• Android之SurfaceView


    SurfaceView也是继承了View,但是我们并不需要去实现它的draw方法来绘制自己,为什么呢?
    因为它和View有一个很大的区别,View在UI线程去更新自己;而SurfaceView则在一个子线程中去更新自己;这也显示出了它的优势,当制作游戏等需要不断刷新View时,因为是在子线程,避免了对UI线程的阻塞。
    知道了优势以后,你会想那么不使用draw方法,哪来的canvas使用呢?
    大家都记得更新View的时候draw方法提供了一个canvas,SurfaceView内部内嵌了一个专门用于绘制的Surface,而这个Surface中包含一个Canvas。
    有了Canvas,我们如何获取呢?
    SurfaceView里面有个getHolder方法,我们可以获取一个SurfaceHolder。通过SurfaceHolder可以监听SurfaceView的生命周期以及获取Canvas对象。

    通常用法

    public class SurfaceViewTemplate extends SurfaceView implements Callback, Runnable
    {
    
        private SurfaceHolder mHolder;
        /**
         * 与SurfaceHolder绑定的Canvas
         */
        private Canvas mCanvas;
        /**
         * 用于绘制的线程
         */
        private Thread t;
        /**
         * 线程的控制开关
         */
        private boolean isRunning;
    
        public SurfaceViewTemplate(Context context)
        {
            this(context, null);
        }
    
        public SurfaceViewTemplate(Context context, AttributeSet attrs)
        {
            super(context, attrs);
    
            mHolder = getHolder();
            mHolder.addCallback(this);
    
            // setZOrderOnTop(true);// 设置画布 背景透明
            // mHolder.setFormat(PixelFormat.TRANSLUCENT);
    
            //设置可获得焦点
            setFocusable(true);
            setFocusableInTouchMode(true);
            //设置常亮
            this.setKeepScreenOn(true);
    
        }
    
        @Override
        public void surfaceCreated(SurfaceHolder holder)
        {
    
            // 开启线程
            isRunning = true;
            t = new Thread(this);
            t.start();
        }
    
        @Override
        public void surfaceChanged(SurfaceHolder holder, int format, int width,
                int height)
        {
            // TODO Auto-generated method stub
    
        }
    
        @Override
        public void surfaceDestroyed(SurfaceHolder holder)
        {
            // 通知关闭线程
            isRunning = false;
        }
    
        @Override
        public void run()
        {
            // 不断的进行draw
            while (isRunning)
            {
                draw();
            }
    
        }
    
        private void draw()
        {
            try
            {
                // 获得canvas
                mCanvas = mHolder.lockCanvas();
                if (mCanvas != null)
                {
                    // drawSomething..
                }
            } catch (Exception e)
            {
            } finally
            {
                if (mCanvas != null)
                    mHolder.unlockCanvasAndPost(mCanvas);
            }
        }
    }

    结合上面我们的介绍,我们在构造中通过getHolder拿到SurfaceHolder对象,然后设置一个addCallback回调,去监听SurfaceView的生命周期,生命周期有三个方法,分别为create,change,destory;我们一般在create里面进行初始化的一些操作,然后开启线程;在destroy里面设置关闭线程;
    所有的绘制流程都是线程的run方法里面,可以看到我们的draw方法。
    注意下,我们在draw里面进行了try catch然后很多的判空,主要是因为,当用户点击back或者按下home键以后,surfaceview会被销毁;
    mHolder.lockCanvas();返回的就是null了,所以为了避免造成空指针错误,我们各种判null,甚至还加了个try catch。

    实例 抽奖转盘

    效果图

    代码如下

    package com.zhy.view;
    
    import android.content.Context;
    import android.graphics.Bitmap;
    import android.graphics.BitmapFactory;
    import android.graphics.Canvas;
    import android.graphics.Paint;
    import android.graphics.Paint.Style;
    import android.graphics.Path;
    import android.graphics.Rect;
    import android.graphics.RectF;
    import android.util.AttributeSet;
    import android.util.Log;
    import android.util.TypedValue;
    import android.view.SurfaceHolder;
    import android.view.SurfaceHolder.Callback;
    import android.view.SurfaceView;
    
    import com.zhy.demo_zhy_06_choujiangzhuanpan.R;
    
    public class LuckyPanView extends SurfaceView implements Callback, Runnable
    {
    
        private SurfaceHolder mHolder;
        /**
         * 与SurfaceHolder绑定的Canvas
         */
        private Canvas mCanvas;
        /**
         * 用于绘制的线程
         */
        private Thread t;
        /**
         * 线程的控制开关
         */
        private boolean isRunning;
    
