• Python中实现乒乓球效果


    Python既有脚本语言的灵活性,又有丰富的类库与面向对象的特点,开发起来很方便,

     Python中写一个乒乓球类的游戏

      游戏的规则和乒乓球一样,如果妙蛙种子掉地上了就算输,你可以用蓝色的跷跷板弹它,使他不落到地面上,Game Over后可按任意键继续游戏或选择退出;

      把下面这段代码贴到你的IDLE中,找到下面这两行替换成你机器中的图片路径,按F5就可以运行了。

      img_player = "C:\Users\dswu\Desktop\player.png"

      img_ref_path = "C:\Users\dswu\Desktop\Reflector.png"

     代码如下:

    import sys, pygame 
    from random import * 
    from pygame.locals import * 
    from pygame.font import * 
    
    class MyPlayer(pygame.sprite.Sprite): 
    
        def __init__(self, image_file, location, speed): 
            pygame.sprite.Sprite.__init__(self) 
            self.image = pygame.image.load(image_file) 
            self.rect = self.image.get_rect() 
            self.rect.left, self.rect.top = location 
            self.speed = speed 
            self.status = True 
    
        def move(self): 
            self.rect = self.rect.move(self.speed) 
            if self.rect.left < 0 or self.rect.right >  
                self.speed[0] = -self.speed[0] 
            if self.rect.top < 0:  
                self.speed[1] = -self.speed[1] 
            if self.rect.bottom > height: 
                #Game over 
                self.status = False 
    
    class Reflector(pygame.sprite.Sprite): 
    
        def __init__(self, image_file, location, speed): 
            pygame.sprite.Sprite.__init__(self) 
            self.image = pygame.image.load(image_file) 
            self.rect = self.image.get_rect() 
            self.rect.left, self.rect.top = location 
            self.speed = speed 
    
        def move(self): 
            self.rect = self.rect.move(self.speed) 
            if self.rect.left < 0 or self.rect.right >  
                self.speed[0] = -self.speed[0] 
            if self.rect.top < 0 or self.rect.bottom > height: 
                self.speed[1] = -self.speed[1] 
    
    def animate(players): 
        screen.fill([255,255,255]) 
        for player in players: 
            player.move() 
        for player in players:     
            players.remove(player) 
            if pygame.sprite.spritecollide(player,players,False): 
                player.speed[0] = -player.speed[0] 
                player.speed[1] = -player.speed[1] 
            players.add(player) 
            player.move() 
            screen.blit(player.image,player.rect) 
        pygame.display.flip() 
        pygame.time.delay(10) 
     
    pygame.init() 
    size = width,height = 640,480 
    screen = pygame.display.set_mode(size) 
    screen.fill([255,255,255]) 
    pygame.display.set_caption("MiaoWa Game") 
    
    def play(): 
        img_player = "C:\Users\dswu\Desktop\player.png" 
        players = pygame.sprite.Group() 
        for row in range(0,1): 
            for column in range(0,1): 
                playerLocation = [column*250+10,row*250+10] 
                playerSpeed = [choice([-2,2]), choice([-2,2])] 
                player = MyPlayer(img_player, playerLocation, playerSpeed) 
                players.add(player) 
        img_ref_path = "C:\Users\dswu\Desktop\Reflector.png" 
        ref_pos = [0,464] 
        ref_speed = [0,0] 
        reflector = Reflector(img_ref_path, ref_pos, ref_speed) 
        players.add(reflector) 
        running = True 
        while running: 
            key_pressed = pygame.key.get_pressed() 
            for event in pygame.event.get(): 
                if event.type == pygame.QUIT: 
                    game.quit() 
                if event.type == KEYDOWN: 
                    if event.key == K_LEFT:   
                        ref_speed[0] = -2 
                    elif event.key == K_RIGHT: 
                        ref_speed[0] = +2 
            animate(players) 
            if player.status == False: 
                running = False 
        final_text = "Game Over!" 
        ft_font = pygame.font.Font(None, 100) 
        ft_surf = ft_font.render(final_text, 1, (0,0,0)) 
        screen.blit(ft_surf, [screen.get_width()/2 - ft_surf.get_width()/2, 100]) 
        tip_text = "Type any key to continue" 
        tip_font = pygame.font.Font(None, 50) 
        tip_surf = tip_font.render(tip_text, 1, (0,0,0)) 
        screen.blit(tip_surf, [screen.get_width()/2 - tip_surf.get_width()/2, 200]) 
        pygame.display.flip() 
        keepOn = True 
        while keepOn: 
            key_pressed = pygame.key.get_pressed() 
            for event in pygame.event.get(): 
                if event.type == pygame.QUIT: 
                    pygame.quit() 
                if event.type == KEYDOWN: 
                    play() 
    play()

      主要是通过pygame.sprite.Sprite类实现碰撞的监控,通过事件的捕捉及判断实现这种弹力球类的游戏,其中涉及到文字在界面上的显示,游戏中的循环控制,以及重新开始游戏等。

      代码运行一下应该就差不多明白了,如果有不明白的地方请给我留言,方便一起学习与进步。

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  • 原文地址:https://www.cnblogs.com/jackchiang/p/4587561.html
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