• 对Android4.0中Launcher2一些调试记录


    最近项目打板了,板子跑起来后发现Launcher的所有程序界面不能全屏(两边有黑框,只在中上部显示),但是主界面看上去是全屏显示的(后面证实也非全屏显示。)

    我们的屏是21寸的,分辨率为1980*1080。

    最开始以为是uboot里的屏幕参数没设置好,后面check之后发现没问题。没办法,只有去看Launcher的代码。

    首先,在我最开始就有一个误解,这个误解浪费我很多时间。由于最开始的时候主界面(也就是workspace)是没有黑框的,所以我一直认为workspace的代码是没问题的。

    后面经验证主界面也没有按屏幕的实际分辨率显示!Workspace.java中构造函数有如下代码:

     1 final float smallestScreenDim = res.getConfiguration().smallestScreenWidthDp;
     2  cellCountX = 1;
     3             while (CellLayout.widthInPortrait(res, cellCountX + 1) <= smallestScreenDim) {
     4                 
     5                 cellCountX++;
     6             }
     7 
     8             cellCountY = 1;
     9             while (actionBarHeight + CellLayout.heightInLandscape(res, cellCountY + 1)
    10                 <= smallestScreenDim - systemBarHeight) {
    11                 cellCountY++;
    12             }
    13         }
    smallestScreenDim 按字面理解意思应该是屏幕宽度的最小值(以DP为单位),cellCountX初始化为1,然后通过一个while循环去计算X、Y方向各能放多少个应用。
    我们看看
    widthInPortrait方法:
    1     static int widthInPortrait(Resources r, int numCells) {
    2         // We use this method from Workspace to figure out how many rows/columns Launcher should
    3         // have. We ignore the left/right padding on CellLayout because it turns out in our design
    4         // the padding extends outside the visible screen size, but it looked fine anyway.
    5         int cellWidth = r.getDimensionPixelSize(R.dimen.workspace_cell_width);
    6         int minGap = Math.min(r.getDimensionPixelSize(R.dimen.workspace_width_gap),
    7                 r.getDimensionPixelSize(R.dimen.workspace_height_gap));
    8         return minGap * (numCells - 1) + cellHeight * numCells;
    9     }

    getDimensionPixelSize方法实际上是把dimens.xml中设置的cellWidth大小由dp转换成px!
    widthInPortrait计算后的返回值会与smallestScreenDim进行比较,如果比smallestScreenDim 小,那么说明能够再放一个APP,cellCount进行加一。
    循环比较之后就会得出在该屏幕上能放多少行,多少列个应用。
    既然cellWidth的单位为px,那与通过他计算后得到的值进行比较的
    smallestScreenDim单位应该也是px,而不是像他字面所说的dp!
    通过加log进一步确认,我发现android4.0默认的smallestScreenDim为720!也就是720px,而我的屏实际像素宽度为1920!
    smallestScreenDim强制设置为1920后all apps界面能全屏了,主界面的workspace也大了很多!说明之前主界面的全屏都是假象。。。
    我们可以在代码里得到屏幕的宽度,然后赋值给
    smallestScreenDim以便于支持更多的屏幕。 至于之前的主界面为什么没有黑色的边框,我估计是壁纸设置的原因,具体细节没去深究了。

