• 基于NXBRE规则引擎实现的柔性折扣策略


      规则引擎由推理引擎发展而来,是一种嵌入在应用程序中的组件,实现了将业务决策从应用程序代码中分离出来,并使用预定义的语义模块编写业务决策。接受数据输入,解释业务规则,并根据业务规则做出业务决策。应用背景: 企业级管理者对企业IT系统的开发有着如下的要求:

    1. 为提高效率,管理流程必须自动化,即使现代商业规则异常复杂。

    2. 市场要求业务规则经常变化,IT系统必须依据业务规则的变化快速、低成本的更新。

    3. 为了快速、低成本的更新,业务人员应能直接管理IT系统中的规则,不需要程序开发人员参与。

      下面介绍一个开源的引擎(NXBRE  Rule-engine)实现动态折扣价格计算:

      折扣逻辑配置使用XML(扩展名.xbre)为文件,后期修改XML打折策略,在程序代码无需修改的情况,实现柔性折扣策略的目的。

      折扣规则文件:discount.xbre 

     1 <?xml version="1.0" encoding="UTF-8"?>
     2 <xBusinessRules xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xBusinessRules.xsd">
     3     <!-- 全局变量-->
     4     <Integer id="10i" value="10"/>
     5     <Integer id="40i" value="40"/>  
     6     <ObjectLookup id="QuantityOrdered" objectId="CurrentOrder" member="Quantity"/>
     7     <Logic>
     8         <If>
     9             <And>
    10                 <GreaterThanEqualTo leftId="ClientRating" rightId="ClientRatingThreshold">
    11                       <!-- CurrentOrder为订单对象-->
    12                     <ObjectLookup id="ClientRating" objectId="CurrentOrder" member="ClientRating"/>
    13                     <String id="ClientRatingThreshold" value="C"/>
    14                 </GreaterThanEqualTo>
    15             </And>
    16             <Do>
    17                 <!-- 对于评分高的客户指定的折扣策略 Discount rules for high rate customers -->
    18                 <Logic>
    19                     <If>
    20                         <And>
    21                             <GreaterThan leftId="QuantityOrdered" rightId="40i"/>
    22                         </And>
    23                         <Do>
    24                           <!-- AppliedDiscount为应用的折扣-->
    25                             <Evaluate id="AppliedDiscount">
    26                               <!-- Percent为折扣比例-->
    27                                 <Parameter name="Percent" value=".7"/>
    28                             </Evaluate>
    29                         </Do>
    30                     </If>
    31                     <ElseIf>
    32                         <And>
    33                             <GreaterThan leftId="QuantityOrdered" rightId="10i"/>
    34                         </And>
    35                         <Do>
    36                             <Evaluate id="AppliedDiscount">
    37                                 <Parameter name="Percent" value=".8"/>
    38                             </Evaluate>
    39                         </Do>
    40                     </ElseIf>
    41                     <Else>
    42                         <Evaluate id="AppliedDiscount">
    43                             <Parameter name="Percent" value=".9"/>
    44                         </Evaluate>
    45                     </Else>
    46                 </Logic>
    47             </Do>
    48         </If>
    49         <Else>
    50             <!-- 对于评分低的客户指定的折扣策略 Discount rules for low rate customers -->
    51             <Logic>
    52                 <If>
    53                     <And>
    54                         <GreaterThan leftId="QuantityOrdered" rightId="40i"/>
    55                     </And>
    56                     <Do>
    57                         <Evaluate id="AppliedDiscount">
    58                             <Parameter name="Percent" value=".9"/>
    59                         </Evaluate>
    60                     </Do>
    61                 </If>
    62                 <Else>
    63                     <Evaluate id="AppliedDiscount">
    64                         <Parameter name="Percent" value="1"/>
    65                     </Evaluate>
    66                 </Else>
    67             </Logic>
    68         </Else>
    69     </Logic>
    70 </xBusinessRules>

      所有的业务逻辑都在discount.xbre 中定义,下面我们定义一个窗体来解析折扣逻辑并显示计算的结果:

