• H5——简易马祖


    <!DOCTYPE html>
    <html xmlns="http://www.w3.org/1999/xhtml">
    <head>
        <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
        <title></title>
        <script src="xiaoshu.js"></script>
        <style>
            #div1 {
                 602px;
                margin: 20px auto;
                border: 1px solid #efdede;
            }
        </style>
    </head>
    <body>
        <div id="div1">
            <canvas id="ca" width="600" height="600"></canvas>
        </div>
    </body>
    </html>
    <script>
        var OC = document.getElementById('ca');
        var CG = OC.getContext('2d');
        var mx = 0, my = 0;
        var iRoat = 0;
        var ball = [];
        setInterval(function () {
            ball.push({
                x: 200,
                y: 0,
                r: 100,
                num: 0,
                starX: 200,
                starY: 0
            });
        }, 400);
        
        var bollet = [];
    
    
        var oImg = new Image();
        oImg.src = "img/person.png";
        oImg.onload = function () {
            //画图运动
            setInterval(function () {
                CG.clearRect(0, 0, OC.width, OC.height);
    
                CG.save();
                CG.translate(180, 100);
                CG.rotate(iRoat);
                CG.translate(-25, -25);
                CG.drawImage(oImg, 0, 0, 50, 50);
                CG.restore();
    
                CG.beginPath();
                CG.arc(200, 100, 100, -90 * Math.PI / 180, 180 * Math.PI / 180, false);
                CG.stroke();
    
                CG.beginPath();
                CG.arc(180, 100, 80, 180 * Math.PI / 180, 360 * Math.PI / 180, false);
                CG.stroke();
    
                CG.beginPath();
                CG.arc(260, 100, 10, 0, 360 * Math.PI / 180, true)
                CG.stroke();
                CG.closePath();
    
    
                for (var i = 0; i < ball.length; i++) {
                    CG.beginPath();
                    CG.moveTo(ball[i].x, ball[i].y);
                    CG.arc(ball[i].x, ball[i].y, 10, 0, 360 * Math.PI / 180, false);
                    CG.closePath();
                    CG.fill();
                }
    
                for (var i = 0; i < bollet.length; i++) {
                    CG.save();
                    CG.beginPath();
                    CG.fillStyle = 'red';
                    CG.moveTo(bollet[i].startX, bollet[i].startY);
                    CG.arc(bollet[i].startX, bollet[i].startY, 10, 0, 360 * Math.PI / 180, false);
                    CG.closePath();
                    CG.fill();
                    CG.restore();
                }
    
    
            }, 1000 / 60);
    
            //为运动提供数据
            setInterval(function () {
                for (var i = 0; i < ball.length; i++) {
                    ball[i].num++;
                    if (ball[i].num >= 270) {
                        ball[i].r = 80;
                        ball[i].starX = 180;
                        ball[i].starY = 100;
                        ball[i].x = add(ball[i].starX, mul(Math.sin(ball[i].num * Math.PI / 180), ball[i].r));
                        ball[i].y = add(-mul(Math.cos(ball[i].num * Math.PI / 180), ball[i].r), ball[i].starY);
                        if (ball[i].num == 270 + 180) {
                            alert('游戏结束');
                            window.location.reload();
                        }
    
                    }
                    else if (ball[i].num < 270) {
                        ball[i].x = Math.sin(ball[i].num * Math.PI / 180) * ball[i].r + ball[i].starX;
                        ball[i].y = ball[i].r - Math.cos(ball[i].num * Math.PI / 180) * ball[i].r + ball[i].starY;
                    }
                }
                for (var i = 0; i < bollet.length; i++) {
                    bollet[i].startX = bollet[i].startX + bollet[i].sX;
                    bollet[i].startY = bollet[i].startY + bollet[i].sY;
                }
    
                for (var i = 0; i < bollet.length; i++) {
                    for (var j = 0; j < ball.length; j++) {
                        var a = {
                            x: Math.abs( bollet[i].startX),
                            y: Math.abs(bollet[i].startY),
                            r: 10
                        };
                        var b = {
                            x: Math.abs(ball[j].x),
                            y: Math.abs(ball[j].y),
                            r: 10
                        };
                        if (afoul(a, b))
                        {
                            bollet.splice(i, 1);
                            ball.splice(j, 1);
                            break;
                        }
                    }
                }
    
            }, 30);
    
    
    
        }
        OC.onmousemove = function (ev) {
            var ev = ev || event;
            var a = ev.clientX - OC.offsetLeft - 180;
            var b = ev.clientY - OC.offsetTop - 100;
            var c = Math.sqrt(Math.pow(a, 2) + Math.pow(b, 2));
            if (a >= 0 && b <= 0) {
                iRoat = Math.asin(a / c);
            } else if (a > 0) {
                iRoat = Math.acos(a / c) + 90 * Math.PI / 180;
            }
            if (a <= 0 && b <= 0) {
                iRoat = Math.asin(a / c);
            } else if (a < 0) {
                iRoat = -(Math.asin(b / c) + 90 * Math.PI / 180);
            }
        }
        OC.onmousedown = function (ev) {
            var ev = ev || event;
            var a = ev.clientX - OC.offsetLeft - 180;
            var b = ev.clientY - OC.offsetTop - 100;
            var c = Math.sqrt(Math.pow(a, 2) + Math.pow(b, 2));
            var iSpeed = 5;
            var sX = iSpeed * a / c;
            var sY = iSpeed * b / c;
            bollet.push({
                startX: 180,
                startY: 100,
                sX: sX,
                sY: sY
            });
        }
    
         //碰撞检测
        function afoul(a, b) {
            var x = Math.pow((a.x - b.x), 2);
            var y = Math.pow((a.y - b.y), 2);
            var r = Math.pow((a.r + b.r), 2); 
            if (Math.sqrt( x + y) <Math.sqrt(r)) {
                return true;
            } 
            return false;
        }
    
    
    </script>
    

      用到的处理小数的js  xiaoshu.js

    //加法
    function add(a, b) {
        var c, d, e;
        try {
            c = a.toString().split(".")[1].length;
        } catch (f) {
            c = 0;
        }
        try {
            d = b.toString().split(".")[1].length;
        } catch (f) {
            d = 0;
        }
        return e = Math.pow(10, Math.max(c, d)), (mul(a, e) + mul(b, e)) / e;
    } 
    //减法
    function sub(a, b) {
        var c, d, e;
        try {
            c = a.toString().split(".")[1].length;
        } catch (f) {
            c = 0;
        }
        try {
            d = b.toString().split(".")[1].length;
        } catch (f) {
            d = 0;
        }
        return e = Math.pow(10, Math.max(c, d)), (mul(a, e) - mul(b, e)) / e;
    }
    //乘法
    function mul(a, b) {
        var c = 0,
            d = a.toString(),
            e = b.toString();
        try {
            c += d.split(".")[1].length;
        } catch (f) { }
        try {
            c += e.split(".")[1].length;
        } catch (f) { }
        return Number(d.replace(".", "")) * Number(e.replace(".", "")) / Math.pow(10, c);
    }
    //除法
    function div(a, b) {
        var c, d, e = 0,
            f = 0;
        try {
            e = a.toString().split(".")[1].length;
        } catch (g) { }
        try {
            f = b.toString().split(".")[1].length;
        } catch (g) { }
        return c = Number(a.toString().replace(".", "")), d = Number(b.toString().replace(".", "")), mul(c / d, Math.pow(10, f - e));
    }
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  • 原文地址:https://www.cnblogs.com/liujianshe1990-/p/7249428.html
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