好吧,又见到这个模式了。。
在项目中,这个模式被用来构建整个system,作为对外交互的接口,这是facade的擅长的。
A facade is an object that provides a simplified interface to a larger body of code, such as a class library. A facade can:
- make a software library easier to use, understand and test, since the facade has convenient methods for common tasks;
- make code that uses the library more readable, for the same reason;
- reduce dependencies of outside code on the inner workings of a library, since most code uses the facade, thus allowing more flexibility in developing the system;
- wrap a poorly-designed collection of APIs with a single well-designed API (as per task needs).
An Adapter is used when the wrapper must respect a particular interface and must support a polymorphic behavior. On the other hand, a facade is used when one wants an easier or simpler interface to work with.
上图,from wiki:
上代码:
* Complex parts */ class CPU { public void freeze() { ... } public void jump(long position) { ... } public void execute() { ... } } class Memory { public void load(long position, byte[] data) { ... } } class HardDrive { public byte[] read(long lba, int size) { ... } } /* Facade */ class Computer { private CPU cpu; private Memory memory; private HardDrive hardDrive; public Computer() { this.cpu = new CPU(); this.memory = new Memory(); this.hardDrive = new HardDrive(); } public void startComputer() { cpu.freeze(); memory.load(BOOT_ADDRESS, hardDrive.read(BOOT_SECTOR, SECTOR_SIZE)); cpu.jump(BOOT_ADDRESS); cpu.execute(); } } /* Client */ class You { public static void main(String[] args) { Computer facade = new Computer(); facade.startComputer(); }
比较简单,就不解释了