• C#数据结构-链表


    理论基础:

    链表是用一组任意的存储单元来存储线性表中的数据元素。

    如果结点的引用域只存储该结点直接后继结点的存储地址,则该链表叫单链表(Singly Linked List)。

    单链表由头引用H唯一确定。头引用指向单链表的第一个结点,也就是把单链表第一个结点的地址放在H中。

    C#实现:

    1接口

    引用线性表的接口IListDS<T>

    2实现

    首先,必须定义一个单链表的节点类
    public class Node<T>
    {
        private T data;        //数据域
        private Node<T> next;  //引用域

        public Node(T val)
        {
            data = val;
            next = null;
        }

        public Node()
        {
            data = default(T);
            next = null;
        }

        public T Data
        {
            get { return data; }
            set { data = value; }
        }
        public Node<T> Next
        {
            get { return next; }
            set { next = value; }
        }
    }
    实现主体类

    Append,Insert,InsertBack三个方法实质上都是插入操作,可以考虑用overload或者override来实现,有兴趣的朋友试试。
    public class LinkList<T> : IListDS<T>
    {
        private Node<T> head;

        public Node<T> Head
        {

            get { return head; }
            set { head = value; }
        }
        public LinkList()
        {
            head = null;
        }

        /// <summary>
        /// 获取长度
        /// </summary>
        /// <returns></returns>
        public int GetLength()
        {
            Node<T> p = head;
            int len = 0;
            while (p != null)
            {
                ++len;
                p = p.Next;
            }
            return len;
        }

        /// <summary>
        /// 清空操作
        /// </summary>
        public void Clear()
        {
            head = null;
        }

        /// <summary>
        /// 判断线性表是否为空
        /// </summary>
        /// <returns></returns>
        public bool IsEmpty()
        {
            if (head == null)
            {
                return true;
            }
            else
            {
                return false;
            }
        }

        /// <summary>
        /// 附加操作,线性表未满,将值为item的新元素添加到末尾
        /// </summary>
        /// <param name="item"></param>
        public void Append(T item)
        {
            Node<T> newNode = new Node<T>(item);  //根据元素创建新的节点
            Node<T> node = new Node<T>();

            if (head == null)
            {
                head = newNode;
                return;
            }
            node = head;
            while (node.Next != null)
            {
                node = node.Next;
            }
            node.Next = newNode;
        }

        /// <summary>
        /// 寻找节点
        /// </summary>
        /// <param name="i"></param>
        /// <returns></returns>
        public Node<T> FindNode(int i)
        {
            if (IsEmpty())
            {
                Console.Write("List is empty");
                return null;
            }
            if (i < 1)
            {
                Console.Write("Index is error");
                return null;
            }
            Node<T> current = head;
            int j = 1;

            while (current.Next != null && j < i)
            {
                ++j;
                current = current.Next;
            }
            return current;
        }

        /// <summary>
        /// 插入操作,在第i个节点前面插入item
        /// </summary>
        /// <param name="item"></param>
        /// <param name="i"></param>
        public void Insert(T item, int i)
        {
            Node<T> newNode = new Node<T>(item);
            Node<T> node = new Node<T>();
            Node<T> current = FindNode(i);
            if (current != null)
            {
                node = current;       //对目标节点备份
                newNode.Next = current;
                node.Next = newNode;
            }
        }

        /// <summary>
        /// 插入操作,在第i个节点后面插入item
        /// </summary>
        /// <param name="item"></param>
        /// <param name="i"></param>
        public void InsertBack(T item, int i)
        {
            Node<T> newNode = new Node<T>(item);
            Node<T> current = FindNode(i);
            if (current != null)
            {
                newNode.Next = current.Next;
                current.Next = newNode;
            }
        }

        /// <summary>
        /// 删除操作
        /// </summary>
        /// <param name="i"></param>
        /// <returns></returns>
        public T Delete(int i)
        {
            Node<T> current = FindNode(i);
            Node<T> node = new Node<T>();
            if (current != null)
            {
                node = current;   //对目标节点备份
                node.Next = current.Next;
                return current.Data;
            }
            else
            {
                Console.Write("the node is not exist!");
                return default(T);
            }
        }

        /// <summary>
        /// 去表元
        /// </summary>
        /// <param name="i"></param>
        /// <returns></returns>
        public T GetElem(int i)
        {
            Node<T> current = FindNode(i);

            if (current != null)
            {
                return current.Data;
            }
            else
            {
                Console.Write("the node is not exist!");
                return default(T);
            }
        }

        /// <summary>
        /// 按值查找
        /// </summary>
        /// <param name="value"></param>
        /// <returns></returns>
        public int Locate(T value)
        {
            if (IsEmpty())
            {
                Console.WriteLine("List is Empty!");
                return -1;
            }
            Node<T> current = new Node<T>();
            current = head;
            int i = 1;
            while (current.Next != null && !current.Data.Equals(value))
            {
                current = current.Next;
                ++i;
            }
            return i;
        }
    }

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  • 原文地址:https://www.cnblogs.com/hsapphire/p/1690846.html
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