutdown(SocketShutdown.Both);
                client.Close();
    
            }
            catch (Exception e)
            {
                Console.WriteLine(e.ToString());
            }
        }
    
        private static void ConnectCallback(IAsyncResult ar)
        {
            try
            {
                // Retrieve the socket from the state object.
                Socket client = (Socket)ar.AsyncState;
    
                // Complete the connection.
                client.EndConnect(ar);
    
                Console.WriteLine("Socket connected to {0}",
                    client.RemoteEndPoint.ToString());
    
                // Signal that the connection has been made.
                connectDone.Set();
            }
            catch (Exception e)
            {
                Console.WriteLine(e.ToString());
            }
        }
    
        private static void Receive(Socket client)
        {
            try
            {
                // Create the state object.
                StateObject state = new StateObject();
                state.workSocket = client;
    
                // Begin receiving the data from the remote device.
                client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
                    new AsyncCallback(ReceiveCallback), state);
            }
            catch (Exception e)
            {
                Console.WriteLine(e.ToString());
            }
        }
    
        private static void ReceiveCallback(IAsyncResult ar)
        {
            try
            {
                // Retrieve the state object and the client socket 
                // from the asynchronous state object.
                StateObject state = (StateObject)ar.AsyncState;
                Socket client = state.workSocket;
    
                // Read data from the remote device.
                int bytesRead = client.EndReceive(ar);
    
                if (bytesRead > 0)
                {
                    // There might be more data, so store the data received so far.
                    state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead));
    
                    // Get the rest of the data.
                    client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
                        new AsyncCallback(ReceiveCallback), state);
                }
                else
                {
                    // All the data has arrived; put it in response.
                    if (state.sb.Length > 1)
                    {
                        response = state.sb.ToString();
                    }
                    // Signal that all bytes have been received.
                    receiveDone.Set();
                }
            }
            catch (Exception e)
            {
                Console.WriteLine(e.ToString());
            }
        }
    
        private static void Send(Socket client, String data)
        {
            // Convert the string data to byte data using ASCII encoding.
            byte[] byteData = Encoding.ASCII.GetBytes(data);
    
            // Begin sending the data to the remote device.
            client.BeginSend(byteData, 0, byteData.Length, 0,
                new AsyncCallback(SendCallback), client);
        }
    
        private static void SendCallback(IAsyncResult ar)
        {
            try
            {
                // Retrieve the socket from the state object.
                Socket client = (Socket)ar.AsyncState;
    
                // Complete sending the data to the remote device.
                int bytesSent = client.EndSend(ar);
                Console.WriteLine("Sent {0} bytes to server.", bytesSent);
    
                // Signal that all bytes have been sent.
                sendDone.Set();
            }
            catch (Exception e)
            {
                Console.WriteLine(e.ToString());
            }
        }
    
        public static int Main(String[] args)
        {
            StartClient();
            return 0;
        }
    }
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  • 原文地址:https://www.cnblogs.com/liuxinls/p/2909850.html
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