• 使用js调用麦克风并录音


    <div>
        <audio controls autoplay></audio>
        <input onclick="startRecording()" type="button" value="录音"/>
        <input onclick="stopRecording()" type="button" value="停止"/>
        <input onclick="playRecording()" type="button" value="播放"/>
        <input onclick="uploadAudio()" type="button" value="提交"/>
    </div>
    <script>
     var recorder;
        var audio = document.querySelector('audio');
        function startRecording() {
            HZRecorder.get(function (rec) {
                recorder = rec;
                recorder.start();
            });
        }
        function stopRecording() {
            recorder.stop();
        }
        function playRecording() {
            recorder.play(audio);
        }
            function uploadAudio() {
            recorder.upload()
        }
    </script>
    (function (window) {
        //兼容
        window.URL = window.URL || window.webkitURL;
        navigator.getUserMedia = navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia;
        window.AudioContext = window.AudioContext || window.webkitAudioContext || window.mozAudioContext || window.msAudioContext;
        try {
            var audioContext = new window.AudioContext();
        } catch (e) {
            console.log('!Your browser does not support AudioContext');
        }
        var context = context || new AudioContext();
    
        var HZRecorder = function (stream, config) {
            config = config || {};
            config.sampleBits = config.sampleBits || 16;      //采样数位 8, 16
            config.sampleRate = config.sampleRate || 16000;   //采样率(1/6 44100)
            var audioInput = context.createMediaStreamSource(stream);
            var recorder = context.createScriptProcessor ? context.createScriptProcessor(4096, 1, 1) : context.createJavaScriptNode(4096, 1, 1);
            var audioData = {
                size: 0          //录音文件长度
                , buffer: []   //录音缓存
                , bufferData: []
                , inputSampleRate: context.sampleRate    //输入采样率
                , inputSampleBits: 16       //输入采样数位 8, 16
                , outputSampleRate: config.sampleRate    //输出采样率
                , oututSampleBits: config.sampleBits       //输出采样数位 8, 16
                , input: function (data) {
                    this.buffer.push(new Float32Array(data));
                    for (var i = 0; i < data.length; i++) {
                        this.bufferData.push(data[i]);
                    }
                    // initEchart(this.buffer);
                    this.size += data.length;
                }
                , compress: function () { //合并压缩
                    //合并
                    var data = new Float32Array(this.size);
                    var offset = 0;
                    for (var i = 0; i < this.buffer.length; i++) {
                        data.set(this.buffer[i], offset);
                        offset += this.buffer[i].length;
                    }
                    //压缩
                    var compression = parseInt(this.inputSampleRate / this.outputSampleRate);
                    var length = data.length / compression;
                    var result = new Float32Array(parseInt(length));
                    // var result = new Float32Array(length);
                    var index = 0, j = 0;
                    while (index < length) {
                        result[index] = data[j];
                        j += compression;
                        index++;
                    }
                    return result;
                }
                , encodeWAV: function () {
                    var sampleRate = Math.min(this.inputSampleRate, this.outputSampleRate);
                    var sampleBits = Math.min(this.inputSampleBits, this.oututSampleBits);
                    var bytes = this.compress();
                    var dataLength = bytes.length * (sampleBits / 8);
                    var buffer = new ArrayBuffer(44 + dataLength);
                    var data = new DataView(buffer);
                    var channelCount = 1;//单声道
                    var offset = 0;
    
                    var writeString = function (str) {
                        for (var i = 0; i < str.length; i++) {
                            data.setUint8(offset + i, str.charCodeAt(i));
                        }
                    }
    