    后面发现系统默认的图标在大屏幕上显示效果不太好,有点偏小,直接修改res/values-sw600dp/dimens.xml中的app_icon_size。
    改完make之后发现图标并没有变大。。。
    跟踪代码Launcher.java[onCreate]--->[setLauncher
    ]--->LauncherApplication[onCreate]--->[new LauncherModel]--->[createIconBitmap]
      1 static Bitmap createIconBitmap(Drawable icon, Context context) {
      2         synchronized (sCanvas) { // we share the statics :-(
      3             if (sIconWidth == -1) {
      4                 initStatics(context);
      5             }
      6 
      7             int width = sIconWidth;
      8             int height = sIconHeight;
      9             
     10             Log.i("Info","In createIconBitmap width is: "+width);
     11             Log.i("Info","In createIconBitmap height is: "+height);
     12             if (icon instanceof PaintDrawable) {
     13                 Log.i("Info","Icon type is PaintDrawable" );
     14                 PaintDrawable painter = (PaintDrawable) icon;
     15                 painter.setIntrinsicWidth(width);
     16                 painter.setIntrinsicHeight(height);
     17             } else if (icon instanceof BitmapDrawable) {
     18                 // Ensure the bitmap has a density.
     19                 Log.i("Info","Icon type is BitmapDrawable" );
     20                 BitmapDrawable bitmapDrawable = (BitmapDrawable) icon;
     21                 Bitmap bitmap = bitmapDrawable.getBitmap();
     22                 if (bitmap.getDensity() == Bitmap.DENSITY_NONE) {
     23                     bitmapDrawable.setTargetDensity(context.getResources().getDisplayMetrics());
     24                 }
     25             }
     26             int sourceWidth = icon.getIntrinsicWidth();
     27             int sourceHeight = icon.getIntrinsicHeight();
     28             Log.i("Info","IntrinsicWidth is: "+sourceWidth);
     29             Log.i("Info","IntrinsicHeight is: "+sourceHeight);
     30             if (sourceWidth > 0 && sourceHeight > 0) {
     31                 // There are intrinsic sizes.
     32                 if (width < sourceWidth || height < sourceHeight) {
     33                     // It's too big, scale it down.
     34                     final float ratio = (float) sourceWidth / sourceHeight;
     35                     if (sourceWidth > sourceHeight) {
     36                         height = (int) (width / ratio);
     37                     } else if (sourceHeight > sourceWidth) {
     38                         width = (int) (height * ratio);
     39                     }
     40                 } else if (sourceWidth < width && sourceHeight < height) {
     41                     // Don't scale up the icon
     42                     //width = sourceWidth;
     43                     //height = sourceHeight;
     44                     width = sIconWidth;
     45                     height = sIconHeight;
     46                 }
     47             }
     48 
     49             // no intrinsic size --> use default size
     50             int textureWidth = sIconTextureWidth;
     51             int textureHeight = sIconTextureHeight;
     52             Log.i("Info","textureWidth is: "+textureWidth);
     53             Log.i("Info","textureHeight is: "+textureHeight);
     54 
     55             final Bitmap bitmap = Bitmap.createBitmap(textureWidth, textureHeight,
     56                     Bitmap.Config.ARGB_8888);
     57             final Canvas canvas = sCanvas;
     58             canvas.setBitmap(bitmap);
     59 
     60             final int left = (textureWidth-width) / 2;
     61             final int top = (textureHeight-height) / 2;
     62 
     63             if (false) {
     64                 // draw a big box for the icon for debugging
     65                 canvas.drawColor(sColors[sColorIndex]);
     66                 if (++sColorIndex >= sColors.length) sColorIndex = 0;
     67                 Paint debugPaint = new Paint();
     68                 debugPaint.setColor(0xffcccc00);
     69                 canvas.drawRect(left, top, left+width, top+height, debugPaint);
     70             }
     71 
     72             sOldBounds.set(icon.getBounds());
     73             icon.setBounds(left, top, left+width, top+height);
     74             icon.draw(canvas);
     75             icon.setBounds(sOldBounds);
     76             canvas.setBitmap(null);
     77 
     78             return bitmap;
     79         }
     80     }
     81 private static void initStatics(Context context) {
     82         final Resources resources = context.getResources();
     83         final DisplayMetrics metrics = resources.getDisplayMetrics();
     84         final float density = metrics.density;
     85 
     86         //default is 72*density
     87         sIconWidth = sIconHeight = (int) resources.getDimension(R.dimen.app_icon_size);
     88         sIconTextureWidth = sIconTextureHeight = sIconWidth;
     89 
     90         sBlurPaint.setMaskFilter(new BlurMaskFilter(5 * density, BlurMaskFilter.Blur.NORMAL));
     91         sGlowColorPressedPaint.setColor(0xffffc300);
     92         sGlowColorPressedPaint.setMaskFilter(TableMaskFilter.CreateClipTable(0, 30));
     93         sGlowColorFocusedPaint.setColor(0xffff8e00);
     94         sGlowColorFocusedPaint.setMaskFilter(TableMaskFilter.CreateClipTable(0, 30));
     95 
     96         ColorMatrix cm = new ColorMatrix();
     97         cm.setSaturation(0.2f);
     98         sDisabledPaint.setColorFilter(new ColorMatrixColorFilter(cm));
     99         sDisabledPaint.setAlpha(0x88);
    100     }
    
    

    经过分析,发现在这个方法里对图片大小进行了判断,如果大于默认的图片大小96dp,那么强制将图片大小设置为96dp!
    稍作修改图标就能放大了,细节不说了,大家看看代码就知道了。
     
     
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  • 原文地址:https://www.cnblogs.com/leon19870907/p/2459593.html
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