• cocos2d-js动作模块使用(自用,只有代码)


    // var UIBase = require("src/views/ui/UIBase.js")
    // cc.loader.loadJs("src/views/ui/UIBase.js")
    var LuckDrawUI = UIBase.extend({
    ctor: function () {
    this._super();
    this.resourceFilename = "res/ui/LuckDrawUI.json";
    this._initPosition = 1; //初始位置
    this._Chance = [0.1,0.2,0.3,0.4,0.5,0.6,0.8,1];
    this._ChanceId = 0;
    this._prize_panel = undefined; //奖品容器
    this._prize_img = undefined; //当前奖品
    this._prize_btn = undefined;
    },
    initUI: function () {
    cutil.unlock_ui();
    this.luckdraw_panel = this.rootUINode.getChildByName("luckdraw_panel");
    var self = this;
    this.preClick();
    //
    this.luckdraw_panel.getChildByName("back_btn").addTouchEventListener(function (sender, eventType) {
    if (eventType == ccui.Widget.TOUCH_ENDED) {
    self.hide();
    }
    });
    this._prize_btn=ccui.helper.seekWidgetByName(self.luckdraw_panel, "click_btn")
    this._prize_btn.addTouchEventListener(function (sender,eventType){
    if (eventType == ccui.Widget.TOUCH_ENDED) {
    self.runNoEffect(0,0,0,0);
    }
    });
    },
    winChance:function(){
    var self = this;
    var id = Math.random();
    cc.log("id = "+id.toString())
    for (var i = 1; i < 8;i++)
    {
    if (id <= self._Chance[0])
    {
    self._ChanceId = 1;
    }else
    {
    if (id <= self._Chance[i] && id > self._Chance[i-1])
    {
    self._ChanceId = i+1;
    break;
    }
    }
    }
    cc.log("chanceID = "+ self._ChanceId.toString())
    },
    //转动效果无实际用处
    runNoEffect:function(total,first,second,third) {
    var self = this;
    self._prize_btn.setEnabled(false);
    self.winChance();

    var callback_start = cc.callFunc(function () {
    self._prize_img.setVisible(false);
    if (self._initPosition < 8)
    {
    self._initPosition++;
    }else
    {
    self._initPosition = 1;
    }
    self._prize_img=ccui.helper.seekWidgetByName(self.luckdraw_panel, "prize_flaring_img_"+self._initPosition.toString());
    self._prize_img.setVisible(true);
    });

    var callback_prize = cc.callFunc(function (target, data) {
    self._prize_img.setVisible(false);
    cc.log("前"+self._initPosition.toString())
    cc.log(data[0].toString)
    if (self._initPosition < data[0])
    {
    self._initPosition++;
    }
    cc.log("后"+self._initPosition.toString())
    self._prize_img=ccui.helper.seekWidgetByName(self.luckdraw_panel, "prize_flaring_img_"+self._initPosition.toString());
    self._prize_img.setVisible(true);
    },this,[self._ChanceId]);

    //抽奖结果
    var callback_result = cc.callFunc(function()
    {
    self._prize_btn.setEnabled(true);
    });

    var numFirst = 0;
    if (8-self._initPosition <= 0)
    numFirst = 1;
    else
    numFirst = 8-self._initPosition;
    var runFirst = cc.sequence(cc.delayTime(0.2),callback_start).repeat(numFirst+1);
    var runSecond = cc.sequence(cc.delayTime(0.05),callback_start).repeat(32);
    var runThird = cc.sequence(cc.delayTime(0.2),callback_start).repeat(8);
    var runForth = cc.sequence(cc.delayTime(0.4),callback_prize).repeat(self._ChanceId);
    self.luckdraw_panel.runAction(cc.sequence(runFirst,runSecond,runThird,runForth,callback_result));
    },
    //
    preClick: function () {
    var self = this;
    self._prize_panel=this.luckdraw_panel.getChildByName("prize_panel_"+self._initPosition.toString());
    cc.log(self._prize_panel.toString())
    self._prize_img = self._prize_panel.getChildByName("prize_flaring_img_"+self._initPosition.toString());
    cc.log(self._prize_img.toString())
    if(!self._prize_img.isVisible())
    {
    self._prize_img.setVisible(true);
    }
    },
    });
  • 相关阅读:
    理解HTTP协议
    节点操作,节点属性的操作及DOM event事件
    jQuery的属性,事件及操作
    jQuery中的选择器及筛选器
    javascipt中的DOM对象
    javascript中的BOM对象
    javascript中的Date对象和Math对象
    javascript中的字符串对象
    javascript基础
    CSS核心内容之浮动
  • 原文地址:https://www.cnblogs.com/kefeiGame/p/7682810.html
Copyright © 2020-2023  润新知