• C#中后台线程和UI线程的交互


     在C#中,从Main()方法开始一个默认的线程,一般称之为主线程,如果在这个进行一些非常耗CPU的计算,那么UI界面就会被挂起而处于假死状态,也就是说无法和用户进行交互了,特别是要用类似进度条来实时显示一些提示信息的时候,这种情况就显得很糟糕。如果多开一些线程来完成一些耗时的计算,那么工作线程也是无法如此更新UI界面中的元素的,比如直接显示一个提示信息:label1.Text=outstring,原因很简单UI属于默认的主线程,而线程间是不能这样直接访问彼此的成员的。
      如果要解决以上的两个问题,那么可以借助C#中的Delegate和控件类中的Invoke()方法来搞定。
      这里给出的例子比较简单,主要思路是:在Main()中启动其它的线程作为后台进程,其中一个线程是实时显示当前的时间,一个线程是显示一些随机数,这样一来三个线程同时运行,彼此通过代理来联系。
      


    using System;
    using System.Drawing;
    using System.Collections;
    using System.ComponentModel;
    using System.Windows.Forms;
    using System.Data;
    using System.Threading;

    namespace MutliThreadedWinFormsApp
    {
        public class Form1 : System.Windows.Forms.Form
        {
            private Thread currentTimeThread = null;
            private Thread randomNumbersThread = null;
            private System.Windows.Forms.Label label1;
            private System.Windows.Forms.TextBox currentTime;
            private System.Windows.Forms.Label label2;
            private System.Windows.Forms.TextBox randomNumbers;
            private System.Windows.Forms.GroupBox threadManager;
            private System.Windows.Forms.Button pause;
            private System.Windows.Forms.Button stop;
            private System.Windows.Forms.Button start;
            private System.Windows.Forms.RadioButton manageTime;
            private System.Windows.Forms.RadioButton manageNumbers;
            private System.Windows.Forms.RadioButton manageBoth;
            private System.ComponentModel.Container components = null;

            public Form1()
            {
                InitializeComponent();
                
                //创建新的工作线程
                currentTimeThread = new Thread(new ThreadStart(CountTime));
                currentTimeThread.IsBackground = true;
                
                randomNumbersThread = new Thread(new ThreadStart(GenerateRandomNumbers));
                randomNumbersThread.IsBackground = true;
            }


            protected override void Dispose( bool disposing )
            {
                if( disposing )
                {
                    if (components != null
                    {
                        components.Dispose();
                    }

                }

                base.Dispose( disposing );
            }


            #region UI设计
            private void InitializeComponent()
            {
                this.label1 = new System.Windows.Forms.Label();
                this.currentTime = new System.Windows.Forms.TextBox();
                this.label2 = new System.Windows.Forms.Label();
                this.randomNumbers = new System.Windows.Forms.TextBox();
                this.threadManager = new System.Windows.Forms.GroupBox();
                this.manageBoth = new System.Windows.Forms.RadioButton();
                this.manageNumbers = new System.Windows.Forms.RadioButton();
                this.manageTime = new System.Windows.Forms.RadioButton();
                this.pause = new System.Windows.Forms.Button();
                this.stop = new System.Windows.Forms.Button();
                this.start = new System.Windows.Forms.Button();
                this.threadManager.SuspendLayout();
                this.SuspendLayout();
                // 
                
    // label1
                
    // 
                this.label1.AutoSize = true;
                this.label1.Location = new System.Drawing.Point(8, 24);
                this.label1.Name = "label1";
                this.label1.Size = new System.Drawing.Size(79, 13);
                this.label1.TabIndex = 0;
                this.label1.Text = "现在的时间:";
                // 
                
    // currentTime
                
    // 
                this.currentTime.Location = new System.Drawing.Point(88, 23);
                this.currentTime.Name = "currentTime";
                this.currentTime.ReadOnly = true;
                this.currentTime.Size = new System.Drawing.Size(157, 20);
                this.currentTime.TabIndex = 1;
                // 
                