        /**
         * 抽奖的文字
         */
        private String[] mStrs = new String[] { "单反相机", "IPAD", "恭喜发财", "IPHONE",
                "妹子一只", "恭喜发财" };
        /**
         * 每个盘块的颜色
         */
        private int[] mColors = new int[] { 0xFFFFC300, 0xFFF17E01, 0xFFFFC300,
                0xFFF17E01, 0xFFFFC300, 0xFFF17E01 };
        /**
         * 与文字对应的图片
         */
        private int[] mImgs = new int[] { R.drawable.danfan, R.drawable.ipad,
                R.drawable.f040, R.drawable.iphone, R.drawable.meizi,
                R.drawable.f040 };
    
        /**
         * 与文字对应图片的bitmap数组
         */
        private Bitmap[] mImgsBitmap;
        /**
         * 盘块的个数
         */
        private int mItemCount = 6;
    
        /**
         * 绘制盘块的范围
         */
        private RectF mRange = new RectF();
        /**
         * 圆的直径
         */
        private int mRadius;
        /**
         * 绘制盘快的画笔
         */
        private Paint mArcPaint;
    
        /**
         * 绘制文字的画笔
         */
        private Paint mTextPaint;
    
        /**
         * 滚动的速度
         */
        private double mSpeed;
        private volatile float mStartAngle = 0;
        /**
         * 是否点击了停止
         */
        private boolean isShouldEnd;
    
        /**
         * 控件的中心位置
         */
        private int mCenter;
        /**
         * 控件的padding,这里我们认为4个padding的值一致,以paddingleft为标准
         */
        private int mPadding;
    
        /**
         * 背景图的bitmap
         */
        private Bitmap mBgBitmap = BitmapFactory.decodeResource(getResources(),
                R.drawable.bg2);
        /**
         * 文字的大小
         */
        private float mTextSize = TypedValue.applyDimension(
                TypedValue.COMPLEX_UNIT_SP, 20, getResources().getDisplayMetrics());
    
        public LuckyPanView(Context context)
        {
            this(context, null);
        }
    
        public LuckyPanView(Context context, AttributeSet attrs)
        {
            super(context, attrs);
    
            mHolder = getHolder();
            mHolder.addCallback(this);
    
            // setZOrderOnTop(true);// 设置画布 背景透明
            // mHolder.setFormat(PixelFormat.TRANSLUCENT);
    
            setFocusable(true);
            setFocusableInTouchMode(true);
            this.setKeepScreenOn(true);
    
        }
    
        /**
         * 设置控件为正方形
         */
        @Override
        protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec)
        {
            super.onMeasure(widthMeasureSpec, heightMeasureSpec);
    
            int width = Math.min(getMeasuredWidth(), getMeasuredHeight());
            // 获取圆形的直径
            mRadius = width - getPaddingLeft() - getPaddingRight();
            // padding值
            mPadding = getPaddingLeft();
            // 中心点
            mCenter = width / 2;
            setMeasuredDimension(width, width);
        }
    
        @Override
        public void surfaceCreated(SurfaceHolder holder)
        {
            // 初始化绘制圆弧的画笔
            mArcPaint = new Paint();
            mArcPaint.setAntiAlias(true);
            mArcPaint.setDither(true);
            // 初始化绘制文字的画笔
            mTextPaint = new Paint();
            mTextPaint.setColor(0xFFffffff);
            mTextPaint.setTextSize(mTextSize);
            // 圆弧的绘制范围
            mRange = new RectF(getPaddingLeft(), getPaddingLeft(), mRadius
                    + getPaddingLeft(), mRadius + getPaddingLeft());
    
            // 初始化图片
            mImgsBitmap = new Bitmap[mItemCount];
            for (int i = 0; i < mItemCount; i++)
            {
                mImgsBitmap[i] = BitmapFactory.decodeResource(getResources(),
                        mImgs[i]);
            }
    
            // 开启线程
            isRunning = true;
            t = new Thread(this);
            t.start();
        }
    
