• Android之Google Map(二)


        这一个要介绍的是在MapActivity上添加图钉。在Android的SDK中有详细的介绍,见以下内容。

    Google Map View

    Using the Google Maps library, you can create your own map-viewing Activity. In this tutorial, you'll create a simple map application in two parts. In Part 1, you'll create an app that shows a map the user can pan and zoom. In Part 2, you'll add overlay items that mark points of interest.

    This tutorial requires that you have the external Google Maps library installed in your SDK environment. The Maps library is included with the Google APIs add-on, which you can install using the Android SDK and AVD Manager. To learn how, see Adding SDK Components.

    After installing the Google APIs add-on in your SDK, set your project properties to use the build target called "Google APIs by Google Inc.". See the instructions for setting a build target inCreating and Managing Projects in Eclipse or Creating and Managing Projects on the Command Line, as appropriate for your environment.

    You will also need to set up a new AVD that uses the same Google APIs deployment target. See Creating and Managing Virtual Devices for more information.

    For reference material, see the Google Maps library documentation.

    Part 1: Creating a Map Activity

    1. Start a new project named HelloGoogleMaps.
    2. Because the Maps library is not a part of the standard Android library, you must declare it in the Android Manifest. Open the AndroidManifest.xml file and add the following as a child of the <application> element:
      <uses-libraryandroid:name="com.google.android.maps"/>
    3. You also need access to the Internet in order to retrieve map tiles, so you must also request the INTERNET permission. In the manifest file, add the following as a child of the <manifest>element:
      <uses-permissionandroid:name="android.permission.INTERNET"/>
    4. While you're in the manifest, give the map some more space by getting rid of the title bar with the "NoTitleBar" theme:
      <activityandroid:name=".HelloGoogleMaps"android:label="@string/app_name"
           
      android:theme="@android:style/Theme.NoTitleBar">
    5. Open the res/layout/main.xml file and add a single com.google.android.maps.MapView as the root node:
      <?xml version="1.0" encoding="utf-8"?>
      <com.google.android.maps.MapView
         
      xmlns:android="http://schemas.android.com/apk/res/android"
         
      android:id="@+id/mapview"
         
      android:layout_width="fill_parent"
         
      android:layout_height="fill_parent"
         
      android:clickable="true"
         
      android:apiKey="Your Maps API Key goes here"
      />

      The android:clickable attribute defines whether you want to allow user-interaction with the map. If this is "false" then touching the map does nothing.

      The android:apiKey attribute holds the Maps API Key for your application, which proves your application and signer certificate has been registered with the Maps service. This is required in order to receive the map data, even while you are developing. Registration to the service is free and it only takes a couple minutes to register your certificate and get a Maps API Key.

      Go now to get a key. For instructions, read Obtaining a Maps API Key. For the purpose of this tutorial, you should register with the SDK debug certificate, which will only be valid while your application is signed with the debug key (once you sign with your private key, you will need a new API key). When you get your key, insert it for the value of android:apiKey.

    6. Now open the HelloGoogleMaps.java file. For this Activity, extend MapActivity (instead of android.app.Activity):
      publicclassHelloGoogleMapsextendsMapActivity{

      This is a special sub-class of Activity, provided by the Maps library, which provides important map capabilities.

    7. Inside every MapActivity, the isRouteDisplayed() method is required, so override this method:
      @Override
      protectedboolean isRouteDisplayed(){
         
      returnfalse;
      }

      This method is required for some accounting from the Maps service to see if you're currently displaying any route information. In this case, you're not, so return false.

    8. Now add the standard onCreate() callback method to the class:
      @Override
      publicvoid onCreate(Bundle savedInstanceState){
         
      super.onCreate(savedInstanceState);
          setContentView
      (R.layout.main);
      }

      This loads the layout file created above. In fact, this is now a workable application that will display map tiles and allow the user to pan around the map. But there's no ability to zoom. Fortunately, there's a very simple zoom feature built into the MapView class, which you can summon with setBuiltInZoomControls(boolean). Do this at the end of the onCreate()method:

          MapView mapView =(MapView) findViewById(R.id.mapview);
          mapView
      .setBuiltInZoomControls(true);
    9. That's all there is to it. Run the application. (Remember, you must have an AVD configured to use the Google APIs target, or be using a development device that includes the Maps library.)

    Part 2: Adding Overlay Items

    So, now you have a map, but in many cases you'll also want to create your own map markers and lay-overs. That's what you'll do now. In order to do so, you must implement theItemizedOverlay class, which can manage a whole set of Overlay (which are the individual items placed on the map).

    1. Create a new Java class named HelloItemizedOverlay that implements ItemizedOverlay.

      When using Eclipse, right-click the package name in the Eclipse Package Explorer, and select New > Class. Fill-in the Name field as HelloItemizedOverlay. For the Superclass, enter "com.google.android.maps.ItemizedOverlay". Click the checkbox for Constructors from superclass. Click Finish.

