题目链接:http://poj.org/problem?id=1269
题目大意:给出四个点的坐标x1,y1,x2,y2,x3,y3,x4,y4,前两个形成一条直线,后两个坐标形成一条直线。然后问你是否平行,重叠或者相交,如果相交,求出交点坐标。
算法:二维几何直线相交+叉积
解法:先用叉积判断是否相交,如果相交的话,设交点坐标为p0(x0,y0)。向量(p0p1)和(p0p2)的叉积为0,有(x1-x0)*(y2-y0)-(y1-y0)*(x2-x0)=0;同理,求出p0和p3p4直线的式子。然后联立求解x0,y0。平行或重叠的情况就自己YY了。
1 #include<iostream> 2 #include<cstdio> 3 #include<cstring> 4 #include<cstdlib> 5 #include<cmath> 6 #include<algorithm> 7 #define inf 0x7fffffff 8 #define exp 1e-10 9 #define PI 3.141592654 10 using namespace std; 11 struct Point 12 { 13 double x,y; 14 Point(double x=0,double y=0):x(x),y() {} 15 }; 16 typedef Point Vector; 17 double cross(Vector A,Vector B) 18 { 19 return A.x*B.y-A.y*B.x; 20 } 21 Point GetLineIntersection(Point P,Vector v,Point Q,Vector w) 22 { 23 Point uu; 24 Vector u=Point(P.x-Q.x , P.y-Q.y); 25 double t=cross(w,u)/cross(v,w); 26 uu.x=P.x+v.x*t; 27 uu.y=P.y+v.y*t; 28 return uu; 29 }//调用训练指南上这个函数怎么错了,我写错了吗 30 int main() 31 { 32 int n; 33 double x1,y1,x2,y2,x3,y3,x4,y4; 34 //cin>>n; 35 while (cin>>n) 36 { 37 printf("INTERSECTING LINES OUTPUT "); 38 while (n--) { 39 cin>>x1>>y1>>x2>>y2>>x3>>y3>>x4>>y4; 40 Point P,Q; 41 P.x=x1 ;P.y=y1 ; 42 Q.x=x3 ;Q.y=y3 ; 43 Vector v,w; 44 v.x=x2-x1 ;v.y=y2-y1; 45 w.x=x4-x3 ;w.y=y4-y3; 46 if (cross(v,w)!=0) 47 { 48 //Vector vv=GetLineIntersection(P,v,Q,w); 49 double a1,b1,c1; 50 double a2,b2,c2; 51 a1=y1-y2 ;b1=x2-x1 ;c1=x1*y2-y1*x2; 52 a2=y3-y4 ;b2=x4-x3 ;c2=x3*y4-y3*x4; 53 double x0=(b1*c2-b2*c1)/(b2*a1-b1*a2); 54 double y0=(a2*c1-a1*c2)/(a1*b2-a2*b1); 55 printf("POINT %.2f %.2f ",x0,y0); 56 } 57 else 58 { 59 if (fabs(v.x)<=exp && fabs(w.x)<=exp) 60 { 61 if (fabs(x1-x3)<=exp) 62 printf("LINE "); 63 else printf("NONE "); 64 } 65 else if (fabs(v.y)<=exp && fabs(w.y)<=exp) 66 { 67 if (fabs(y1-y3)<=exp) 68 printf("LINE "); 69 else printf("NONE "); 70 } 71 else 72 { 73 if (fabs((y3-w.y/w.x*x3)-(y1-w.y/w.x*x1))<=exp) 74 printf("LINE "); 75 else printf("NONE "); 76 } 77 } 78 } 79 printf("END OF OUTPUT "); 80 } 81 return 0; 82 }