        @Override
        public void surfaceChanged(SurfaceHolder holder, int format, int width,
                int height)
        {
            // TODO Auto-generated method stub
    
        }
    
        @Override
        public void surfaceDestroyed(SurfaceHolder holder)
        {
            // 通知关闭线程
            isRunning = false;
        }
    
        @Override
        public void run()
        {
            // 不断的进行draw
            while (isRunning)
            {
                long start = System.currentTimeMillis();
                draw();
                long end = System.currentTimeMillis();
                try
                {
                    if (end - start < 50)
                    {
                        Thread.sleep(50 - (end - start));
                    }
                } catch (InterruptedException e)
                {
                    e.printStackTrace();
                }
    
            }
    
        }
    
        private void draw()
        {
            try
            {
                // 获得canvas
                mCanvas = mHolder.lockCanvas();
                if (mCanvas != null)
                {
                    // 绘制背景图
                    drawBg();
    
                    /**
                     * 绘制每个块块,每个块块上的文本,每个块块上的图片
                     */
                    float tmpAngle = mStartAngle;
                    float sweepAngle = (float) (360 / mItemCount);
                    for (int i = 0; i < mItemCount; i++)
                    {
                        // 绘制快快
                        mArcPaint.setColor(mColors[i]);
    //                  mArcPaint.setStyle(Style.STROKE);
                        mCanvas.drawArc(mRange, tmpAngle, sweepAngle, true,
                                mArcPaint);
                        // 绘制文本
                        drawText(tmpAngle, sweepAngle, mStrs[i]);
                        // 绘制Icon
                        drawIcon(tmpAngle, i);
    
                        tmpAngle += sweepAngle;
                    }
    
                    // 如果mSpeed不等于0,则相当于在滚动
                    mStartAngle += mSpeed;
    
                    // 点击停止时,设置mSpeed为递减,为0值转盘停止
                    if (isShouldEnd)
                    {
                        mSpeed -= 1;
                    }
                    if (mSpeed <= 0)
                    {
                        mSpeed = 0;
                        isShouldEnd = false;
                    }
                    // 根据当前旋转的mStartAngle计算当前滚动到的区域
                    calInExactArea(mStartAngle);
                }
            } catch (Exception e)
            {
                e.printStackTrace();
            } finally
            {
                if (mCanvas != null)
                    mHolder.unlockCanvasAndPost(mCanvas);
            }
    
        }
    
        /**
         * 根据当前旋转的mStartAngle计算当前滚动到的区域 绘制背景,不重要,完全为了美观
         */
        private void drawBg()
        {
            mCanvas.drawColor(0xFFFFFFFF);
            mCanvas.drawBitmap(mBgBitmap, null, new Rect(mPadding / 2,
                    mPadding / 2, getMeasuredWidth() - mPadding / 2,
                    getMeasuredWidth() - mPadding / 2), null);
        }
    
        /**
         * 根据当前旋转的mStartAngle计算当前滚动到的区域
         * 
         * @param startAngle
         */
        public void calInExactArea(float startAngle)
        {
            // 让指针从水平向右开始计算
            float rotate = startAngle + 90;
            rotate %= 360.0;
            for (int i = 0; i < mItemCount; i++)
            {
                // 每个的中奖范围
                float from = 360 - (i + 1) * (360 / mItemCount);
                float to = from + 360 - (i) * (360 / mItemCount);
    
                if ((rotate > from) && (rotate < to))
                {
                    Log.d("TAG", mStrs[i]);
                    return;
                }
            }
        }
    
        /**
         * 绘制图片
         * 
         * @param startAngle
         * @param sweepAngle
         * @param i
         */
        private void drawIcon(float startAngle, int i)
        {
            // 设置图片的宽度为直径的1/8
            int imgWidth = mRadius / 8;
    
            float angle = (float) ((30 + startAngle) * (Math.PI / 180));
    
            int x = (int) (mCenter + mRadius / 2 / 2 * Math.cos(angle));
            int y = (int) (mCenter + mRadius / 2 / 2 * Math.sin(angle));
    
            // 确定绘制图片的位置
            Rect rect = new Rect(x - imgWidth / 2, y - imgWidth / 2, x + imgWidth
                    / 2, y + imgWidth / 2);
    
            mCanvas.drawBitmap(mImgsBitmap[i], null, rect, null);
    
