最近做的项目中,有一个类似微博中的评论转发功能,屏幕底端有一个输入框用textView来做,当textView成为第一响应者的时候它的Y值随着键盘高度的改变而改变,保证textView紧贴着键盘,但又不会被键盘挡住。
下面是我实现的方法:(利用通知)
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//
键盘通知 //
键盘的frame发生改变时发出的通知(位置和尺寸) //
UIKeyboardWillChangeFrameNotification //
UIKeyboardDidChangeFrameNotification //
键盘显示时发出的通知 //
UIKeyboardWillShowNotification //
UIKeyboardDidShowNotification //
键盘隐藏时发出的通知 //
UIKeyboardWillHideNotification //
UIKeyboardDidHideNotification [[NSNotificationCenter
defaultCenter] addObserver:self selector: @selector (keyboardWillChangeFrame:)
name:UIKeyboardWillChangeFrameNotification object:nil]; //在这里注册通知 |
下面是监听通知:
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#pragma
mark - 监听方法 /** *
键盘的frame发生改变时调用(显示、隐藏等) */ -
( void )keyboardWillChangeFrame:(NSNotification
*)notification { //
if (self.picking) return; /** notification.userInfo
= @{ //
键盘弹出隐藏后的frame UIKeyboardFrameEndUserInfoKey
= NSRect: {{0, 352}, {320, 216}}, //
键盘弹出隐藏所耗费的时间 UIKeyboardAnimationDurationUserInfoKey
= 0.25, //
键盘弹出隐藏动画的执行节奏(先快后慢,匀速) UIKeyboardAnimationCurveUserInfoKey
= 7 } */ NSDictionary
*userInfo = notification.userInfo; //
动画的持续时间 double duration
= [userInfo[UIKeyboardAnimationDurationUserInfoKey] doubleValue]; //
键盘的frame CGRect
keyboardF = [userInfo[UIKeyboardFrameEndUserInfoKey] CGRectValue]; //
执行动画 [UIView
animateWithDuration:duration animations:^{ //
工具条的Y值 == 键盘的Y值 - 工具条的高度 if (keyboardF.origin.y
> self.view.height) { //
键盘的Y值已经远远超过了控制器view的高度 self.toolbar.y
= self.view.height - self.toolbar.height; //这里的<span
style="background-color: rgb(240, 240, 240);">self.toolbar就是我的输入框。</span> } else { self.toolbar.y
= keyboardF.origin.y - self.toolbar.height; } }]; } |
.h文件中声明
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@interface UIView
(Extension) @property (nonatomic,
assign) CGFloat x; @property (nonatomic,
assign) CGFloat y; @property (nonatomic,
assign) CGFloat width; @property (nonatomic,
assign) CGFloat height; @property (nonatomic,
assign) CGFloat centerX; @property (nonatomic,
assign) CGFloat centerY; @property (nonatomic,
assign) CGSize size; @property (nonatomic,
assign) CGPoint origin; @end |
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@implementation UIView
(Extension) -
( void )setX:(CGFloat)x { CGRect
frame = self.frame; frame.origin.x
= x; self.frame
= frame; } -
( void )setY:(CGFloat)y { CGRect
frame = self.frame; frame.origin.y
= y; self.frame
= frame; } -
(CGFloat)x { return self.frame.origin.x; } -
(CGFloat)y { return self.frame.origin.y; } -
( void )setCenterX:(CGFloat)centerX { CGPoint
center = self.center; center.x
= centerX; self.center
= center; } -
(CGFloat)centerX { return self.center.x; } -
( void )setCenterY:(CGFloat)centerY { CGPoint
center = self.center; center.y
= centerY; self.center
= center; } -
(CGFloat)centerY { return self.center.y; } -
( void )setWidth:(CGFloat)width { CGRect
frame = self.frame; frame.size.width
= width; self.frame
= frame; } -
( void )setHeight:(CGFloat)height { CGRect
frame = self.frame; frame.size.height
= height; self.frame
= frame; } -
(CGFloat)height { return self.frame.size.height; } -
(CGFloat)width { return self.frame.size.width; } -
( void )setSize:(CGSize)size { CGRect
frame = self.frame; frame.size
= size; self.frame
= frame; } -
(CGSize)size { return self.frame.size; } -
( void )setOrigin:(CGPoint)origin { CGRect
frame = self.frame; frame.origin
= origin; self.frame
= frame; } -
(CGPoint)origin { return self.frame.origin; } @end |
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