                    // 资源交换文件标识符
                    writeString('RIFF');
                    offset += 4;
                    // 下个地址开始到文件尾总字节数,即文件大小-8
                    data.setUint32(offset, 36 + dataLength, true);
                    offset += 4;
                    // WAV文件标志
                    writeString('WAVE');
                    offset += 4;
                    // 波形格式标志
                    writeString('fmt ');
                    offset += 4;
                    // 过滤字节,一般为 0x10 = 16
                    data.setUint32(offset, 16, true);
                    offset += 4;
                    // 格式类别 (PCM形式采样数据)
                    data.setUint16(offset, 1, true);
                    offset += 2;
                    // 通道数
                    data.setUint16(offset, channelCount, true);
                    offset += 2;
                    // 采样率,每秒样本数,表示每个通道的播放速度
                    data.setUint32(offset, sampleRate, true);
                    offset += 4;
                    // 波形数据传输率 (每秒平均字节数) 单声道×每秒数据位数×每样本数据位/8
                    data.setUint32(offset, channelCount * sampleRate * (sampleBits / 8), true);
                    offset += 4;
                    // 快数据调整数 采样一次占用字节数 单声道×每样本的数据位数/8
                    data.setUint16(offset, channelCount * (sampleBits / 8), true);
                    offset += 2;
                    // 每样本数据位数
                    data.setUint16(offset, sampleBits, true);
                    offset += 2;
                    // 数据标识符
                    writeString('data');
                    offset += 4;
                    // 采样数据总数,即数据总大小-44
                    data.setUint32(offset, dataLength, true);
                    offset += 4;
                    // 写入采样数据
                    if (sampleBits === 8) {
                        for (var i = 0; i < bytes.length; i++, offset++) {
                            var s = Math.max(-1, Math.min(1, bytes[i]));
                            var val = s < 0 ? s * 0x8000 : s * 0x7FFF;
                            val = parseInt(255 / (65535 / (val + 32768)));
                            data.setInt8(offset, val, true);
                        }
                    } else {
                        for (var i = 0; i < bytes.length; i++, offset += 2) {
                            var s = Math.max(-1, Math.min(1, bytes[i]));
                            data.setInt16(offset, s < 0 ? s * 0x8000 : s * 0x7FFF, true);
                        }
                    }
                    // this.bufferData = data;
                    return new Blob([data], {type: 'audio/wav'});
                }
            };
    
            //开始录音
            this.start = function () {
                audioInput.connect(recorder);
                recorder.connect(context.destination);
            }
    
            //停止
            this.stop = function () {
                recorder.disconnect();
                initEchart(audioData.buffer);
            }
    
            //获取音频文件
            this.getBlob = function () {
                this.stop();
                return audioData.encodeWAV();
            }
    
            //回放
            this.play = function (audio) {
               audio.src = window.URL.createObjectURL(this.getBlob());
            }
    
            //音频采集
            recorder.onaudioprocess = function (e) {
                audioData.input(e.inputBuffer.getChannelData(0));
                //record(e.inputBuffer.getChannelData(0));
            }
    
        };
        //抛出异常
        HZRecorder.throwError = function (message) {
            alert(message);
            throw new function () {
                this.toString = function () {
                    return message;
                }
            }
        }
        //是否支持录音
        HZRecorder.canRecording = (navigator.getUserMedia != null);
        //获取录音机
        HZRecorder.get = function (callback, config) {
            if (callback) {
                if (navigator.getUserMedia) {
                    navigator.getUserMedia(
                        {audio: true} //只启用音频
                        , function (stream) {
                            var rec = new HZRecorder(stream, config);
                            callback(rec);
                        }
                        , function (error) {
                            switch (error.code || error.name) {
                                case 'PERMISSION_DENIED':
                                case 'PermissionDeniedError':
                                    HZRecorder.throwError('用户拒绝提供信息。');
                                    break;
                                case 'NOT_SUPPORTED_ERROR':
                                case 'NotSupportedError':
                                    HZRecorder.throwError('浏览器不支持硬件设备。');
                                    break;
                                case 'MANDATORY_UNSATISFIED_ERROR':
                                case 'MandatoryUnsatisfiedError':
                                    HZRecorder.throwError('无法发现指定的硬件设备。');
                                    break;
                                default:
                                    HZRecorder.throwError('无法打开麦克风。异常信息:' + (error.code || error.name));
                                    break;
                            }
                        });
                } else {
                    HZRecorder.throwErr('当前浏览器不支持录音功能。');
                    return;
                }
            }
        }
    
        window.HZRecorder = HZRecorder;
        function cacl(arr, callback) {
            var ret;
            for (var i = 0; i < arr.length; i++) {
                ret = callback(arr[i], ret);
            }
            return ret;
        }
    
        Array.prototype.sum = function () {
            return cacl(this, function (item, sum) {
                if (typeof (sum) == 'undefined') {
                    return Math.abs(item);
                } else {
                    return sum += Math.abs(item);
                }
            });
        };
        Array.prototype.avg = function () {
            if (this.length == 0) {
                return 0;
            }
            return this.sum(this) / this.length;
        };
    
        function randomString(len) {
            len = len || 32;
            var $chars = 'abcdefhijkmnprstwxyz2345678';
            /****默认去掉了容易混淆的字符oOLl,9gq,Vv,Uu,I1****/
            var maxPos = $chars.length;
            var pwd = '';
            for (i = 0; i < len; i++) {
                pwd += $chars.charAt(Math.floor(Math.random() * maxPos));
            }
            return pwd;
        }
    })(window);

    原文:使用js调用麦克风并录音 | 李二狗的博客 (liergou.vip)

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  • 原文地址:https://www.cnblogs.com/lihan829/p/14189704.html
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