• cocos2d-x游戏开发(十五)游戏加载动画loading界面


    个人原创,欢迎转载:http://blog.csdn.net/dawn_moon/article/details/11478885


    这个资源加载的loading界面demo是在玩客网做逆转三国的时候随手写的,虽然我在那只待了2个礼拜,但是也算参与了一个商业游戏项目了,学到不少东西。当时使用的cocos2d-x还是1.0版的,我用2.1.2的调试过了。

    上图:


    好了,很简单,代码有注释

    上代码:

    #include "HelloWorldScene.h"
    #include "SimpleAudioEngine.h"
    
    using namespace cocos2d;
    using namespace CocosDenshion;
    
    CCScene* HelloWorld::scene()
    {
        // 'scene' is an autorelease object
        CCScene *scene = CCScene::create();
        
        // 'layer' is an autorelease object
        HelloWorld *layer = HelloWorld::create();
    
        // add layer as a child to scene
        scene->addChild(layer);
    
        // return the scene
        return scene;
    }
    
    // on "init" you need to initialize your instance
    bool HelloWorld::init()
    {
        //////////////////////////////
        // 1. super init first
        if ( !CCLayer::init() )
        {
            return false;
        }
        
        m_iLoadIdex = 0;
    
        /////////////////////////////
        // 2. add a menu item with "X" image, which is clicked to quit the program
        //    you may modify it.
    
        // add a "close" icon to exit the progress. it's an autorelease object
        CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
                                            "CloseNormal.png",
                                            "CloseSelected.png",
                                            this,
                                            menu_selector(HelloWorld::menuCloseCallback) );
        pCloseItem->setPosition( ccp(CCDirector::sharedDirector()->getWinSize().width - 20, 20) );
    
        // create menu, it's an autorelease object
        CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
        pMenu->setPosition( CCPointZero );
        this->addChild(pMenu, 1);
    
        /////////////////////////////
        // 3. add your codes below...
    
        // add a label shows "Hello World"
        // create and initialize a label
        CCLabelTTF* pLabel = CCLabelTTF::create("Hello World", "Thonburi", 34);
    
        // ask director the window size
        CCSize size = CCDirector::sharedDirector()->getWinSize();
    
        // position the label on the center of the screen
        pLabel->setPosition( ccp(size.width / 2, size.height - 20) );
    
        // add the label as a child to this layer
        this->addChild(pLabel, 1);
    
        // add "HelloWorld" splash screen"
        CCSprite* pSprite = CCSprite::create("HelloWorld.png");
    
        // position the sprite on the center of the screen
        pSprite->setPosition( ccp(size.width/2, size.height/2) );
    
        // add the sprite as a child to this layer
        this->addChild(pSprite, 0);
        
        // loading边框
        m_progressFrame = CCSprite::create("loading_fr.png");
        addChild(m_progressFrame,1);
        m_progressFrame->setPosition(ccp(240, 50));
        
        // loading的动作条
        m_progressBar = CCProgressTimer::create(CCSprite::create("loading_bar.png"));
        m_progressBar->setType(kCCProgressTimerTypeBar);
        addChild(m_progressBar);
        m_progressBar->setVisible(true);
        m_progressBar->setPosition(ccp(241, 51));
        // 进度动画运动方向,从左到右
        m_progressBar->setMidpoint(ccp(0, 0));
        // 宽高变化,这里是宽度变化
        m_progressBar->setBarChangeRate(ccp(1, 0));
        m_progressBar->setPercentage(0);
        
        // loading动画,没有逻辑处理,实际情况则注释掉
        CCProgressTo *to = CCProgressTo::create(10, 100);
        m_progressBar->runAction(to);
        
        // 实际的loading逻辑,可以在这里加入
    //    scheduleUpdate();
        return true;
    }
    
    void HelloWorld::update(float dt)
    {
        
        m_iLoadIdex++;
        
        if (m_iLoadIdex <= 50) {
            loadResource(m_iLoadIdex);
            m_progressBar->setPercentage(m_iLoadIdex * 100.0 / 50);
        }
        
        if (m_iLoadIdex >=50) {
            unscheduleUpdate();
        }
    }
    
    // 实际的loading逻辑,加载资源可以在这里添加。
    // 这里只用了sleep来模拟
    void HelloWorld::loadResource(int index)
    {
        CCLog("loading ....");
        switch (index) {
            case 0:
                break;
            default:
                sleep(1.0);
                break;
        }
    }
    
    
    void HelloWorld::menuCloseCallback(CCObject* pSender)
    {
        CCDirector::sharedDirector()->end();
    
    #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
        exit(0);
    #endif
    }
    


    东西太简单,还需要上传demo源码么。要的留言 大笑

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  • 原文地址:https://www.cnblogs.com/james1207/p/3310692.html
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