• 相当当中 ,还用到一个很重要的类 ,map地图类


         前一段时间 ,在做一个GPS平台的项目 ,虽然不是很大

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    
    namespace WSGPSGateway.BLL
    {
        public enum MapStyle
        {
            Road,
            Aerial,
            Hybrid
        }
    
        public enum MapLanguageVersion
        {
            Chinese,
            UnitedStates
        }
    
        /// <summary>
        /// A map displayed on the screen.
        /// </summary>
        public class Map
        {
            private int width, height;
            private int zoomLevel;
            /// <summary>
            /// The X-coordinate of the center of the map, in pixels, in world coordinates (at the current zoom level).
            /// </summary>
            private int x;
            /// <summary>
            /// The Y-coordinate of the center of the map, in pixels, in world coordinates (at the current zoom level).
            /// </summary>
            private int y;
            /// <summary>
            /// The latitude of the center of the map.
            /// </summary>
            private double latitude;
            /// <summary>
            /// The longitude of the center of the map.
            /// </summary>
            private double longitude;
            private MapStyle mapStyle;
    
            private const int earthRadius = 6378137;
            private const int buffer = 0/*100*/;
            private const double offsetMeters = 20971520;
            private const double baseMetersPerPixel = 163840;
    
            private const double MinLatitude = -85.05112878;
            private const double MaxLatitude = 85.05112878;
            private const double MinLongitude = -180;
            private const double MaxLongitude = 180;
    
            public Map()
            {
    
            }
    
            /// <summary>
            /// Minimum allowed zoom level
            /// </summary>
            public int MinimumZoom
            {
                get { return 3; }
            }
    
            /// <summary>
            /// Maximum allowed zoom level
            /// </summary>
            public int MaximumZoom
            {
                get { return 19; }
            }
    
    
            /// <summary>
            /// Gets or sets the latitude.
            /// </summary>
            /// <value>The latitude.</value>
            public double Latitude
            {
                get
                {
                    if (double.IsNaN(latitude))
                    {
    
                        // We have panned, so we must recalculate the latitude.
                        latitude = YToLatitudeAtZoom(Y, zoomLevel);
                    }
                    return latitude;
                }
                set
                {
                    latitude = value;
                    y = LatitudeToYAtZoom(latitude, zoomLevel);
    
                }
            }
    
            /// <summary>
            /// Gets or sets the longitude.
            /// </summary>
            /// <value>The longitude.</value>
            public double Longitude
            {
                get
                {
                    if (double.IsNaN(longitude))
                    {
                        // We have panned, so we must recalculate the longitude.
                        longitude = XToLongitudeAtZoom(X, zoomLevel);
                    }
                    return longitude;
                }
                set
                {
                    longitude = value;
                    x = LongitudeToXAtZoom(longitude, zoomLevel);
                }
            }
    
    
            /// <summary>
            /// The X-coordinate of the center of the map, in pixels,
            /// in world coordinates (at the current zoom level).
            /// </summary>
            public int X
            {
                get { return x; }
                set
                {
                    x = value;
                    // We don't bother recalculating the longitude until asked for.
                    // So right now, we just invalidate it.
                    longitude = double.NaN;
                }
            }
    
            /// <summary>
            /// The Y-coordinate of the center of the map, in pixels,
            /// in world coordinates (at the current zoom level).
            /// </summary>
            public int Y
            {
                get { return y; }
                set
                {
                    y = value;
                    // We don't bother recalculating the latitude until asked for.
                    // So right now, we just invalidate it.
                    latitude = double.NaN;
                }
            }
    
            /// <summary>
            /// The style of map (road, aerial, or hybrid).
            /// </summary>
            public MapStyle MapStyle
            {
                get { return mapStyle; }
                set { mapStyle = value; }
            }
    
            private MapLanguageVersion languageVersion;
            /// <summary>
            /// The version of map (chinese,us).
            /// </summary>
            public MapLanguageVersion LanguageVersion
            {
                get { return languageVersion; }
                set { languageVersion = value; }
            }
    
