• java文档注释 编写格式


    java 文档注释

    在sun主页上有java文档注释的编写格式


    How to Write Doc Comments for the Javadoc Tool

    http://java.sun.com/j2se/javadoc/writingdoccomments/

    不过是英文的

    @author dfeixtay

    @version 0.10 2010-10-04

    1 注释文档的格式注释文档将用来生成HTML格式的代码报告,所以注释文档必须书写在类、域、构造函数、方法、定义之前。注释文档由两部分组成——描述、块标记。

    例如:

    /**

    * The doGet method of the servlet.


    * This method is called when a form has its tag value method equals to get.

    *

    * @param request

    * the request send by the client to the server

    * @param response

    * the response send by the server to the client

    * @throws ServletException

    * if an error occurred

    * @throws IOException

    * if an error occurred

    */

    public void doGet (HttpServletRequest request, HttpServletResponse response)

    throws ServletException, IOException {

    doPost(request, response);

    }

    前两行为描述,描述完毕后,由@符号起头为块标记注释。

    2 注释的种类
    2.1 文件头注释
    文件头注释以 /*开始,以*/结束,需要注明该文件创建时间,文件名,命名空间信息。

    例如:

    /*

    * Created on 2005-7-2

    * /

    2.2 类、接口注释
    类、接口的注释采用 /** … */,描述部分用来书写该类的作用或者相关信息,块标记部分必须注明作者和版本。

    例如:

    /**Title: XXXX DRIVER 3.0
    *Description: XXXX DRIVER 3.0
    *Copyright: Copyright (c) 2003
    *Company:XXXX有限公司
    *
    * @author Java Development Group
    * @version 3.0
    */

    例如:

    /**
    * A class representing a window on the screen.
    * For example:
    *
    * Window win = new Window(parent);
    * win.show();
    *
    *
    * @author Sami Shaio
    * @version %I%, %G%
    * @see java.awt.BaseWindow
    * @see java.awt.Button
    */

    class Window extends BaseWindow {

    ...

    }

    2.3 构造函数注释
    构造函数注释采用 /** … */,描述部分注明构造函数的作用,不一定有块标记部分。

    例如:

    /**

    * 默认构造函数

    */

    有例如:

    /**

    * 带参数构造函数,初始化模式名,名称和数据源类型

    *

    * @param schema

    * Ref 模式名

    * @param name

    * Ref 名称

    * @param type

    * byVal 数据源类型

    */

    2.4 域注释
    域注释可以出现在注释文档里面,也可以不出现在注释文档里面。用/** … */的域注释将会被认为是注释文档而出现在最终生成的HTML报告里面,而使用/* … */的注释会被忽略。

    例如:

    /* 由于triger和表用一个DMSource,所以要区分和表的迁移成功标记 */

    boolean isTrigerSuccess = false;

    又例如:

    /** 由于triger和表用一个DMSource,所以要区分和表的迁移成功标记 */

    boolean isTrigerSuccess = false;

    再例如:

    /**

    * The X-coordinate of the component.

    *

    * @see #getLocation()

    */

    int x = 1263732;

    2.5 方法注释
    方法注释采用 /** … */,描述部分注明方法的功能,块标记部分注明方法的参数,返回值,异常等信息。例如:

    /**

    * 设置是否有外码约束

    *

    * @param conn

    * Connection 与数据库的连接

    */

    2.6 定义注释
    规则同域注释。

    3 注释块标记
    3.1 标记的顺序
    块标记将采用如下顺序:



    *

    * @param (classes, interfaces, methods and constructors only)

    * @return (methods only)

    * @exception (@throws is a synonym added in Javadoc 1.2)

    * @author (classes and interfaces only, required)

    * @version (classes and interfaces only, required. See footnote 1)

    * @see

    * @since

    * @serial (or @serialField or @serialData)

    * @deprecated (see How and When To Deprecate APIs)

    * …

    一个块标记可以根据需要重复出现多次,多次出现的标记按照如下顺序:

    @author 按照时间先后顺序(chronological)

    @param 按照参数定义顺序(declaration)

    @throws 按照异常名字的字母顺序(alphabetically)

    @see 按照如下顺序:

    @see #field

    @see #Constructor(Type, Type...)

    @see #Constructor(Type id, Type id...)

    @see #method(Type, Type,...)

    @see #method(Type id, Type, id...)

    @see Class

    @see Class#field

    @see Class#Constructor(Type, Type...)

    @see Class#Constructor(Type id, Type id)

    @see Class#method(Type, Type,...)

    @see Class#method(Type id, Type id,...)

    @see package.Class

    @see package.Class#field

    @see package.Class#Constructor(Type, Type...)

    @see package.Class#Constructor(Type id, Type id)

    @see package.Class#method(Type, Type,...)

    @see package.Class#method(Type id, Type, id)

    @see package

    3.2 标记介绍
    3.2.1 @param标记
    @param后面空格后跟着参数的变量名字(不是类型),空格后跟着对该参数的描述。

    在描述中第一个名字为该变量的数据类型,表示数据类型的名次前面可以有一个冠词如:a,an,the。如果是int类型的参数则不需要注明数据类型。例如:



    * @param ch the char 用来……

    * @param _image the image 用来……

    * @param _num 一个数字……



    对于参数的描述如果只是一短语,最好不要首字母大写,结尾也不要句号。

    对于参数的描述是一个句子,最好不要首字母大写,如果出现了句号这说明你的描述不止一句话。如果非要首字母大写的话,必须用句号来结束句子。(英文的句号)

    公司内部添加ByRef和ByVal两个标记,例如:

