• 49 归并排序和快速排序


    原文:https://www.cnblogs.com/wanmeishenghuo/p/9688158.html 参考狄泰软件相关教程

     

    归并示意图:

    程序入下:

    #ifndef SORT_H
    #define SORT_H
    
    #include "Object.h"
    
    namespace DTLib
    {
    
    class Sort : public Object
    {
    private:
        Sort();
        Sort(const Sort&);
        Sort& operator = (const Sort&);
    
        template <typename T>
        static void Swap(T& a, T& b)
        {
            T c(a);
            a = b;
            b = c;
        }
    
        template < typename T >
        static void Merge(T src[], T helper[], int begin, int mid, int end, bool min2max=true)
        {
            int i = begin;
            int j = mid + 1;
            int k = begin;  //代表辅助空间起始位置
    
            while( (i <= mid) && (j <= end) )
            {
                if( min2max ? (src[i] < src[j]) : (src[i] > src[j]) )
                {
                    helper[k++] = src[i++];
                }
                else
                {
                    helper[k++] = src[j++];
                }
            }
    
            while( i <= mid)
            {
                helper[k++] = src[i++];
            }
    
            while( j <= end )
            {
                helper[k++] = src[j++];
            }
    
            for(i = begin; i <= end; i++)
            {
                src[i] = helper[i];
            }
        }
    
        template < typename T >
        static void Merge(T src[], T helper[], int begin, int end, bool min2max=true)
        {
            if( begin < end )
            {
                int mid = (begin + end) / 2;
    
                Merge(src, helper, begin, mid, min2max);
                Merge(src, helper, mid+1, end, min2max);
    
                Merge(src, helper, begin, mid, end, min2max); //真正的归并操作
            }
        }
    
    public:
        template < typename T >
        static void Select(T array[], int len, bool min2max=true)
        {
            for(int i = 0; i < len; i++)
            {
                int min = i;
                for(int j = i + 1; j < len; j++)
                {
                    if( min2max ? (array[min] > array[j]) : (array[min] < array[j]) )
                    {
                        min = j;
                    }
                }
    
                if( min != i)
                {
                    Swap(array[i], array[min]);
                }
            }
        }
    
        template < typename T >
        static void Insert(T array[], int len, bool min2max=true)
        {
            for(int i=1; i < len; i++)  //从1开始,第0个元素没有必要插入操作
            {
                int k = i;
                T e = array[i];
    
                for(int j=i-1; (j>=0) && (min2max ? (array[j] > e) : (array[j] < e)); j--)
                {
                    array[j+1] = array[j];
                    k = j;
                }
    
                if( k != i )   //赋值比“比较操作耗时”
                {
                    array[k] = e;
                }
            }
        }
    
        template < typename T >
        static void Bubble(T array[], int len, bool min2max=true)
        {
            bool exchange = true;
    
            for(int i=0; (i<len) && exchange; i++)
            {
                exchange = false;
    
                for(int j=len-1; j>i; j--)
                {
                    if(min2max ? (array[j] < array[j-1]) : (array[j] > array[j-1]))
                    {
                        Swap(array[j], array[j-1]);
                        exchange = true;
                    }
                }
            }
        }
    
        template < typename T >
        static void Shell(T array[], int len, bool min2max=true)
        {
            int d = len;
            do
            {
                d = d / 3 + 1; //d的减小方式(实践证明这样做效果比较好)
    
                for(int i = d; i < len; i+=d)
                {
                    int k = i;
                    T e = array[i];
    
                    for(int j=i-d; (j>=0) && (min2max ? (array[j] > e) : (array[j] < e)); j-=d)
                    {
                        array[j+d] = array[j];
                        k = j;
                    }
    
                    if( k != i )   //赋值比“比较操作耗时”
                    {
                        array[k] = e;
                    }
                }
    
            }while( d > 1 );
        }
    
        template < typename T >
        static void Merge(T array[], int len, bool min2max=true)
        {
            T* helper = new T[len];
    
            if( helper != NULL )
            {
                Merge(array, helper, 0, len - 1, min2max);
            }
    
            delete[] helper;
        }
    };
    
    }
    
    #endif // SORT_H
    

     

    注意:归并排序是一种稳定的排序算法

    图解:

    代码如下:

