• C#中编写多线程(1)——起步


    C#中编写多线程(1)——起步

    在C#中早都听说这个东西了,但是以前一直没有使用过,现在第一次尝试,来冲冲电。

    C#中编写多线程

    .NET将关于多线程的功能定义在System.Threading名字空间中。因此,要使用多线程,必须先声明引用此名字空间(using System.Threading;)。
           即使你没有编写多线程应用程序的经验,也可能听说过“启动线程”“杀死线程”这些词,其实除了这两个外,涉及多线程方面的还有诸如“暂停线程”“优先级”“挂起线程”“恢复线程”等等。下面将一个一个的解释。
        a.启动线程
        顾名思义,“启动线程”就是新建并启动一个线程的意思,如下代码可实现:
        Thread thread1 = new Thread(new ThreadStart( Count));
        其中的 Count 是将要被新线程执行的函数。
        b.杀死线程
        “杀死线程”就是将一线程斩草除根,为了不白费力气,在杀死一个线程前最好先判断它是否还活着(通过 IsAlive 属性),然后就可以调用 Abort 方法来杀死此线程。
        c.暂停线程
        它的意思就是让一个正在运行的线程休眠一段时间。如 thread.Sleep(1000); 就是让线程休眠1秒钟。
        d.优先级
        这个用不着解释了。Thread类中有一个ThreadPriority属性,它用来设置优先级,但不能保证操作系统会接受该优先级。一个线程的优先级可 分为5种:Normal, AboveNormal, BelowNormal, Highest, Lowest。具体实现例子如下:
        thread.Priority = ThreadPriority.Highest;
        e.挂起线程
        Thread类的Suspend方法用来挂起线程,知道调用Resume,此线程才可以继续执行。如果线程已经挂起,那就不会起作用。
        if (thread.ThreadState = ThreadState.Running) 
        {
             thread.Suspend();
        }
        f.恢复线程
        用来恢复已经挂起的线程,以让它继续执行,如果线程没挂起,也不会起作用。
        if (thread.ThreadState = ThreadState.Suspended) 
        {
             thread.Resume();
        }
        下面将列出一个例子,以说明简单的线程处理功能。此例子来自于帮助文档。
    using System;
        using System.Threading;

        // Simple threading scenario:  Start a static method running
        // on a second thread.
        public class ThreadExample {
            // The ThreadProc method is called when the thread starts.
            // It loops ten times, writing to the console and yielding 
            // the rest of its time slice each time, and then ends.
            public static void ThreadProc() {
                for (int i = 0; i < 10; i++) {
                    Console.WriteLine("ThreadProc: {0}", i);
                    // Yield the rest of the time slice.
                    Thread.Sleep(0);
                }
            }
        
            public static void Main() {
                Console.WriteLine("Main thread: Start a second thread.");
                // The constructor for the Thread class requires a ThreadStart 
                // delegate that represents the method to be executed on the 
                // thread.  C# simplifies the creation of this delegate.
                Thread t = new Thread(new ThreadStart(ThreadProc));
                // Start ThreadProc.  On a uniprocessor, the thread does not get 
                // any processor time until the main thread yields.  Uncomment 
                // the Thread.Sleep that follows t.Start() to see the difference.
                t.Start();
                //Thread.Sleep(0);
        
                for (int i = 0; i < 4; i++) {
                    Console.WriteLine("Main thread: Do some work.");
                    Thread.Sleep(0);
                }
        
                Console.WriteLine("Main thread: Call Join(), to wait until ThreadProc ends.");
                t.Join();
                Console.WriteLine("Main thread: ThreadProc.Join has returned.  Press Enter to end program.");
                Console.ReadLine();
            }
        }


        
           此代码产生的输出类似如下内容:

        Main thread: Start a second thread.
        Main thread: Do some work.
        ThreadProc: 0
        Main thread: Do some work.
        ThreadProc: 1
        Main thread: Do some work.
        ThreadProc: 2
        Main thread: Do some work.
        ThreadProc: 3
        Main thread: Call Join(), to wait until ThreadProc ends.
        ThreadProc: 4
        ThreadProc: 5
        ThreadProc: 6
        ThreadProc: 7
        ThreadProc: 8
        ThreadProc: 9
        Main thread: ThreadProc.Join has returned.  Press Enter to end program.
     

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  • 原文地址:https://www.cnblogs.com/laojiefang/p/2334160.html
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