不同的项目总是要求不同的需求 在下面的代码中,我自码了画福的canvas代码,及橡皮檫的代码;
下面的图中也需实现背景图的点击切换取,点击画图完毕按钮,就实现了内容的提交
wxml:
<canvas canvas-id="myCanvas" class="myCanvas" style="{{Cwidth1}}px;height:{{Cheight1}}px;top:{{Ctop1}}px;left:{{Cleft1}}px
disable-scroll="false"
bindtouchstart="touchStart"
bindtouchmove="touchMove"
bindtouchend="touchEnd">
</canvas>
<view class="box box5" bindtap="clearCanvas"></view> //橡皮檫按钮
js:
var canvasC ; //声明一个全局变量,用于橡皮檫
Page({
startX : 0; //保存X坐标轴变量
startY : 0; //保存Y坐标轴变量
//手指触摸动作开始
touchStart:function(e){
//得到触摸点的坐标
this.startX = e.changedTouches[0].x
this.startY = e.changedTouches[0].y
this.context = wx.createCanvasContext("myCanvas")
canvasC = this.context; //将画布保存进全局变量
新添2018-3-6
this.context.setStrokeStyle("#ff0000") //设置笔触颜色
this.context.setLineWidth(10) //设置笔触粗细
this.context.setLineCap("round") //设置笔触线条圆润
this.context.beginPath()
}
//手指触摸后移动
touchMove:function(e){
var startX1 = e.changedTouches[0].x
var startY1 = e.changedTouches[0].y
this.context.moveTo(this.startX,this.startY)
this.context.lineTo(startX1,startY1)
this.context.stroke()
this.startX = startX1;
this.startY = startY1;
wx.drawCanvas({
canvasId:"myCanvas",
reserve:true,
actions:this.context.getActions() //获取绘图动作数组
})
},
// 点击橡皮檫全部清除
clearCanvas:function(){
canvasC.clearRect(0,0,w,H/1.7);
canvasC.draw()
}
})