• cocos2d-x 小技巧


    1.字符串 与 数据结构互转

    CCPoint:  CCPointFromString(); {x, y}
    CCSize:   CCSizeFromString(); {w, h}
    CCRect:  CCSizeFromString(); {x, y, w, h}

     2.plist文件使用,配置文件使用

    <?xml version="1.0" encoding="UTF-8"?>
    <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
    <plist version="1.0">
    <dict>
        <key>level1</key>
        <dict>
            <key>bg_far_scene</key>
            <dict>
                <key>path</key>
                <string>images/far_scene.png</string>
                <key>pos</key>
                <string>{358, 309}</string>
            </dict>
            <key>bg_near_scene</key>
            <dict>
                <key>path</key>
                <string>images/near_scene.png</string>
                <key>pos</key>
                <string>{360, 100}</string>
            </dict>
        </dict>
    </dict>
    </plist>
    CCDictionary *data = CCDictionarycreateWithContentsOfFile("parm.plist");
    data->objectForKey("gravity")

     3.触摸拖动变化

    ccTouchesMoved
    CCPoint diff = touch->getDelta();

     4.tile map

    CCTMXTiledMap *map = CCTMXTiledMap::create("TileMaps/iso-test-vertexz.tmx");
        addChild(map, 0, kTagTileMap);
    
    /* 直接根据位置获取地图上的精灵 */
    CCTMXLayer* layer = map->layerNamed("Trees");
        m_tamara = layer->tileAt( ccp(29,29) );//获取的是CCSprite对象
        m_tamara->retain();

    /* 设置某个点的GID值,GID数字标识图块对应的图片样子 */
    layer->setTileGID(1, ccp( x, y ) );
    //遮挡排序
    // tile height is 64x32 //斜45度
    // map size: 30x30
    CCPoint p = m_tamara->getPosition();
    p = CC_POINT_POINTS_TO_PIXELS(p);
    float newZ = -(p.y+32) /16;
    m_tamara->setVertexZ( newZ );
    
    // tile height is 101x81 //正交
    // map size: 12x12
    CCPoint p = m_tamara->getPosition();
    p = CC_POINT_POINTS_TO_PIXELS(p);
    m_tamara->setVertexZ( -( (p.y+81) /81) );
    
    //缩小,2秒缩小一半
    CCArray* pChildrenArray = map->getChildren();
    CCSpriteBatchNode* child = NULL;
    CCObject* pObject = NULL;
    CCARRAY_FOREACH(pChildrenArray, pObject)
    {
            child = (CCSpriteBatchNode*)pObject;
    
            if(!child)
                break;
    
            child->getTexture()->setAntiAliasTexParameters();
    }
    map->runAction( CCScaleBy::create(2, 0.5f) );

     5.给Scene层抹上底色

    CCLayerColor* color = CCLayerColor::create( ccc4(64,64,64,255) );
    addChild(color, -1);

    6.动作移动地图

    // move map to the center of the screen
        CCSize ms = map->getMapSize();
        CCSize ts = map->getTileSize();
        map->runAction( CCMoveTo::create(1.0f, ccp( -ms.width * ts.width/2, -ms.height * ts.height/2 )) );

    7.动作

    CCActionInterval* move = CCMoveBy::create(0.5f, ccp(0,160));
        CCActionInterval* rotate = CCRotateBy::create(2, 360);
        CCActionInterval* scale = CCScaleBy::create(2, 5);
        CCActionInterval* opacity = CCFadeOut::create(2);
        CCActionInterval* fadein = CCFadeIn::create(2);
        CCActionInterval* scaleback = CCScaleTo::create(1, 1);
    CCActionInstant* finish = CCCallFuncN::create(this, callfuncN_selector(TMXReadWriteTest::removeSprite));
        CCSequence* seq0 = CCSequence::create(move, rotate, scale, opacity, fadein, scaleback, finish, NULL);
    
    void TMXReadWriteTest::removeSprite(CCNode* sender)
    {
        ////----CCLOG("removing tile: %x", sender);
        CCNode* p = ((CCNode*)sender)->getParent();
    
        if (p)
        {
            p->removeChild((CCNode*)sender, true);
        }    
        
        //////----CCLOG("atlas quantity: %d", p->textureAtlas()->totalQuads());
    }

     8.对于对象节点

    CCTMXTiledMap* map = (CCTMXTiledMap*) getChildByTag(kTagTileMap);
    CCTMXObjectGroup* group = map->objectGroupNamed("Object Group 1");
    
    CCArray* objects = group->getObjects();
        CCDictionary* dict = NULL;
        CCObject* pObj = NULL;
        CCARRAY_FOREACH(objects, pObj)
    {
           dict = (CCDictionary*)pObj;
            
            if(!dict)
                break;
            const char* key = "x";
            int x = ((CCString*)dict->objectForKey(key))->intValue();
            key = "y";
            int y = ((CCString*)dict->objectForKey(key))->intValue();
            key = "width";
            int width = ((CCString*)dict->objectForKey(key))->intValue();
            key = "height";
            int height = ((CCString*)dict->objectForKey(key))->intValue();
            
            glLineWidth(3);
            ccDrawLine( ccp((float)x, (float)y), ccp((float)(x+width), (float)y) );
            ccDrawLine( ccp((float)(x+width), (float)y), ccp((float)(x+width), (float)(y+height)) );
            ccDrawLine( ccp((float)(x+width), (float)(y+height)), ccp((float)x, (float)(y+height)) );
            ccDrawLine( ccp((float)x, (float)(y+height)), ccp((float)x, (float)y) );
            //获取对象的名字
            key = "name";
        CCString * str = ((CCString*)dict->objectForKey(key));
            glLineWidth(1);
    }

     9、弹框提示

    CCMessageBox("this is content","title");

     10、vs中va功能---自动添加头文件查找

    工具->选项->键盘

    VAssistX.RefactorAddInclude设置快捷键即可

     11、整个游戏速度设置^^!

    float multi = 1.0f;
    CCDirector::sharedDirector()->getScheduler()->setTimeScale(multi);

    12、tile map 绘制的椭圆Object,x,y 表示 坐下交位置 , 中心点 centerX = x + width/2  centerY = y + height/2

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  • 原文地址:https://www.cnblogs.com/hewei2012/p/3383693.html
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