            /// <summary>
            /// The current zoom level.
            /// </summary>
            public int ZoomLevel
            {
                get { return zoomLevel; }
                set
                {
                    // Make sure we have a valid lat/long at the old zoom level
                    // before we change the zoom level.
                    double lon = Longitude;
                    double lat = Latitude;
                    zoomLevel = value;
                    //x = LongitudeToXAtZoom(lon, zoomLevel);
                    //y = LatitudeToYAtZoom(lat, zoomLevel);
                }
            }
    
            /// <summary>
            /// Zooms the in.
            /// </summary>
            public void ZoomIn()
            {
                if (ZoomLevel < MaximumZoom)
                {
                    ZoomLevel = ZoomLevel + 1;
                    x = 2 * X;
                    y = 2 * Y;
                }
            }
    
            /// <summary>
            /// Zooms the out.
            /// </summary>
            public void ZoomOut()
            {
                if (ZoomLevel > MinimumZoom)
                {
                    ZoomLevel = ZoomLevel - 1;
                    x = X / 2;
                    y = Y / 2;
                }
            }
    
            /// <summary>
            /// Initializes a new instance of the <see cref="Map"/> class.
            /// </summary>
            /// <param name="width">The width.</param>
            /// <param name="height">The height.</param>
            /// <param name="latitude">The latitude.</param>
            /// <param name="longitude">The longitude.</param>
            /// <param name="zoomLevel">The zoom level.</param>
            /// <param name="mapStyle">The map style.</param>
            /// <param name="mlv">The MLV.</param>
            public Map(
                int width,
                int height,
                double latitude,
                double longitude,
                int zoomLevel,
                MapStyle mapStyle,
                MapLanguageVersion mlv)
            {
                this.width = width;
                this.height = height;
                this.zoomLevel = zoomLevel;
                this.Latitude = latitude;
                this.Longitude = longitude;
                this.MapStyle = mapStyle;
                this.LanguageVersion = mlv;
            }
    
            /// <summary>
            /// Lats the long to pixel XY.
            /// </summary>
            /// <param name="latitude">The latitude.</param>
            /// <param name="longitude">The longitude.</param>
            /// <param name="levelOfDetail">The level of detail.</param>
            /// <param name="pixelX">The pixel X.</param>
            /// <param name="pixelY">The pixel Y.</param>
            public static void LatLongToPixelXY(double latitude, double longitude, int levelOfDetail,
                out int pixelX, out int pixelY)
            {
                latitude = Clip(latitude, MinLatitude, MaxLatitude);
                longitude = Clip(longitude, MinLongitude, MaxLongitude);
    
                double x = (longitude + 180) / 360;
                double sinLatitude = Math.Sin(latitude * Math.PI / 180);
                double y = 0.5 - Math.Log((1 + sinLatitude) / (1 - sinLatitude)) / (4 * Math.PI);
    
                uint mapSize = MapSize(levelOfDetail);
                pixelX = (int)Clip(x * mapSize + 0.5, 0, mapSize - 1);
                pixelY = (int)Clip(y * mapSize + 0.5, 0, mapSize - 1);
            }
    
    
            /// <summary>
            /// Lats the long to tile XY.
            /// </summary>
            /// <param name="latitude">The latitude.</param>
            /// <param name="longitude">The longitude.</param>
            /// <param name="levelOfDetail">The level of detail.</param>
            /// <param name="tileX">The tile X.</param>
            /// <param name="tileY">The tile Y.</param>
            public static void LatLongToTileXY(double latitude, double longitude, int levelOfDetail, out int tileX, out int tileY)
            {
                int pixelX = 0;
                int pixelY = 0;
    
                LatLongToPixelXY(latitude, longitude, levelOfDetail, out pixelX, out pixelY);
                PixelXYToTileXY(pixelX, pixelY, out tileX, out tileY);
            }
    
            /// <summary>
            /// Pixels the XY to tile XY.
            /// </summary>
            /// <param name="pixelX">The pixel X.</param>
            /// <param name="pixelY">The pixel Y.</param>
            /// <param name="tileX">The tile X.</param>
            /// <param name="tileY">The tile Y.</param>
            public static void PixelXYToTileXY(int pixelX, int pixelY, out int tileX, out int tileY)
            {
                tileX = pixelX / 256;
                tileY = pixelY / 256;
            }
    
