• Socket


    来源:http://blog.sina.com.cn/s/blog_493309600100clrw.html

    TCP与UDP区别

    TCP---传输控制协议,提供的是面向连接、可靠的字节流服务。当客户和服务器彼此交换数据前,必须先在双方之间建立一个TCP连接,之后才能传输数据。TCP提供超时重发,丢弃重复数据,检验数据,流量控制等功能,保证数据能从一端传到另一端。
    UDP---用户数据报协议,是一个简单的面向数据报的运输层协议。UDP不提供可靠性,它只是把应用程序传给IP层的数据报发送出去,但是并不能保证它们能到达目的地。由于UDP在传输数据报前不用在客户和服务器之间建立一个连接,且没有超时重发等机制,故而传输速度很快

    //******************************************************************************************************************************//

    来源:http://www.jb51.net/article/72313.htm

    本文实例讲述了C#中Socket通信用法。分享给大家供大家参考。具体如下:

    一、UDP方式:

    服务器端代码:

    static void Main(string[] args)
    {
      int recv;
      byte[] data = new byte[1024];
      IPEndPoint ipep = new IPEndPoint(IPAddress.Any, 9050);//定义一网络端点
      Socket newsock = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);//定义一个Socket
      newsock.Bind(ipep);//Socket与本地的一个终结点相关联
      Console.WriteLine("Waiting for a client..");
      IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);//定义要发送的计算机的地址
      EndPoint Remote = (EndPoint)(sender);//
      recv = newsock.ReceiveFrom(data, ref Remote);//接受数据     
      Console.WriteLine("Message received from{0}:", Remote.ToString());
      Console.WriteLine(Encoding.ASCII.GetString(data, 0, recv));
      string welcome = "Welcome to my test server!";
      data = Encoding.ASCII.GetBytes(welcome);
      newsock.SendTo(data, data.Length, SocketFlags.None, Remote);
      while (true)
      {
        data = new byte[1024];
        recv = newsock.ReceiveFrom(data, ref Remote);
        Console.WriteLine(Encoding.ASCII.GetString(data, 0, recv));
        newsock.SendTo(data, recv, SocketFlags.None, Remote);
      }
    }
    客户端代码:
    void MainInfo()
    {
      byte[] data = new byte[1024];//定义一个数组用来做数据的缓冲区
      string input, stringData;
      IPEndPoint ipep = new IPEndPoint(IPAddress.Parse("192.168.1.21"), 9050);
      Socket server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
      string welcome = "Hello,are you there?";
      data = Encoding.ASCII.GetBytes(welcome);
      server.SendTo(data, data.Length, SocketFlags.None, ipep);//将数据发送到指定的终结点
      IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);
      EndPoint Remote = (EndPoint)sender;
      data = new byte[1024];
      int recv = server.ReceiveFrom(data, ref Remote);//接受来自服务器的数据
      Console.WriteLine("Message received from{0}:", Remote.ToString());
      Console.WriteLine(Encoding.ASCII.GetString(data, 0, recv));
      while (true)//读取数据
      {
        input = richTextBox1.Text;//从键盘读取数据
        if (input == "text")//结束标记
        {
          break;
        }
        server.SendTo(Encoding.ASCII.GetBytes(input), Remote);//将数据发送到指定的终结点Remote
        data = new byte[1024];
        recv = server.ReceiveFrom(data, ref Remote);//从Remote接受数据
        stringData = Encoding.ASCII.GetString(data, 0, recv);
        Console.WriteLine(stringData);
      }
      Console.WriteLine("Stopping client");
      server.Close();
    }
    二、TCP方式:
    服务器端代码:
    Socket serverSocket = null;
    Thread clientThread = null;
    Socket clientSocket = null;
    Thread thread = null;
    IPAddress ips = null;
    PEndPoint ipep = null;
    void ServerStart()
    {
      ips = Dns.GetHostAddresses(Dns.GetHostName())[0];
      //创建IPEndPoint实例 
      ipep = new IPEndPoint(ips, 9050);
      //创建一个套接字 
      serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
      serverSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
      //将所创建的套接字与IPEndPoint绑定 
      serverSocket.Bind(ipep);
      //设置套接字为收听模式 
      serverSocket.Listen(20);
      while (listenalive)
      {
        try
        {
          //在套接字上接收接入的连接 
          clientSocket = serverSocket.Accept();
          clientThread = new Thread(new ParameterizedThreadStart(ReceiveData));
          clientThread.Start(clientSocket);
        }
        catch (Exception ex)
        {
          WriteErrorLog(ex.Message);
          serverSocket.Close();
          serverSocket = null;
        }
      }
    }
    static void ReceiveData(object obj)
    {
      bool keepalive = true;
      Socket s = obj as Socket;
      Byte[] buffer = new Byte[1024];
      //根据收听到的客户端套接字向客户端发送信息 
      IPEndPoint clientep = (IPEndPoint)s.RemoteEndPoint;
      Console.WriteLine("客户端ip:" + clientep.Address + " 端口:" + clientep.Port);
      string welcome = "连接服务器成功";
      buffer = System.Text.Encoding.Unicode.GetBytes(welcome);
      //向客户端发送“连接服务器成功”消息
      s.Send(buffer, buffer.Length, SocketFlags.None);
      buffer = new Byte[1024];
      int bufLen = 0;
      string content = string.Empty;
      while (true)
      {
        //在套接字上接收客户端发送的信息 
        bufLen = 0;
        try
        {
          bufLen = s.Receive(buffer);
          if (bufLen == 0)
          {
            break;
          }
          content += System.Text.Encoding.Unicode.GetString(buffer, 0, bufLen);
        }
        catch (Exception ex)
        {
          break; ;
        }
      }
      Send(s, content);
      s = null;
      buffer = null;
      clientep = null;
      Thread.CurrentThread.Abort();
    }
    客户端代码:
    void Send(string content)
    {
      byte[] data = new byte[1024];
      newclient = new System.Net.Sockets.Socket(System.Net.Sockets.AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Stream, System.Net.Sockets.ProtocolType.Tcp);
      ie = new System.Net.IPEndPoint(System.Net.IPAddress.Parse(ipadd), port);//服务器的IP和端口
      try
      {
        //因为客户端只是用来向特定的服务器发送信息,所以不需要绑定本机的IP和端口。不需要监听。
        newclient.Connect(ie);
      }
      catch (System.Net.Sockets.SocketException e)
      {
        Console.WriteLine(e.ToString());
        return;
      }
      int recv = newclient.Receive(data);
      //连接服务器成功
      string stringdata = System.Text.Encoding.Unicode.GetString(data, 0, recv);
      if (stringdata == "连接服务器成功")
      {
        newclient.Send(System.Text.Encoding.Unicode.GetBytes(content));
        newclient.Shutdown(System.Net.Sockets.SocketShutdown.Send);
        data = new byte[1024];
        recv = newclient.Receive(data);
        string result = System.Text.Encoding.Unicode.GetString(data, 0, recv);    
        newclient.Shutdown(System.Net.Sockets.SocketShutdown.Receive);
        newclient.Close();
        MessageBox.Show(result);
      }
      else
      {
        MessageBox.Show("连接服务器失败", "友情提示");
      }
    }
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  • 原文地址:https://www.cnblogs.com/it-xcn/p/6090193.html
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