private MatchCollection mc; private int _timeout; // 最长休眠时间(超时),毫秒 private int sleepCounter; private int sleepInterval; // 休眠间隔,毫秒 private bool _isTimeout;
public bool IsTimeout { get { return this._isTimeout; } }
public AsynchronousRegex(int timeout) { this._timeout = timeout; this.sleepCounter = 0; this.sleepInterval = 100; this._isTimeout = false;
this.mc = null; }
public MatchCollection Matchs(Regex regex, string input) { Reg r = new Reg(regex, input); r.OnMatchComplete += new Reg.MatchCompleteHandler(this.MatchCompleteHandler);
Thread t = new Thread(new ThreadStart(r.Matchs)); t.Start();
this.Sleep(t);
t = null; return mc; }
private void Sleep(Thread t) { if (t != null && t.IsAlive) { Thread.Sleep(TimeSpan.FromMilliseconds(this.sleepInterval)); this.sleepCounter++; if (this.sleepCounter * this.sleepInterval >= this._timeout) { t.Abort(); this._isTimeout = true; } else { this.Sleep(t); } } }
private void MatchCompleteHandler(MatchCollection mc) { this.mc = mc; }
class Reg { internal delegate void MatchCompleteHandler(MatchCollection mc); internal event MatchCompleteHandler OnMatchComplete;
public Reg(Regex regex, string input) { this._regex = regex; this._input = input; }
private string _input; public string Input { get { return this._input; } set { this._input = value; } }
private Regex _regex; public Regex Regex { get { return this._regex; } set { this._regex = value; } }
internal void Matchs() { MatchCollection mc = this._regex.Matches(this._input); if (mc != null && mc.Count > 0) // 这里有可能造成cpu资源耗尽 { this.OnMatchComplete(mc); } } }