• EnterLib ObjectBuild vs Castle WindsorContainer, part 1


    首先来看一下在Castle项目中用于示范其Ioc功能的一个小例子:


       1:  public interface IEmailSender
       2:  {
       3:      void Send(String from, String to, String message);
       4:  }
       5:   
       6:  public interface ITemplateEngine
       7:  {
       8:      String Process(String templateName);
       9:  }
      10:   
      11:  public interface INewsletterService
      12:  {
      13:      void Dispatch(String from, String[] targets, String message);
      14:  }
      15:   
      16:  public class SmtpEmailSender : IEmailSender
      17:  {
      18:      private String _host;
      19:      private int _port;
      20:   
      21:      public SmtpEmailSender(String host, int port)
      22:      {
      23:          _host = host;
      24:          _port = port;
      25:      }
      26:   
      27:      public virtual void Send(String from, String to, String message)
      28:      {
      29:          Console.WriteLine("Sending e-mail from {0} to {1} with '{2}'", 
      30:              from, to, message );
      31:      }
      32:  }
      33:   
      34:  public class NVelocityTemplateEngine : ITemplateEngine
      35:  {
      36:      public virtual String Process(String templateName)
      37:      {
      38:          return "Some template content";
      39:      }
      40:  }
      41:   
      42:  public class SimpleNewsletterService : INewsletterService
      43:  {
      44:      private IEmailSender _sender;
      45:      private ITemplateEngine _templateEngine;
      46:   
      47:      public SimpleNewsletterService
      48:          (IEmailSender sender, ITemplateEngine templateEngine)
      49:      {
      50:          _sender = sender;
      51:          _templateEngine = templateEngine;
      52:      }
      53:   
      54:      public void Dispatch(String from, String[] targets, String message)
      55:      {
      56:          String msg = _templateEngine.Process(message);
      57:   
      58:          foreach(String target in targets)
      59:          {
      60:              _sender.Send(from, target, msg);
      61:          }
      62:      }
      63:   
      64:  }


    Ioc的作用就是能够利用容器自动的构建出一个SimpleNewsletterService对象,而不是由用户直接的创建并传递其参数,这样就可以进一步降低对象与对象之间耦合程度,从而方便的替换其实现。在上例中将采用构造器设值的方式,来实现对象依赖关系的注入。下面给出Castle的实现方式:

    BasicUsage.xml
    <?xml version="1.0" encoding="utf-8" ?>
    <configuration>
        <components>
            <component id="smtpemailsender">
                <parameters>
                    <host>localhost</host>
                    <port>110</port>
                </parameters>
            </component>
        </components>
    </configuration>

       1:  public static void Main()
       2:  {
       3:      IWindsorContainer container = 
       4:      new WindsorContainer( new XmlInterpreter("../BasicUsage.xml") );
       5:   
       6:      container.AddComponent( "newsletter", 
       7:          typeof(INewsletterService), typeof(SimpleNewsletterService) );
       8:      container.AddComponent( "smtpemailsender", 
       9:          typeof(IEmailSender), typeof(SmtpEmailSender) );
      10:      container.AddComponent( "templateengine", 
      11:          typeof(ITemplateEngine), typeof(NVelocityTemplateEngine) );
      12:   
      13:      String[] friendsList = new String[] { "john", "steve", "david" };
      14:   
      15:      // Ok, start the show
      16:   
      17:      INewsletterService service = 
      18:          (INewsletterService) container["newsletter"];
      19:      service.Dispatch("hammett at gmail dot com",
      20:                                friendsList, "merryxmas");
      21:  }

    不断向容器中加入各种类型的对象,加入过程中容器自动建立起它们之间的依赖关系,最后当我们从容器取出对象的时候,就是已经配置好依赖关系的对象。以上就是Castle的工作模式,不过Castle中的配置过程过于透明,在你完全意料不到的情况下,对象的依赖关系就按照对象被注入容器的先后顺序被设定了。非常的自动,非常的透明带来的就是某些时候的莫名奇妙。

    再来看看ObjectBuild的实现方式,首先你需要通过属性(Attibute)或者配置文件的方式显式的设定依赖关系:

      42:  public class SimpleNewsletterService : INewsletterService
      43:  {
      44:      private IEmailSender _sender;
      45:      private ITemplateEngine _templateEngine;
      46:   
      47:      public SimpleNewsletterService(
      48:              [Dependency(CreateType = typeof(SmtpEmailSender))]
      49:              IEmailSender sender, 
      50:              [Dependency(CreateType = typeof(NVelocityTemplateEngine))] 
      51:              ITemplateEngine templateEngine)
      52:      {
      53:          _sender = sender;
      54:          _templateEngine = templateEngine;
      55:      }
      56:   
      57:      public void Dispatch(String from, String[] targets, String message)
      58:      {
      59:          String msg = _templateEngine.Process(message);
      60:   
      61:          foreach(String target in targets)
      62:          {
      63:              _sender.Send(from, target, msg);
      64:          }
      65:      }
      66:   
      67:  

