• CyclicBarrier 源码分析


    一 代码用法  

      本质是一个重入锁加condition完成的

      每个线程逻辑中调用await,对一个公共变量count进行减一,然后判断count是否为0.如果不为零,调用condition的await方法,阻塞住。直到最后那个线程会把count减一,此时

    判断已经减到了0.此时就会调用condition的signalAll,特别注意signalAll只是把condition里的Node都放回到阻塞队列里。

    public class CyclicBarrierDemo {
    
        static class TaskThread extends Thread {
            
            CyclicBarrier barrier;
            
            public TaskThread(CyclicBarrier barrier) {
                this.barrier = barrier;
            }
            
            @Override
            public void run() {
                try {
                    Thread.sleep(1000);
                    System.out.println(getName() + " 到达栅栏 A");
                    barrier.await();
                    System.out.println(getName() + " 冲破栅栏 A");
                    
                    Thread.sleep(2000);
                    System.out.println(getName() + " 到达栅栏 B");
                    barrier.await();
                    System.out.println(getName() + " 冲破栅栏 B");
                } catch (Exception e) {
                    e.printStackTrace();
                }
            }
        }
        
        public static void main(String[] args) {
            int threadNum = 5;
            CyclicBarrier barrier = new CyclicBarrier(threadNum, new Runnable() {
                
                @Override
                public void run() {
                    System.out.println(Thread.currentThread().getName() + " 完成最后任务");
                }
            });
            
            for(int i = 0; i < threadNum; i++) {
                new TaskThread(barrier).start();
            }
        }
        
    }

    与CountDownLatch不同的是,CyclicBarrier是线程之间的彼此等待,线程实现逻辑在什么地方调用await就在那个地方等待全部的代码走到那里

    二 源码概览

    public class CyclicBarrier {
        /**
         * Each use of the barrier is represented as a generation instance.
         * The generation changes whenever the barrier is tripped, or
         * is reset. There can be many generations associated with threads
         * using the barrier - due to the non-deterministic way the lock
         * may be allocated to waiting threads - but only one of these
         * can be active at a time (the one to which {@code count} applies)
         * and all the rest are either broken or tripped.
         * There need not be an active generation if there has been a break
         * but no subsequent reset.
         */
        private static class Generation {
            boolean broken = false;
        }
    
        /** The lock for guarding barrier entry */
        private final ReentrantLock lock = new ReentrantLock();
        /** Condition to wait on until tripped */
        private final Condition trip = lock.newCondition();
        /** The number of parties */
        private final int parties;
        /* The command to run when tripped */
        private final Runnable barrierCommand;
        /** The current generation */
        private Generation generation = new Generation();
    
        /**
         * Number of parties still waiting. Counts down from parties to 0
         * on each generation.  It is reset to parties on each new
         * generation or when broken.
         */
        private int count;

      看得出来,和CountDownLatch不同, CyclicBarrier 是直接使用了   ReentrantLock  和  Condition  来实现的

      

    public CyclicBarrier(int parties, Runnable barrierAction) {
            if (parties <= 0) throw new IllegalArgumentException();
            this.parties = parties;
            this.count = parties;
            this.barrierCommand = barrierAction;
        }

      parties表示有几个线程需要同步, Runnable barrierAction 是最后一个线程完成后要做的动作。

    三 await源码分析

    public int await() throws InterruptedException, BrokenBarrierException {
            try {
                return dowait(false, 0L);
            } catch (TimeoutException toe) {
                throw new Error(toe); // cannot happen
            }
        }

      

    private int dowait(boolean timed, long nanos)
            throws InterruptedException, BrokenBarrierException,
                   TimeoutException {
            final ReentrantLock lock = this.lock;
            lock.lock();//拿到锁
            try {
                final Generation g = generation;
    
                if (g.broken)
                    throw new BrokenBarrierException();
    
                if (Thread.interrupted()) {//响应中断
                    breakBarrier();
                    throw new InterruptedException();
                }
    
                int index = --count;//因为已经拿到锁了,可以使用--
                if (index == 0) {  // tripped //如果已经减到了0 那么说明所有的线程都到达了指定地点,那么就可以唤醒继续了
                    boolean ranAction = false;
                    try {
                        final Runnable command = barrierCommand;
                        if (command != null)
                            command.run();
                        ranAction = true;
                        nextGeneration();//执行释放逻辑
                        return 0;
                    } finally {
                        if (!ranAction)
                            breakBarrier();//打破栅栏,稍后分析
                    }
                }
    
                // loop until tripped, broken, interrupted, or timed out
                for (;;) {
                    try {
                        if (!timed)
                            trip.await();//调用condition的await,当前线程包成waitNode进入条件队列并阻塞起来
                        else if (nanos > 0L)
                            nanos = trip.awaitNanos(nanos);
                    } catch (InterruptedException ie) {
                        if (g == generation && ! g.broken) {
                            breakBarrier();
                            throw ie;
                        } else {
                            // We're about to finish waiting even if we had not
                            // been interrupted, so this interrupt is deemed to
                            // "belong" to subsequent execution.
                            Thread.currentThread().interrupt();
                        }
                    }
    
                    if (g.broken)
                        throw new BrokenBarrierException();
    
                    if (g != generation)
                        return index;
    
                    if (timed && nanos <= 0L) {
                        breakBarrier();
                        throw new TimeoutException();
                    }
                }
            } finally {
                lock.unlock();//因为每一个进入条件队列的Node最终都会,再次进入同步队列中再次加入到获取锁的逻辑,所以最后都要unlock
            }
        }

    四   nextGeneration 源码分析

    private void nextGeneration() {
            // signal completion of last generation
            trip.signalAll();//释放全部在条件队列中的阻塞,线程重新进入同步队列,从上面的代码能看出来,拿到锁后什么都不干,就会unlock所以,所有线程到达了barrier后很快就会往下走
            // set up next generation
            count = parties;//重新给count赋值,虽说CyclicBarrier可以重用,但是这个count是不能修改的 private final int parties;
            generation = new Generation();
        }

    五 总结

    CyclicBarrier 和 CountDownLatch 相比有这么个特点,就是它只提供了一个await方法,线程之间彼此等待

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  • 原文地址:https://www.cnblogs.com/juniorMa/p/14031761.html
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