        }
    
        /**
         * 绘制文本
         * 
         * @param rect
         * @param startAngle
         * @param sweepAngle
         * @param string
         */
        private void drawText(float startAngle, float sweepAngle, String string)
        {
    
    
            Path path = new Path();
            path.addArc(mRange, startAngle, sweepAngle);
            float textWidth = mTextPaint.measureText(string);
            // 利用水平偏移让文字居中
            float hOffset = (float) (mRadius * Math.PI / mItemCount / 2 - textWidth / 2);// 水平偏移
            float vOffset = mRadius / 2 / 6;// 垂直偏移
            mCanvas.drawTextOnPath(string, path, hOffset, vOffset, mTextPaint);
        }
    
        /**
         * 点击开始旋转
         * 
         * @param luckyIndex
         */
        public void luckyStart(int luckyIndex)
        {
            // 每项角度大小
            float angle = (float) (360 / mItemCount);
            // 中奖角度范围(因为指针向上,所以水平第一项旋转到指针指向,需要旋转210-270;)
            float from = 270 - (luckyIndex + 1) * angle;
            float to = from + angle;
            // 停下来时旋转的距离
            float targetFrom = 4 * 360 + from;
            /**
             * <pre>
             *  (v1 + 0) * (v1+1) / 2 = target ;
             *  v1*v1 + v1 - 2target = 0 ;
             *  v1=-1+(1*1 + 8 *1 * target)/2;
             * </pre>
             */
            float v1 = (float) (Math.sqrt(1 * 1 + 8 * 1 * targetFrom) - 1) / 2;
            float targetTo = 4 * 360 + to;
            float v2 = (float) (Math.sqrt(1 * 1 + 8 * 1 * targetTo) - 1) / 2;
    
            mSpeed = (float) (v1 + Math.random() * (v2 - v1));
            isShouldEnd = false;
        }
    
        public void luckyEnd()
        {
            mStartAngle = 0;
            isShouldEnd = true;
        }
    
        public boolean isStart()
        {
            return mSpeed != 0;
        }
    
        public boolean isShouldEnd()
        {
            return isShouldEnd;
        }
    
    }
    

    代码下载

    源代码

    参考链接

    Android SurfaceView实战 打造抽奖转盘 - Hongyang - 博客频道 - CSDN.NET

    实战 flabby bird

    效果图

    分析

    仔细观察游戏,需要绘制的有:背景、地板、鸟、管道、分数;
    游戏开始时:
    地板给人一种想左移动的感觉;
    管道与地板同样的速度向左移动;
    鸟默认下落;
    当用户touch屏幕时,鸟上升一段距离后,下落;
    运动过程中需要判断管道和鸟之间的位置关系,是否触碰,是否穿过等,需要计算分数。

    可以分为

    1. piple类
    2. bird类
    3. floor类
    4. Game类

    等来实现

    GameFlabbyBird类代码

    package com.zhy.view;
    
    import java.util.ArrayList;
    import java.util.List;
    
    import android.content.Context;
    import android.graphics.Bitmap;
    import android.graphics.BitmapFactory;
    import android.graphics.Canvas;
    import android.graphics.Paint;
    import android.graphics.PixelFormat;
    import android.graphics.RectF;
    import android.util.AttributeSet;
    import android.util.Log;
    import android.view.MotionEvent;
    import android.view.SurfaceHolder;
    import android.view.SurfaceHolder.Callback;
    import android.view.SurfaceView;
    
    import com.zhy.surfaceViewDemo.R;
    
    public class GameFlabbyBird extends SurfaceView implements Callback, Runnable
    {
    
        private SurfaceHolder mHolder;
        /**
         * 与SurfaceHolder绑定的Canvas
         */
        private Canvas mCanvas;
        /**
         * 用于绘制的线程
         */
        private Thread t;
        /**
         * 线程的控制开关
         */
        private boolean isRunning;
    
        private Paint mPaint;
    
        /**
         * 当前View的尺寸
         */
        private int mWidth;
        private int mHeight;
        private RectF mGamePanelRect = new RectF();
    
        /**
         * 背景
         */
        private Bitmap mBg;
    
        /**
         * *********鸟相关**********************
         */
        private Bird mBird;
        private Bitmap mBirdBitmap;
        /**
         * 地板
         */
        private Floor mFloor;
        private Bitmap mFloorBg;
    