    2. First, you need an OverlayItem ArrayList, in which you'll put each of the OverlayItem objects you want on the map. Add this at the top of the HelloItemizedOverlay class:
      privateArrayList<OverlayItem> mOverlays =newArrayList<OverlayItem>();
    3. Now define the HelloItemizedOverlay constructors. The constructor must define the default marker for each of the OverlayItems. In order for the Drawable to actually get drawn, it must have its bounds defined. Most commonly, you want the center-point at the bottom of the image to be the point at which it's attached to the map coordinates. This is handled for you with theboundCenterBottom() method. Wrap this around our defaultMarker, so the super constructor call looks like this:
      publicHelloItemizedOverlay(Drawable defaultMarker){
       
      super(boundCenterBottom(defaultMarker));
      }
    4. In order to add new OverlayItems to the ArrayList, you need a new method:
      publicvoid addOverlay(OverlayItem overlay){
          mOverlays
      .add(overlay);
          populate
      ();
      }

      Each time you add a new OverlayItem to the ArrayList, you must call populate() for the ItemizedOverlay, which will read each of the OverlayItems and prepare them to be drawn.

    5. When the populate() method executes, it will call createItem(int) in the ItemizedOverlay to retrieve each OverlayItem. You must override this method to properly read from the ArrayList and return the OverlayItem from the position specified by the given integer. Your override method should look like this:
      @Override
      protectedOverlayItem createItem(int i){
       
      return mOverlays.get(i);
      }
    6. You must also override the size() method to return the current number of items in the ArrayList:
      @Override
      publicint size(){
       
      return mOverlays.size();
      }
    7. Now set up the ability to handle touch events on the overlay items. First, you're going to need a reference to the application Context as a member of this class. So add Context mContextas a class member, then initialize it with a new class constructor:
      publicHelloItemizedOverlay(Drawable defaultMarker,Context context){
       
      super(defaultMarker);
        mContext
      = context;
      }

      This passes the defaultMarker up to the default constructor to bound its coordinates and then initialize mContext with the given Context.

      Then override the onTap(int) callback method, which will handle the event when an item is tapped by the user:

      @Override
      protectedboolean onTap(int index){
       
      OverlayItem item = mOverlays.get(index);
       
      AlertDialog.Builder dialog =newAlertDialog.Builder(mContext);
        dialog
      .setTitle(item.getTitle());
        dialog
      .setMessage(item.getSnippet());
        dialog
      .show();
       
      returntrue;
      }

      This uses the member android.content.Context to create a new AlertDialog.Builder and uses the tapped OverlayItem's title and snippet for the dialog's title and message text. (You'll see the OverlayItem title and snippet defined when you create it below.)

    You're now done with the HelloItemizedOverlay class and can start using it to add items on the map.

    Go back to the HelloGoogleMaps class. In the following procedure, you'll create an OverlayItem and add it to an instance of the HelloItemizedOverlay class, then add theHelloItemizedOverlay to the MapView using a GeoPoint to define its coordinates on the map.

    1. First, you need the image for the map overlay. If you don't have one handy, use the Android on the right. Drag this image (or your own) into the res/drawable/ directory of your project.
    2. At the end of your existing onCreate() method, instantiate :
      List<Overlay> mapOverlays = mapView.getOverlays();
      Drawable drawable =this.getResources().getDrawable(R.drawable.androidmarker);
      HelloItemizedOverlay itemizedoverlay =newHelloItemizedOverlay(drawable,this);

      All overlay elements on a map are held by the MapView, so when you want to add some, you have to get a list from the getOverlays() method. Then instantiate the Drawable used for the map marker, which was saved in the res/drawable/ directory. The constructor for HelloItemizedOverlay (your custom ItemizedOverlay) takes the Drawable in order to set the default marker for all overlay items.

    3. Now create a GeoPoint that defines the map coordinates for the first overlay item, and pass it to a new OverlayItem:
      GeoPoint point =newGeoPoint(19240000,-99120000);
      OverlayItem overlayitem =newOverlayItem(point,"Hola, Mundo!","I'm in Mexico City!");

      GeoPoint coordinates are specified in microdegrees (degrees * 1e6). The OverlayItem constructor accepts the GeoPoint location, a string for the item's title, and a string for the item's snippet text, respectively.

    4. All that's left is to add this OverlayItem to your collection in the HelloItemizedOverlay instance, then add the HelloItemizedOverlay to the MapView:
      itemizedoverlay.addOverlay(overlayitem);
      mapOverlays
      .add(itemizedoverlay);
    5. Now run the application.

    You should see the following:

    When you tap the overlay item, you'll see the dialog appear.

    Because the ItemizedOverlay class uses an java.util.ArrayList for all of the OverlayItems, it's easy to add more. Try adding another one. Before the addOverlay() method is called, add these lines:

    GeoPoint point2 =newGeoPoint(35410000,139460000);
    OverlayItem overlayitem2 =newOverlayItem(point2,"Sekai, konichiwa!","I'm in Japan!");

    Run the application again. (You probably need to move the map to find the new overlay item.)

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  • 原文地址:https://www.cnblogs.com/lee0oo0/p/2411660.html
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