    
            /// <summary>
            /// Maps the size.
            /// </summary>
            /// <param name="levelOfDetail">The level of detail.</param>
            /// <returns></returns>
            public static uint MapSize(int levelOfDetail)
            {
                return (uint)256 << levelOfDetail;
            }
    
            /// <summary>
            /// Clips the specified n.
            /// </summary>
            /// <param name="n">The n.</param>
            /// <param name="minValue">The min value.</param>
            /// <param name="maxValue">The max value.</param>
            /// <returns></returns>
            private static double Clip(double n, double minValue, double maxValue)
            {
                return Math.Min(Math.Max(n, minValue), maxValue);
            }
    
            /// <summary>
            /// Meterses the per pixel.
            /// </summary>
            /// <param name="zl">The zl.</param>
            /// <returns></returns>
            private static double MetersPerPixel(int zl)
            {
                return baseMetersPerPixel / (1 << zl);
            }
    
            /// <summary>
            /// Ys to latitude at zoom.
            /// </summary>
            /// <param name="y">The y.</param>
            /// <param name="zl">The zl.</param>
            /// <returns></returns>
            private double YToLatitudeAtZoom(int y, int zl)
            {
                double metersY = Map.offsetMeters - y * MetersPerPixel(zl);
                return RadToDeg(Math.PI / 2 - 2 * Math.Atan(Math.Exp(-metersY / earthRadius)));
            }
    
            /// <summary>
            /// Xs to longitude at zoom.
            /// </summary>
            /// <param name="x">The x.</param>
            /// <param name="zl">The zl.</param>
            /// <returns></returns>
            private double XToLongitudeAtZoom(int x, int zl)
            {
                double metersX = x * MetersPerPixel(zl) - offsetMeters;
                return RadToDeg(metersX / earthRadius);
            }
    
            /// <summary>
            /// Longitudes to X at zoom.
            /// </summary>
            /// <param name="longitude">The longitude.</param>
            /// <param name="zl">The zl.</param>
            /// <returns></returns>
            private int LongitudeToXAtZoom(double longitude, int zl)
            {
                longitude = Clip(longitude, MinLongitude, MaxLongitude);
    
                double x = (longitude + 180) / 360;
    
                uint mapSize = MapSize(zl);
                return (int)Clip(x * mapSize + 0.5, 0, mapSize - 1);
            }
    
    
            /// <summary>
            /// Latitudes to Y at zoom.
            /// </summary>
            /// <param name="latitude">The latitude.</param>
            /// <param name="zl">The zl.</param>
            /// <returns></returns>
            private int LatitudeToYAtZoom(double latitude, int zl)
            {
                double sinLatitude = Math.Sin(latitude * Math.PI / 180);
                double y = 0.5 - Math.Log((1 + sinLatitude) / (1 - sinLatitude)) / (4 * Math.PI);
    
                uint mapSize = MapSize(zl);
    
                return (int)Clip(y * mapSize + 0.5, 0, mapSize - 1);
            }
    
            /// <summary>
            /// Degs to RAD.
            /// </summary>
            /// <param name="d">The d.</param>
            /// <returns></returns>
            private static double DegToRad(double d)
            {
                return d * Math.PI / 180.0;
            }
    
            /// <summary>
            /// RADs to deg.
            /// </summary>
            /// <param name="r">The r.</param>
            /// <returns></returns>
            private static double RadToDeg(double r)
            {
                return r * 180.0 / Math.PI;
            }
    
            public static double PixelXToLng(double pixelX, int zoom)
            {
                return pixelX * 360 / (256L << zoom) - 180;
            }
    
            public static double PixelYToLat(double pixelY, int zoom)
            {
                double y = 2 * Math.PI * (1 - pixelY / (128 << zoom));
                double z = Math.Pow(Math.E, y);
                double siny = (z - 1) / (z + 1);
                return Math.Asin(siny) * 180 / Math.PI;
            }
        }
    }
    

    。我是第一次做 ,所以为了给自己增加经验和多多总结的机会 ,所以将自己写的代码部分贴出来 。

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  • 原文地址:https://www.cnblogs.com/lelese7en/p/2074130.html
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