    // label2
                
    // 
                this.label2.AutoSize = true;
                this.label2.Location = new System.Drawing.Point(14, 56);
                this.label2.Name = "label2";
                this.label2.Size = new System.Drawing.Size(43, 13);
                this.label2.TabIndex = 2;
                this.label2.Text = "随机数";
                // 
                
    // randomNumbers
                
    // 
                this.randomNumbers.Location = new System.Drawing.Point(16, 72);
                this.randomNumbers.Name = "randomNumbers";
                this.randomNumbers.ReadOnly = true;
                this.randomNumbers.Size = new System.Drawing.Size(229, 20);
                this.randomNumbers.TabIndex = 3;
                // 
                
    // threadManager
                
    // 
                this.threadManager.Controls.Add(this.manageBoth);
                this.threadManager.Controls.Add(this.manageNumbers);
                this.threadManager.Controls.Add(this.manageTime);
                this.threadManager.Controls.Add(this.pause);
                this.threadManager.Controls.Add(this.stop);
                this.threadManager.Controls.Add(this.start);
                this.threadManager.Location = new System.Drawing.Point(16, 104);
                this.threadManager.Name = "threadManager";
                this.threadManager.Size = new System.Drawing.Size(229, 154);
                this.threadManager.TabIndex = 7;
                this.threadManager.TabStop = false;
                this.threadManager.Text = "工作线程控制";
                // 
                
    // manageBoth
                
    // 
                this.manageBoth.Location = new System.Drawing.Point(34, 74);
                this.manageBoth.Name = "manageBoth";
                this.manageBoth.Size = new System.Drawing.Size(104, 16);
                this.manageBoth.TabIndex = 12;
                this.manageBoth.Text = "同时运行";
                this.manageBoth.CheckedChanged += new System.EventHandler(this.manageBoth_CheckedChanged);
                // 
                
    // manageNumbers
                
    // 
                this.manageNumbers.Location = new System.Drawing.Point(34, 50);
                this.manageNumbers.Name = "manageNumbers";
                this.manageNumbers.Size = new System.Drawing.Size(104, 16);
                this.manageNumbers.TabIndex = 11;
                this.manageNumbers.Text = "更新随机数线程";
                this.manageNumbers.CheckedChanged += new System.EventHandler(this.manageNumbers_CheckedChanged);
                // 
                
    // manageTime
                
    // 
                this.manageTime.Location = new System.Drawing.Point(34, 26);
                this.manageTime.Name = "manageTime";
                this.manageTime.Size = new System.Drawing.Size(104, 16);
                this.manageTime.TabIndex = 10;
                this.manageTime.Text = "更新时间线程";
                this.manageTime.CheckedChanged += new System.EventHandler(this.manageTime_CheckedChanged);
                // 
                
    // pause
                
    // 
                this.pause.Location = new System.Drawing.Point(84, 115);
                this.pause.Name = "pause";
                this.pause.Size = new System.Drawing.Size(54, 23);
                this.pause.TabIndex = 9;
                this.pause.Text = "暂停";
                this.pause.Click += new System.EventHandler(this.pause_Click);
                // 
                
    // stop
                
    // 
                this.stop.Location = new System.Drawing.Point(158, 115);
                this.stop.Name = "stop";
                this.stop.Size = new System.Drawing.Size(51, 23);
                this.stop.TabIndex = 8;
                this.stop.Text = "停止";
                this.stop.Click += new System.EventHandler(this.stop_Click);
                // 
                
    // start
                
    // 
                this.start.Location = new System.Drawing.Point(6, 115);
                this.start.Name = "start";
                this.start.Size = new System.Drawing.Size(50, 23);
                this.start.TabIndex = 7;
                this.start.Text = "开始";
                this.start.Click += new System.EventHandler(this.start_Click);
                // 
                