    然后再利用Build直接的构造出对象

    public static void Main(string[] args)
    {
        string config = string.Format(
          @"<object-builder-config xmlns='pag-object-builder'>
            <build-rules>
                <build-rule type='{0}' mode='Singleton'>
                  <mapped-type type='{1}'/>                           
                  <constructor-params>
                     <value-param type='System.String'>localhost</value-param>
                     <value-param type='System.Int32'>110</value-param>
                  </constructor-params>
                </build-rule>
             </build-rules>
            </object-builder-config>"
    , FullNameIEmailSender, FullNameSmtpEmailSender);

        Builder builder = new Builder(ObjectBuilderXmlConfig.FromXml(config));
        Locator locator = CreateLocator();

        INewsletterService newsletterService =
           builder.BuildUp<SimpleNewsletterService>(locator, null, null);


        String[] friendsList = new String[] { "john", "steve", "david" };

        // Ok, start the show

        newsletterService.Dispatch("hammett at gmail dot com",
                                      friendsList, "merryxmas");
    }

    从以上我们可以看出
    1.  ObjectBuild和Sping类似,需要显式指定依赖关系,不过多出通过Attribute来指定的方式,而Castle则依赖于特定的对象注入顺序。可以说各有优缺点,但是我prefer前者,安全第一。(Castle也提供了在配置文件中显式指定的方式。)
    2.  ObjectBuild支持直接创建临时对象,而不注入容器。(注意在上面的代码中我们仅仅BuildUp了SimpleNewsletterService,而没有象Castle那样还要将SimpleNewsletterService所依赖的对象也注入容器。)其实在OB中你可以选择是否将对象注入容器,通常情况下Singleton类型的对象才被注入容器。
    3.  相对与Castle容器的概念,ObjectBuild如同它的名字所示,更象是一个构建器,你可以通过它来构建任意的对象,这些对象可能会被注入容器,也可能仅仅是一个临时对象,不过在对象的创建过程中你可以加入很多的控制,让它更符合你的需求。
    4. 相对而言Castle Ioc的使用更加简洁,而ObjectBuild更加复杂一些(其实比较它们构建对象所需要的语句,OB需要的更少,只是OB的API还不够简洁,需要再做些包装),不过ObjectBuild的定制扩展能力也是相当强大,比如以上通过配置文件和属性(Attribute)结合的配置方式,完全可以通过OB中提供的API搞定,下面就是采用全编程方式的实现:
        public static void Main()
        {

            Builder builder = new Builder();
            Locator locator = CreateLocator();
           
            builder.Policies.SetDefault<ISingletonPolicy>(new SingletonPolicy(true));
           
            ConstructorPolicy policy = new ConstructorPolicy();
            policy.AddParameter(new ValueParameter<string>("localhost"));
            policy.AddParameter(new ValueParameter<int>(110));

            builder.Policies.Set<ICreationPolicy>
                (policy, typeof(SmtpEmailSender), null);
            builder.Policies.Set<ITypeMappingPolicy>
                (new TypeMappingPolicy(typeof(SmtpEmailSender), null),
                 typeof(IEmailSender), null);

            builder.Policies.Set<ITypeMappingPolicy>
                (new TypeMappingPolicy(typeof(NVelocityTemplateEngine), null),
                 typeof(ITemplateEngine), null);

            ConstructorPolicy policy2 = new ConstructorPolicy();
            policy2.AddParameter(new CreationParameter(typeof(IEmailSender)));
            policy2.AddParameter(new CreationParameter(typeof(ITemplateEngine)));
            builder.Policies.Set<ICreationPolicy>
                (policy2,typeof(SimpleNewsletterService),null); 


            INewsletterService newsletterService =
                 builder.BuildUp<SimpleNewsletterService>(locator, null, null);
         
            String[] friendsList = new String[] { "john", "steve", "david" };

            // Ok, start the show

            newsletterService.Dispatch("hammett at gmail dot com",
                                       friendsList, "merryxmas");
        }

    5. Castle Ioc和ObjectBuild都支持属性设值(Property Setter)的注入方式,在此不再举例。

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  • 原文地址:https://www.cnblogs.com/idior/p/ObjectBuildvsCastle.html
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