• VC为控件添加背景


    为对话框添加背景图片

    1.将要添加的图片经PS或画图工具,另存为位图(bmp),并在MFC中引入该BITMAP资源,ID为IDB_BITMAP1;

    2.在该Dialog的OnPaint()函数中,添加如下代码:

      CPaintDC dc(this);
      CRect rect;
      GetClientRect(&rect);
      CDC dcMem;
      dcMem.CreateCompatibleDC(&dc);
      CBitmap bmpBackground;
      bmpBackground.LoadBitmap(IDB_BITMAP1);
      BITMAP bitmap;
      bmpBackground.GetBitmap(&bitmap);
      CBitmap *pbmpOld=dcMem.SelectObject(&bmpBackground);
      dc.StretchBlt(0,0,rect.Width(),rect.Height(),&dcMem,0,0,bitmap.bmWidth,bitmap.bmHeight,SRCCOPY);

    //若该对话框为主框,则在OnPaint()函数中if...else...语句中的else中添加以上代码;

    为控件设置背景颜色

    1.为控件所在对话框的类添加CBrush类型的变量,例如m_Brush;

       在该对话框的构造函数中,创建一个画刷,例如:

    CDeleteFace::CDeleteFace(CWnd* pParent )
     : CDialog(CDeleteFace::IDD, pParent)
    {
     //{{AFX_DATA_INIT(CDeleteFace)
     m_edit1 = _T("");
     //}}AFX_DATA_INIT
     m_brush.CreateSolidBrush(RGB(200,230,190));
    }

    为该对话框添加OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor) 函数:

    在OnCtlColor中添加如下代码:

    if (pWnd->GetDlgCtrlID()==IDC_EDIT1||pWnd->GetDlgCtrlID()==IDC_STATIC)
     {
      pDC->SetBkMode(TRANSPARENT);
      return m_brush;
     }

    Begin---重载 OnCtrlColor.
    HBRUSH CMyDlg::OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor) 
    {
     HBRUSH hbr = CDialog::OnCtlColor(pDC, pWnd, nCtlColor);
     
     if(nCtlColor == CTLCOLOR_DLG || nCtlColor == CTLCOLOR_STATIC)
     {
      //pDC->SetTextColor(RGB(0,0,255));//字体色
      pDC->SetBkColor(RGB(210,230,211));//字体背景色******
      HBRUSH B = CreateSolidBrush(RGB(210,230,211)); //背景色
      return B;
     }
     if(nCtlColor == CTLCOLOR_EDIT)
     {
      pDC->SetTextColor(RGB(0,0,255));//字体色
     }

     return hbr;
    }

    即可完成对控件的颜色设置!

    End-----

    2.上述方法对Button控件不适用;可用以下方法为Button控件设置背景:

    (1).先将Button的Styles设置为owner draw,再在OnInitDialog中加入代码:
    ((CBitmapButton *)GetDlgItem(IDC_BUTTON1))->LoadBitmaps(IDB_BITMAP)

    (2).为工程添加类CSXBtn,基类为CButton,为CSXBtn添加虚函数DrawItem(),完成对Button控件背景、字体颜色的设置;

    代码如下:

    void CSXBtn::DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct)
    {
     UINT uStyle = BS_DEFPUSHBUTTON ;//DFCS_BUTTONPUSH;
     
     // This code only works with buttons.
     ASSERT(lpDrawItemStruct->CtlType == ODT_BUTTON);
     
     // If drawing selected, add the pushed style to DrawFrameControl.
     if (lpDrawItemStruct->itemState & ODS_SELECTED)
      uStyle |= DFCS_PUSHED;
     
     // Draw the button frame.
     ::DrawFrameControl(lpDrawItemStruct->hDC, &lpDrawItemStruct->rcItem,
      DFC_BUTTON, uStyle);
     
     CDC* pDC = CDC::FromHandle(lpDrawItemStruct->hDC);
     
     // Get the button's text.
     CString strText;
     GetWindowText(strText);
     
     // Draw the button text using the text color red.
     CBrush B;
     CRect rect;
     CRect focusRect;
     focusRect.CopyRect(&lpDrawItemStruct->rcItem);
     DrawFocusRect(lpDrawItemStruct->hDC, (LPRECT)&focusRect);
     focusRect.left += 4;
     focusRect.right -= 4;
     focusRect.top += 4;
     focusRect.bottom -= 4;
     
     rect.CopyRect(&lpDrawItemStruct->rcItem);
     pDC->Draw3dRect(rect, ::GetSysColor(COLOR_BTNSHADOW), ::GetSysColor(COLOR_BTNHILIGHT));
     B.CreateSolidBrush(RGB(200,230,190));
     ::FillRect(lpDrawItemStruct->hDC,&rect, (HBRUSH)B.m_hObject);
     ::SetBkMode(lpDrawItemStruct->hDC,TRANSPARENT);
     COLORREF crOldColor = ::SetTextColor(lpDrawItemStruct->hDC, RGB(0,0,0));
     ::DrawText(lpDrawItemStruct->hDC, strText, strText.GetLength(),
      &lpDrawItemStruct->rcItem, DT_SINGLELINE|DT_VCENTER|DT_CENTER);
     ::SetTextColor(lpDrawItemStruct->hDC, crOldColor);
    }

    将Button控件属性中“所有者绘制”选中,并为控件添加变量,变量类型为CSXBtn;即可!

  • 相关阅读:
    Nios学习笔记3——流水灯实验
    Nios学习笔记2——流水灯实验
    Nios学习笔记1——流水灯实验
    转:摄像头camera 7660/7670/7225/9650以及程序流程(一)
    fpga 扇入扇出
    门控时钟的使用
    门控时钟与多扇出问题解决方案
    为所欲为——教你什么才是真正的任意分频
    SDRAM时序--读高手进阶,终极内存技术指南
    FPGA你必须知道的那些事儿
  • 原文地址:https://www.cnblogs.com/jzxx/p/2674760.html
Copyright © 2020-2023  润新知