    // Form1
                
    // 
                this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
                this.ClientSize = new System.Drawing.Size(253, 271);
                this.Controls.Add(this.threadManager);
                this.Controls.Add(this.randomNumbers);
                this.Controls.Add(this.label2);
                this.Controls.Add(this.currentTime);
                this.Controls.Add(this.label1);
                this.Name = "Form1";
                this.Text = "工作线程和UI的交互";
                this.Closing += new System.ComponentModel.CancelEventHandler(this.Form1_Closing);
                this.threadManager.ResumeLayout(false);
                this.ResumeLayout(false);
                this.PerformLayout();
            }

            #endregion


            
            [STAThread]
            static void Main() 
            {
                Application.Run(new Form1());
            }


            private void start_Click(object sender, System.EventArgs e)
            

            private void stop_Click(object sender, System.EventArgs e)
            

            private void pause_Click(object sender, System.EventArgs e)
            

            private void manageTime_CheckedChanged(object sender, System.EventArgs e)
            {
            }


            private void manageNumbers_CheckedChanged(object sender, System.EventArgs e)
            {
            }


            private void manageBoth_CheckedChanged(object sender, System.EventArgs e)
            {
            }


            /// <summary>
            
    /// 注意其Invoke的使用,其有两种使用形式
            
    /// public void Invoke(System.Delegate delegate);
            
    /// public void Invoke(System.Delegate delegate, object [] args);
            
    /// </summary>

            public void CountTime()
            {
                while(true)
                {
                    Invoke(new UpdateTimeDelegate(updateCurrentTime));
                    Thread.Sleep(1000);
                }

            }


            public void GenerateRandomNumbers()
            {
                int [] randomNumbers = new int[10];
                Random r = new Random();

                while(true)
                {
                    for(int i = 0; i < randomNumbers.Length; i++)
                        randomNumbers[i] = r.Next(1, 100);

                    Invoke(new UpdateRandomNumbers(updateRandomNumbers), new object[] { randomNumbers });
                    Thread.Sleep(500);
                }

            }


            /// <summary>
            
    /// 负责更新UI界面中时间显示的函数
            
    /// </summary>

            private void updateCurrentTime()
            {
                currentTime.Text = DateTime.Now.ToLongTimeString();
            }


            
            /// <summary>
            
    /// 负责更新UI界面中随机数显示的函数
            
    /// </summary>
            
    /// <param name="numbers"></param>

            private void updateRandomNumbers(int [] numbers)
            {
                System.Text.StringBuilder sb = new System.Text.StringBuilder();

                foreach(int i in numbers)
                    sb.Append(i.ToString()).Append(", ");

                randomNumbers.Text = sb.ToString();
            }


            private void Form1_Closing(object sender, System.ComponentModel.CancelEventArgs e)
            {
                if( (randomNumbersThread.ThreadState & ThreadState.Running) == ThreadState.Running )
                    randomNumbersThread.Abort();

                randomNumbersThread = null;
                
                if( (currentTimeThread.ThreadState & ThreadState.Running) == ThreadState.Running )
                    currentTimeThread.Abort();

                currentTimeThread = null;
            }

        }


        public delegate void UpdateTimeDelegate();
        public delegate void UpdateRandomNumbers(int [] numbers);
    }


       其实在C# 2.0 中所有的Control类都有Invoke()方法,如果负责更新UI元素的函数不是定义在Main()中,那么必须首先检测Control类中的InvokeRequired属性。举个例子吧,注意setProgressBarValue()函数中调用自己的方式.
            //在工作线程中更新主窗口进度条
            public void setProgressBarValue(ProgressBar progressBar1,int value)
            {
                if (progressBar1.InvokeRequired)
                {
                    object[] parameters = new object[] { value };
                    progressBar1.Invoke(new setProgressBarValueDelegate(setProgressBarValue), parameters);
                }
                else
                    progressBar1.Value = value;
            }
      这里的一些代码参考了http://www.codeproject.com  的例子.

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  • 原文地址:https://www.cnblogs.com/jljxxf/p/3358632.html
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