• 排球积分程序


     代码:

    namespace 排球计分器
    {
    public partial class Form1 : Form
    {
    public Form1()
    {
    InitializeComponent();
    }
    int m = 1;

    private void button1_Click(object sender, EventArgs e)
    {
    int a1 = int.Parse(txta1.Text);
    int a2 = int.Parse(txta2.Text);
    int b1 = int.Parse(txtb1.Text);
    int b2 = int.Parse(txtb2.Text);
    int c1 = int.Parse(txtc1.Text);
    int c2 = int.Parse(txtc2.Text);
    if (a1 < 9)
    {
    txta1.Text = 0 + (a1 + 1).ToString();
    }
    else
    {
    if (m == 5)
    {
    if (a1 >= 14 && a1 <= a2 || a1 < 14)
    {
    txta1.Text = (a1 + 1).ToString();
    }
    else
    {

    txtb1.Text = (b1 + 1).ToString();
    txtc1.Text = (c1 + 1).ToString();
    txtjieju.Text += "第" + m + "局" + (a1 + 1).ToString() + ":" + txta2.Text + " " + " ";
    txtc2.Text = "0";
    }
    }
    else
    {
    if (a1 >= 24 && a1 <= a2 || a1 < 24)
    {
    txta1.Text = (a1 + 1).ToString();
    }
    else
    {
    txtb1.Text = (b1 + 1).ToString();
    txtc1.Text = (c1 + 1).ToString();
    txtjieju.Text += "第" + m + "局" + (a1 + 1).ToString() + ":" + txta2.Text + " " + " ";
    txta1.Text = "00";
    txta2.Text = "00";
    txtc2.Text = "0";
    txtm.Text = "第 " + (m + 1) + " 场";
    m = m + 1;

    }
    }

    }
    if (txtb1.Text == "3")
    {
    txta1.Text = "00";
    txta2.Text = "00";
    txtb1.Text = "0";
    txtb2.Text = "0";
    txtc1.Text = "0";
    txtc2.Text = "0";
    m = 0;
    txtm.Text = "第 " + (m + 1) + " 场";
    txtjieju.Text += "第" + m + "局" + (a1 + 1).ToString() + ":" + txta2.Text + " " + " " + txtd1.Text + "胜";
    }
    }

    private void txta1_TextChanged(object sender, EventArgs e)
    {

    }

    private void button2_Click(object sender, EventArgs e)
    {
    int j1 = int.Parse(txta1.Text);
    int j2 = int.Parse(txta2.Text);
    int m1 = int.Parse(txtb1.Text);
    int m2 = int.Parse(txtb2.Text);
    int q1 = int.Parse(txtc1.Text);
    int q2 = int.Parse(txtc2.Text);
    if (j2 < 9)
    {
    txta2.Text = 0 + (j2 + 1).ToString();
    }
    else
    {
    if (m == 5)
    {
    if (j2 >= 14 && j2 <= j1 || j2 < 14)
    {
    txta2.Text = (j2 + 1).ToString();
    }
    else
    {

    txtb2.Text = (m2 + 1).ToString();
    txtc2.Text = (q2 + 1).ToString();
    txtjieju.Text += "第" + m + "局" + txta1.Text + ":" + (j2 + 1).ToString() + " " + " ";
    txta1.Text = "00";
    txta2.Text = "00";
    txtc1.Text = "0";
    }
    }
    if (j2 >= 24 && j2 <= j1||j2<24)
    {
    txta2.Text = (j2 + 1).ToString();
    }
    else
    {
    txtb2.Text = (m2 + 1).ToString();
    txtc2.Text = (q2 + 1).ToString();
    txtjieju.Text += "第" + m + "局" + txta1.Text + ":" + (j2 + 1).ToString() + " " + " ";
    txta1.Text = "00";
    txta2.Text = "00";
    txtc1.Text = "0";
    txtm.Text = "第 " + (m + 1) + " 场";
    m = m + 1;
    }

    }
    if (txtb2.Text == "3")
    {
    txta1.Text = "00";
    txta2.Text = "00";
    txtb1.Text = "0";
    txtb2.Text = "0";
    txtc1.Text = "0";
    txtc2.Text = "0";
    m = 0;
    txtm.Text = "第 " + (m + 1) + " 场";
    txtjieju.Text += "第" + m + "局" + txta1.Text + ":" + (j2 + 1).ToString() + " " + " " + txtd2.Text + "胜";
    }
    }

    private void label1_Click(object sender, EventArgs e)
    {

    }

    private void Form1_Load(object sender, EventArgs e)
    }

    }
    程序运行:

  • 相关阅读:
    Silverlight数据绑定之DataGrid
    演练:使用属性自定义 DataGrid 控件
    [开源下载] 【开源项目】EasySL for Silverlight 4
    Expression Blend实例中文教程(13)
    Expression Blend实例中文教程(12)
    Expression Blend实例中文教程(11)
    Expression Blend实例中文教程(10)
    Expression Blend实例中文教程(8)
    Expression Blend实例中文教程(7)
    Expression Blend实例中文教程(6)
  • 原文地址:https://www.cnblogs.com/niu5606993/p/6194391.html
Copyright © 2020-2023  润新知