• C#实现类似qq的屏幕截图程序



        因为近来想写个类似于远程桌面监控的程序,该程序中要用到屏幕捕捉.为实现该程序的一部分功能,做了个小DEMO.程序很简单,用到的技术也不多,只能实现类似qq的截图功能(方法虽然很笨)
    程序流程如下:

    1.截取整个屏幕并保存
    2.新开一个全屏窗口,将保存的屏幕作为背景
    3.鼠标拖动改变截取范围,右键取消
    4.双击截取,保存在粘贴板,全屏窗口关闭

    好了,下面的是代码部分

    首先新建一个项目ScreenCutter(VS2005),将窗体名改为MainForm,再新建一个窗体ScreenBody.
    添加一个按钮btnCutter到ScreenCutter并添加按钮事件:
            private void btnCutter_Click(object sender, EventArgs e)
            {
                Image img = new Bitmap(Screen.AllScreens[0].Bounds.Width, Screen.AllScreens[0].Bounds.Height);
                Graphics g = Graphics.FromImage(img);
                g.CopyFromScreen(new Point(0, 0), new Point(0, 0), Screen.AllScreens[0].Bounds.Size);
                ScreenBody body = new ScreenBody();
                body.BackgroundImage = img;
                body.Show();
            }Screen.AllScreens[0]是获取当前所有设备窗口的第一个,我这里只有一个显示器,当然我就是第一个.
    利用Graphics的CopyFromScreen函数获取当前屏幕.

    好了,现在按下按钮全屏窗口就会出来了.

    下面讲全屏窗口ScreenBody,首先设置窗体的FormBorderStyle为None,然后声明以下变量
    private Graphics MainPainter;  //主画笔
    private Pen pen;               //就是笔咯
    private bool isDowned;         //判断鼠标是否按下
    private bool RectReady;         //矩形是否绘制完成
    private Image baseImage;       //基本图形(原来的画面)
    private Rectangle Rect;        //就是要保存的矩形
    private Point downPoint;        //鼠标按下的点
    int tmpx;                   
    int tmpy;
    之后就是窗体的鼠标函数了,里面很多代码都没有作出整理,看了一下,整理后的代码应该会更少更精简的

     

    private void ScreenBody_DoubleClick(object sender, EventArgs e)
    {
        if (((MouseEventArgs)e).Button == MouseButtons.Left &&Rect.Contains(((MouseEventArgs)e).X, ((MouseEventArgs)e).Y))
        {
            //保存的时候有很多种方法的......我这里只用了这种
            Image memory = new Bitmap(Rect.Width, Rect.Height);
            Graphics g = Graphics.FromImage(memory);
            g.CopyFromScreen(Rect.X + 1, Rect.Y + 1, 0, 0, Rect.Size);
            Clipboard.SetImage(memory);
            this.Close();
        }
    }

    private void ScreenBody_MouseDown(object sender, MouseEventArgs e)
    {
        if (e.Button == MouseButtons.Left)
        {
            isDowned = true;
         
            if (RectReady == false)
            {
                Rect.X = e.X;
                Rect.Y = e.Y;
                downPoint = new Point(e.X, e.Y);
            }
            if (RectReady == true)
            {
                tmpx = e.X;
                tmpy = e.Y;
            }
        }
        if (e.Button == MouseButtons.Right)
        {
            if (RectReady != true)
            {
                this.Close();
                return;
            }
            MainPainter.DrawImage(baseImage, 0, 0);
            RectReady = false;
        }

    }

    private void ScreenBody_MouseUp(object sender, MouseEventArgs e)
    {
        if (e.Button == MouseButtons.Left)
        {
            isDowned = false;
            RectReady = true;
        }
    }

    private void ScreenBody_MouseMove(object sender, MouseEventArgs e)
    {

        if (RectReady == false)
        {
            if (isDowned == true)
            {
                Image New = DrawScreen((Image)baseImage.Clone(), e.X, e.Y);
                MainPainter.DrawImage(New, 0, 0);
                New.Dispose();
            }
        }
        if (RectReady == true)
        {
            if (Rect.Contains(e.X, e.Y))
            {
                //this.Cursor = Cursors.Hand;
                if (isDowned == true)
                {
                    //和上一次的位置比较获取偏移量
                    Rect.X = Rect.X + e.X - tmpx;
                    Rect.Y = Rect.Y + e.Y - tmpy;
                    //记录现在的位置
                    tmpx = e.X;
                    tmpy = e.Y;
                    MoveRect((Image)baseImage.Clone(), Rect);
                }
            }
        }
      
    }

    private void ScreenBody_Load(object sender, EventArgs e)
    {
        this.WindowState = FormWindowState.Maximized;
        MainPainter = this.CreateGraphics();
        pen = new Pen(Brushes.Blue);
        isDowned = false;
        baseImage = this.BackgroundImage;
        Rect = new Rectangle();
        RectReady = false;
    }


    辅助函数
    本来应该写更多的辅助函数的,将窗体响应函数里面的代码放到里面来,不过本人很懒,就这样将就了.呵呵


    private void DrawRect(Graphics Painter, int Mouse_x, int Mouse_y)
    {
        int width = 0;
        int heigth = 0;
        if (Mouse_y < Rect.Y)
        {
            Rect.Y = Mouse_y;
            heigth = downPoint.Y - Mouse_y;
        }
        else
        {
            heigth = Mouse_y - downPoint.Y;
        }
        if (Mouse_x < Rect.X)
        {
            Rect.X = Mouse_x;
            width = downPoint.X - Mouse_x;
        }
        else
        {
            width = Mouse_x - downPoint.X;
        }
        Rect.Size = new Size(width, heigth);
        Painter.DrawRectangle(pen, Rect);
    }

    private Image DrawScreen(Image back, int Mouse_x, int Mouse_y)
    {
        Graphics Painter = Graphics.FromImage(back);
        DrawRect(Painter, Mouse_x, Mouse_y);
        return back;
    }
    private void MoveRect(Image image, Rectangle Rect)
    {
        Graphics Painter = Graphics.FromImage(image);
        Painter.DrawRectangle(pen, Rect.X, Rect.Y, Rect.Width, Rect.Height);
        DrawRects(Painter);
        MainPainter.DrawImage(image, 0, 0);
        image.Dispose();
    }

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  • 原文地址:https://www.cnblogs.com/guanwz/p/982248.html
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