        /**
         * *********管道相关**********************
         */
        /**
         * 管道
         */
        private Bitmap mPipeTop;
        private Bitmap mPipeBottom;
        private RectF mPipeRect;
        private int mPipeWidth;
        /**
         * 管道的宽度 60dp
         */
        private static final int PIPE_WIDTH = 60;
        private List<Pipe> mPipes = new ArrayList<Pipe>();
    
        /**
         * 分数
         */
        private final int[] mNums = new int[] { R.drawable.n0, R.drawable.n1,
                R.drawable.n2, R.drawable.n3, R.drawable.n4, R.drawable.n5,
                R.drawable.n6, R.drawable.n7, R.drawable.n8, R.drawable.n9 };
        private Bitmap[] mNumBitmap;
    
        private int mGrade = 0;
        private int mRemovedPipe = 0;
    
        private static final float RADIO_SINGLE_NUM_HEIGHT = 1 / 15f;
        private int mSingleGradeWidth;
        private int mSingleGradeHeight;
        private RectF mSingleNumRectF;
    
        private int mSpeed = Util.dp2px(getContext(), 2);
    
        /***********************************/
    
        private enum GameStatus
        {
            WAITTING, RUNNING, STOP;
        }
    
        /**
         * 记录游戏的状态
         */
        private GameStatus mStatus = GameStatus.WAITTING;
    
        /**
         * 触摸上升的距离,因为是上升,所以为负值
         */
        private static final int TOUCH_UP_SIZE = -16;
        /**
         * 将上升的距离转化为px;这里多存储一个变量,变量在run中计算
         * 
         */
        private final int mBirdUpDis = Util.dp2px(getContext(), TOUCH_UP_SIZE);
    
        private int mTmpBirdDis;
        /**
         * 鸟自动下落的距离
         */
        private final int mAutoDownSpeed = Util.dp2px(getContext(), 2);
    
        /**
         * 两个管道间距离
         */
        private final int PIPE_DIS_BETWEEN_TWO = Util.dp2px(getContext(), 300);
        /**
         * 记录移动的距离,达到 PIPE_DIS_BETWEEN_TWO 则生成一个管道
         */
        private int mTmpMoveDistance;
        /**
         * 记录需要移除的管道
         */
        private List<Pipe> mNeedRemovePipe = new ArrayList<Pipe>();
    
        /**
         * 处理一些逻辑上的计算
         */
        private void logic()
        {
            switch (mStatus)
            {
            case RUNNING:
    
                mGrade = 0;
                // 更新我们地板绘制的x坐标,地板移动
                mFloor.setX(mFloor.getX() - mSpeed);
    
                logicPipe();
    
                // 默认下落,点击时瞬间上升
                mTmpBirdDis += mAutoDownSpeed;
                mBird.setY(mBird.getY() + mTmpBirdDis);
    
                // 计算分数
                mGrade += mRemovedPipe;
                for (Pipe pipe : mPipes)
                {
                    if (pipe.getX() + mPipeWidth < mBird.getX())
                    {
                        mGrade++;
                    }
                }
    
                checkGameOver();
    
                break;
    
            case STOP: // 鸟落下
                // 如果鸟还在空中,先让它掉下来
                if (mBird.getY() < mFloor.getY() - mBird.getWidth())
                {
                    mTmpBirdDis += mAutoDownSpeed;
    
                    mBird.setY(mBird.getY() + mTmpBirdDis);
                } else
                {
                    mStatus = GameStatus.WAITTING;
                    initPos();
                }
                break;
            default:
                break;
            }
    
        }
    
        /**
         * 重置鸟的位置等数据
         */
        private void initPos()
        {
            mPipes.clear();
            //立即增加一个
            mPipes.add(new Pipe(getContext(), getWidth(), getHeight(), mPipeTop,
                    mPipeBottom));
            mNeedRemovePipe.clear();
            // 重置鸟的位置
            // mBird.setY(mHeight * 2 / 3);
            mBird.resetHeigt();
            // 重置下落速度
            mTmpBirdDis = 0;
            mTmpMoveDistance = 0 ;
            mRemovedPipe = 0;
        }
    