    #ifndef SORT_H
    #define SORT_H
    
    #include "Object.h"
    
    namespace DTLib
    {
    
    class Sort : public Object
    {
    private:
        Sort();
        Sort(const Sort&);
        Sort& operator = (const Sort&);
    
        template <typename T>
        static void Swap(T& a, T& b)
        {
            T c(a);
            a = b;
            b = c;
        }
    
        template < typename T >
        static void Merge(T src[], T helper[], int begin, int mid, int end, bool min2max=true)
        {
            int i = begin;
            int j = mid + 1;
            int k = begin;  //代表辅助空间起始位置
    
            while( (i <= mid) && (j <= end) )
            {
                if( min2max ? (src[i] < src[j]) : (src[i] > src[j]) )
                {
                    helper[k++] = src[i++];
                }
                else
                {
                    helper[k++] = src[j++];
                }
            }
    
            while( i <= mid)
            {
                helper[k++] = src[i++];
            }
    
            while( j <= end )
            {
                helper[k++] = src[j++];
            }
    
            for(i = begin; i <= end; i++)
            {
                src[i] = helper[i];
            }
        }
    
        template < typename T >
        static void Merge(T src[], T helper[], int begin, int end, bool min2max)
        {
            if( begin < end )
            {
                int mid = (begin + end) / 2;
    
                Merge(src, helper, begin, mid, min2max);
                Merge(src, helper, mid+1, end, min2max);
    
                Merge(src, helper, begin, mid, end, min2max); //真正的归并操作
            }
        }
    
        template < typename T >
        static int Partition(T array[], int begin, int end, bool min2max)
        {
            T pv = array[begin];
    
            while( begin < end )
            {
                while( (begin < end) && (min2max ? (array[end] > pv) : (array[end] < pv)) )
                {
                    end--;
                }
    
                Swap(array[begin], array[end]);
    
                while( (begin < end) && (min2max ? (array[begin] <= pv) : (array[begin] >= pv)) )
                {
                    begin++;
                }
    
                Swap(array[begin], array[end]);
            }
    
            array[begin] = pv;  //基准就位
    
            return begin;
        }
    
        template < typename T >
        static void Quick(T array[], int begin, int end, bool min2max)
        {
            if( begin < end )
            {
                int pivot = Partition(array, begin, end, min2max);
    
                Quick(array, begin, pivot - 1, min2max);
                Quick(array, pivot + 1, end, min2max);
            }
        }
    
    public:
        template < typename T >
        static void Select(T array[], int len, bool min2max=true)
        {
            for(int i = 0; i < len; i++)
            {
                int min = i;
                for(int j = i + 1; j < len; j++)
                {
                    if( min2max ? (array[min] > array[j]) : (array[min] < array[j]) )
                    {
                        min = j;
                    }
                }
    
                if( min != i)
                {
                    Swap(array[i], array[min]);
                }
            }
        }
    
        template < typename T >
        static void Insert(T array[], int len, bool min2max=true)
        {
            for(int i=1; i < len; i++)  //从1开始,第0个元素没有必要插入操作
            {
                int k = i;
                T e = array[i];
    
                for(int j=i-1; (j>=0) && (min2max ? (array[j] > e) : (array[j] < e)); j--)
                {
                    array[j+1] = array[j];
                    k = j;
                }
    
                if( k != i )   //赋值比“比较操作耗时”
                {
                    array[k] = e;
                }
            }
        }
    
        template < typename T >
        static void Bubble(T array[], int len, bool min2max=true)
        {
            bool exchange = true;
    
            for(int i=0; (i<len) && exchange; i++)
            {
                exchange = false;
    
                for(int j=len-1; j>i; j--)
                {
                    if(min2max ? (array[j] < array[j-1]) : (array[j] > array[j-1]))
                    {
                        Swap(array[j], array[j-1]);
                        exchange = true;
                    }
                }
            }
        }
    
        template < typename T >
        static void Shell(T array[], int len, bool min2max=true)
        {
            int d = len;
            do
            {
                d = d / 3 + 1; //d的减小方式(实践证明这样做效果比较好)
    
                for(int i = d; i < len; i+=d)
                {
                    int k = i;
                    T e = array[i];
    
                    for(int j=i-d; (j>=0) && (min2max ? (array[j] > e) : (array[j] < e)); j-=d)
                    {
                        array[j+d] = array[j];
                        k = j;
                    }
    
                    if( k != i )   //赋值比“比较操作耗时”
                    {
                        array[k] = e;
                    }
                }
    
            }while( d > 1 );
        }
    
        template < typename T >
        static void Merge(T array[], int len, bool min2max=true)
        {
            T* helper = new T[len];
    
            if( helper != NULL )
            {
                Merge(array, helper, 0, len - 1, min2max);
            }
    
            delete[] helper;
        }
    
        template < typename T >
        static void Quick(T array[], int len, bool min2max=true)
        {
            Quick(array, 0, len - 1, min2max);
        }
    };
    
    }
    
    #endif // SORT_H
    

      

    注意:快速排序是一种不稳定的排序算法

    小结:

     

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  • 原文地址:https://www.cnblogs.com/lh03061238/p/13736976.html
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