      1 using System;
      2 using System.Collections.Generic;
      3 using System.ComponentModel;
      4 using System.Data;
      5 using System.Drawing;
      6 using System.Linq;
      7 using System.Text;
      8 using System.Threading.Tasks;
      9 using System.Windows.Forms;
     10 using System.Collections;
     11 using NxBRE.FlowEngine;
     12 using NxBRE.FlowEngine.IO;
     13 using BREFactory = NxBRE.FlowEngine.Factories.BREFactory;
     14 using Reflection = NxBRE.Util.Reflection;
     15 namespace WinApp
     16 {
     17     public partial class frmDiscountRBE : Form
     18     {
     19         public frmDiscountRBE()
     20         {
     21             InitializeComponent();
     22 
     23         }
     24       
     25         /// <summary>
     26         /// 规则xml文件名称
     27         /// </summary>
     28         public const string FLOW_RULES_FILENAME = "discount.xbre";
     29         public const string ORDER = "CurrentOrder";
     30         public const string APPLIED_DISCOUNT = "AppliedDiscount";
     31         public const string PERCENT = "Percent";
     32         /**/
     33         /// <summary>
     34         /// 定单
     35         /// </summary>
     36         struct Order
     37         {
     38             public Int32 Quantity;
     39             public Double TotalCost;
     40             public string ClientRating;
     41             public Order(int _q, double _t, string _c)
     42             {
     43                 this.Quantity = _q;
     44                 this.TotalCost = _t;
     45                 this.ClientRating = _c;
     46             }
     47         }
     48         /**/
     49         /// <summary>
     50         /// 计算结果
     51         /// </summary>
     52         /// <param name="aBRC">规则引挚上下文</param>
     53         /// <param name="aMap"></param>
     54         /// <param name="aStep"></param>
     55         /// <returns>结果</returns>
     56         static object AppliedDiscount(IBRERuleContext aBRC, IDictionary aMap, object aStep)
     57         {
     58             Order _order = (Order)aBRC.GetObject(ORDER);
     59             double _d = Convert.ToDouble(Reflection.CastValue(aMap[PERCENT], typeof(double)));
     60             return _order.TotalCost * _d;
     61         }
     62         private void btnDiscount_Click(object sender, EventArgs e)
     63         {
     64             try
     65             {
     66                 //载入规则
     67                 IRulesDriver rulesDriver = new XBusinessRulesFileDriver(FLOW_RULES_FILENAME);
     68                 //工厂
     69                 BREFactory breFactory = new BREFactory();
     70                 //引挚实例
     71                 IFlowEngine bre = breFactory.NewBRE(rulesDriver);
     72                 //委托实例
     73                 ExecuteRuleDelegate executeRuleDelegate = new ExecuteRuleDelegate(AppliedDiscount);
     74                 bre.RuleContext.SetFactory(APPLIED_DISCOUNT, new BRERuleFactory(executeRuleDelegate));
     75                 //设置规则引挚环境变量
     76                 //Order order = new Order(5, 25, "A");
     77                 Order order = new Order(Int32.Parse(this.txtQuantity.Text), Double.Parse(this.txtTotalCost.Text), this.txtClientRating.Text);
     78                 bre.RuleContext.SetObject(ORDER, order);
     79                 //执行
     80                 bre.Process();
     81                 //得到执行结果
     82                 double result = (double)bre.RuleContext.GetResult(APPLIED_DISCOUNT).Result;
     83 
     84                 this.txtPayCost.Text = result.ToString();
     85                 this.txtPayCost.ReadOnly = true;
     86                 //Console.Out.WriteLine("
    Order: Calculated discounted total={0} (expected: {1})
    ",
     87                 //                          result, 25);
     88                 //Console.ReadLine();
     89             }
     90             catch (Exception ex)
     91             {
     92                 MessageBox.Show(ex.Message);
     93             }
     94         }
     95 
     96         private void frmDiscountRBE_Load(object sender, EventArgs e)
     97         {
     98 
     99         }
    100       
    101     }
    102 }

      运行程序,界面如下:

    数量>40,折扣0.7 数量大于10且小于40,折扣0.8
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  • 原文地址:https://www.cnblogs.com/isaboy/p/nxbre_rule_engine.html
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