        private void checkGameOver()
        {
    
            // 如果触碰地板,gg
            if (mBird.getY() > mFloor.getY() - mBird.getHeight())
            {
                mStatus = GameStatus.STOP;
            }
            // 如果撞到管道
            for (Pipe wall : mPipes)
            {
                // 已经穿过的
                if (wall.getX() + mPipeWidth < mBird.getX())
                {
                    continue;
                }
                if (wall.touchBird(mBird))
                {
                    mStatus = GameStatus.STOP;
                    break;
                }
            }
        }
    
        private void logicPipe()
        {
            // 管道移动
            for (Pipe pipe : mPipes)
            {
                if (pipe.getX() < -mPipeWidth)
                {
                    mNeedRemovePipe.add(pipe);
                    mRemovedPipe++;
                    continue;
                }
                pipe.setX(pipe.getX() - mSpeed);
            }
            // 移除管道
            mPipes.removeAll(mNeedRemovePipe);
            mNeedRemovePipe.clear();
    
            // Log.e("TAG", "现存管道数量:" + mPipes.size());
    
            // 管道
            mTmpMoveDistance += mSpeed;
            // 生成一个管道
            if (mTmpMoveDistance >= PIPE_DIS_BETWEEN_TWO)
            {
                Pipe pipe = new Pipe(getContext(), getWidth(), getHeight(),
                        mPipeTop, mPipeBottom);
                mPipes.add(pipe);
                mTmpMoveDistance = 0;
            }
        }
    
        @Override
        public boolean onTouchEvent(MotionEvent event)
        {
    
            int action = event.getAction();
    
            if (action == MotionEvent.ACTION_DOWN)
            {
                switch (mStatus)
                {
                case WAITTING:
                    mStatus = GameStatus.RUNNING;
                    break;
                case RUNNING:
                    mTmpBirdDis = mBirdUpDis;
                    break;
                }
    
            }
    
            return true;
    
        }
    
        public GameFlabbyBird(Context context)
        {
            this(context, null);
        }
    
        public GameFlabbyBird(Context context, AttributeSet attrs)
        {
            super(context, attrs);
    
            mHolder = getHolder();
            mHolder.addCallback(this);
    
            setZOrderOnTop(true);// 设置画布 背景透明
            mHolder.setFormat(PixelFormat.TRANSLUCENT);
    
            // 设置可获得焦点
            setFocusable(true);
            setFocusableInTouchMode(true);
            // 设置常亮
            this.setKeepScreenOn(true);
    
            mPaint = new Paint();
            mPaint.setAntiAlias(true);
            mPaint.setDither(true);
    
            initBitmaps();
    
            // 初始化速度
            // mSpeed = Util.dp2px(getContext(), 2);
            mPipeWidth = Util.dp2px(getContext(), PIPE_WIDTH);
    
        }
    
        /**
         * 初始化图片
         */
        private void initBitmaps()
        {
            mBg = loadImageByResId(R.drawable.bg1);
            mBirdBitmap = loadImageByResId(R.drawable.b1);
            mFloorBg = loadImageByResId(R.drawable.floor_bg2);
            mPipeTop = loadImageByResId(R.drawable.g2);
            mPipeBottom = loadImageByResId(R.drawable.g1);
    
            mNumBitmap = new Bitmap[mNums.length];
            for (int i = 0; i < mNumBitmap.length; i++)
            {
                mNumBitmap[i] = loadImageByResId(mNums[i]);
            }
        }
    
        @Override
        public void surfaceCreated(SurfaceHolder holder)
        {
            Log.e("TAG", "surfaceCreated");
    
            // 开启线程
            isRunning = true;
            t = new Thread(this);
            t.start();
        }
    
        @Override
        public void surfaceChanged(SurfaceHolder holder, int format, int width,
                int height)
        {
            Log.e("TAG", "surfaceChanged");
            // TODO Auto-generated method stub
    
        }
    
        @Override
        public void surfaceDestroyed(SurfaceHolder holder)
        {
            Log.e("TAG", "surfaceDestroyed");
            // 通知关闭线程
            isRunning = false;
        }
    
        @Override
        public void run()
        {
            while (isRunning)
            {
                long start = System.currentTimeMillis();
                logic();
                draw();
                long end = System.currentTimeMillis();
    
                try
                {
                    if (end - start < 50)
                    {
                        Thread.sleep(50 - (end - start));
                    }
                } catch (InterruptedException e)
                {
                    e.printStackTrace();
                }
    