    * @param _image the image ByRef 用来……

    说明该参数是引用传递(指针),ByVal可以省略,表示是值传递。

    3.2.2 @return标记
    返回为空(void)的构造函数或者函数,@return可以省略。

    如果返回值就是输入参数,必须用与输入参数的@param相同的描述信息。

    必要的时候注明特殊条件写的返回值。

    3.2.3 @throws 标记
    @throws以前使用的是@exception。

    @throws的内容必须在函数的throws部分定义。

    3.2.4 @author标记
    类注释标记。

    函数注释里面可以不出现@author。

    3.2.5 @version
    类注释标记。

    函数注释里面可以不出现@version

    3.2.6 @since
    类注释标记。

    标明该类可以运行的JDK版本

    例如:

    @since JDK1.2

    3.2.7 @deprecated
    由于某种原因而被宣布将要被废弃的方法。

    /**

    * @deprecated As of JDK 1.1, replaced by

    * setBounds

    * @see #setBounds(int,int,int,int)

    */

    3.2.8 @link标记
    语法:{@link package.class#member label}

    Label为链接文字。

    package.class#member将被自动转换成指向package.class的member文件的URL。

    4 HTML代码的使用
    在注释描述部分可以使用HTML代码。

    表示段落

    表示自动标号

    5 注释示例
    /**

    * Graphics is the abstract base class for all graphics contexts

    * which allow an application to draw onto components realized on

    * various devices or onto off-screen images.

    * A Graphics object encapsulates the state information needed

    * for the various rendering operations that Java supports. This

    * state information includes:

    *

    *

    *

    *

    *

    *

    *

    *

    * (see setXORMode)

    *

    *

    * Coordinates are infinitely thin and lie between the pixels of the

    * output device.

    * Operations which draw the outline of a figure operate by traversing

    * along the infinitely thin path with a pixel-sized pen that hangs

    * down and to the right of the anchor point on the path.

    * Operations which fill a figure operate by filling the interior

    * of the infinitely thin path.

    * Operations which render horizontal text render the ascending

    * portion of the characters entirely above the baseline coordinate.

    *

    * Some important points to consider are that drawing a figure that

    * covers a given rectangle will occupy one extra row of pixels on

    * the right and bottom edges compared to filling a figure that is

    * bounded by that same rectangle.

    * Also, drawing a horizontal line along the same y coordinate as

    * the baseline of a line of text will draw the line entirely below

    * the text except for any descenders.

    * Both of these properties are due to the pen hanging down and to

    * the right from the path that it traverses.

    *

    * All coordinates which appear as arguments to the methods of this

    * Graphics object are considered relative to the translation origin

    * of this Graphics object prior to the invocation of the method.

    * All rendering operations modify only pixels which lie within the

    * area bounded by both the current clip of the graphics context

    * and the extents of the Component used to create the Graphics object.

    *

    * @author Sami Shaio

    * @author Arthur van Hoff

    * @version %I%, %G%

    * @since 1.0

    */

    public abstract class Graphics {

    /**

    * Draws as much of the specified image as is currently available

    * with its northwest corner at the specified coordinate (x, y).

    * This method will return immediately in all cases, even if the

    * entire image has not yet been scaled, dithered and converted

    * for the current output device.

    *

    * If the current output representation is not yet complete then

    * the method will return false and the indicated

    * {@link ImageObserver} object will be notified as the

    * conversion process progresses.

    *

    * @param img the image to be drawn

    * @param x the x-coordinate of the northwest corner

    * of the destination rectangle in pixels

    * @param y the y-coordinate of the northwest corner

    * of the destination rectangle in pixels

    * @param observer the image observer to be notified as more

    * of the image is converted. May be

    * null

    * @return true if the image is completely

    * loaded and was painted successfully;

    * false otherwise.

    * @see Image

    * @see ImageObserver

    * @since 1.0

    */

    public abstract boolean drawImage(Image img, int x, int y,

    ImageObserver observer);

    /**

    * Dispose of the system resources used by this graphics context.

    * The Graphics context cannot be used after being disposed of.

    * While the finalization process of the garbage collector will

    * also dispose of the same system resources, due to the number

    * of Graphics objects that can be created in short time frames

    * it is preferable to manually free the associated resources

    * using this method rather than to rely on a finalization

    * process which may not happen for a long period of time.

    *

    * Graphics objects which are provided as arguments to the paint

    * and update methods of Components are automatically disposed

    * by the system when those methods return. Programmers should,

    * for efficiency, call the dispose method when finished using

    * a Graphics object only if it was created directly from a

    * Component or another Graphics object.

    *

    * @see #create(int, int, int, int)

    * @see #finalize()

    * @see Component#getGraphics()

    * @see Component#paint(Graphics)

    * @see Component#update(Graphics)

    * @since 1.0

    */

    public abstract void dispose();

    /**

    * Disposes of this graphics context once it is no longer

    * referenced.

    *

    * @see #dispose()

    * @since 1.0

    */

    public void finalize() {

    dispose();

    }

    }





    有些编译环境(如BlueJ)能够自动执行javadoc.也可以在命令外壳中执行下列命令来调用javadoc使用程序:
    javadoc MyClass.java

    其中MyClass.java是用户创建的类的名称.或者,若想要为几个Java文件创建注释,则用javadoc *.javajavadoc

    实用程序生成了HTML格式的文件,如MyClass.html.可以用浏览器查看这种文档.
    如果需要熟悉HTML,可以在注释中嵌入HTML标记以确定字体或增加图像.但可能最重要的是,javadoc自动提供指向其他类和方法的超链接.

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  • 原文地址:https://www.cnblogs.com/jackwuyongxing/p/3975383.html
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