            }
    
        }
    
        private void draw()
        {
            try
            {
                // 获得canvas
                mCanvas = mHolder.lockCanvas();
                if (mCanvas != null)
                {
                    // drawSomething..
    
                    drawBg();
                    drawBird();
    
                    drawPipes();
    
                    drawFloor();
    
                    drawGrades();
    
                }
            } catch (Exception e)
            {
            } finally
            {
                if (mCanvas != null)
                    mHolder.unlockCanvasAndPost(mCanvas);
            }
        }
    
        private void drawFloor()
        {
            mFloor.draw(mCanvas, mPaint);
        }
    
        /**
         * 绘制背景
         */
        private void drawBg()
        {
            mCanvas.drawBitmap(mBg, null, mGamePanelRect, null);
        }
    
        private void drawBird()
        {
            mBird.draw(mCanvas);
        }
    
        /**
         * 绘制管道
         */
        private void drawPipes()
        {
            for (Pipe pipe : mPipes)
            {
                // pipe.setX(pipe.getX() - mSpeed);
                pipe.draw(mCanvas, mPipeRect);
            }
        }
    
        /**
         * 初始化尺寸相关
         */
        @Override
        protected void onSizeChanged(int w, int h, int oldw, int oldh)
        {
    
            super.onSizeChanged(w, h, oldw, oldh);
    
            mWidth = w;
            mHeight = h;
            mGamePanelRect.set(0, 0, w, h);
    
            // 初始化mBird
            mBird = new Bird(getContext(), mWidth, mHeight, mBirdBitmap);
            // 初始化地板
            mFloor = new Floor(mWidth, mHeight, mFloorBg);
            // 初始化管道范围
            mPipeRect = new RectF(0, 0, mPipeWidth, mHeight);
    
            Pipe pipe = new Pipe(getContext(), w, h, mPipeTop, mPipeBottom);
            mPipes.add(pipe);
    
            // 初始化分数
            mSingleGradeHeight = (int) (h * RADIO_SINGLE_NUM_HEIGHT);
            mSingleGradeWidth = (int) (mSingleGradeHeight * 1.0f
                    / mNumBitmap[0].getHeight() * mNumBitmap[0].getWidth());
            mSingleNumRectF = new RectF(0, 0, mSingleGradeWidth, mSingleGradeHeight);
    
        }
    
        /**
         * 绘制分数
         */
        private void drawGrades()
        {
            String grade = mGrade + "";
            mCanvas.save(Canvas.MATRIX_SAVE_FLAG);
            mCanvas.translate(mWidth / 2 - grade.length() * mSingleGradeWidth / 2,
                    1f / 8 * mHeight);
            // draw single num one by one
            for (int i = 0; i < grade.length(); i++)
            {
                String numStr = grade.substring(i, i + 1);
                int num = Integer.valueOf(numStr);
                mCanvas.drawBitmap(mNumBitmap[num], null, mSingleNumRectF, null);
                mCanvas.translate(mSingleGradeWidth, 0);
            }
            mCanvas.restore();
    
        }
    
        /**
         * 根据resId加载图片
         * 
         * @param resId
         * @return
         */
        private Bitmap loadImageByResId(int resId)
        {
            return BitmapFactory.decodeResource(getResources(), resId);
        }
    }

    MainActivity代码

    package com.zhy.surfaceViewDemo;
    
    import com.zhy.view.GameFlabbyBird;
    
    import android.app.Activity;
    import android.os.Bundle;
    import android.view.Window;
    import android.view.WindowManager;
    
    public class MainActivity extends Activity
    {
        GameFlabbyBird mGame;
    
        @Override
        protected void onCreate(Bundle savedInstanceState)
        {
            super.onCreate(savedInstanceState);
            getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
                    WindowManager.LayoutParams.FLAG_FULLSCREEN);
            requestWindowFeature(Window.FEATURE_NO_TITLE);
            mGame = new GameFlabbyBird(this);
            setContentView(mGame);
    
        }
    
    }
    

    代码下载

    代码下载

    参考链接

    Android SurfaceView实战 带你玩转flabby bird (上) - Hongyang - 博客频道 - CSDN.NET

    Android SurfaceView实战 带你玩转flabby bird (下) - Hongyang - 博客频道 - CSDN.NET

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  • 原文地址:https://www.cnblogs.com/jjx2013/p/6223641.html
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