• winform登录窗口的正确操作办法(转)


    原链接:http://www.cnblogs.com/zhangh/archive/2009/01/07/1371381.html

     

    最近,看到网上经常会问如何进行窗口跳转,大多数的问题都是牵扯到Login窗口。其实,在Visual Studio 6以来,比较正确的做法,是判断Login窗口的返回值,然后决定是否打开主窗体,那么在C#中也是一样的。

     

    具体做法如下:

    首先,创建Login窗口,然后添加相应的输入框和按钮,设置窗口的AcceptButton为窗体的确认按钮,而CancelButton为窗体的取消按钮。例如:

                this.AcceptButton = this.btnOK;

                this.CancelButton = this.btnCancel;

     

    定义确定按钮以及取消按钮事件,如下:

            private void btnOK_Click(object sender, System.EventArgs e)

            {

                // Here is to use fixed username and password

                // You can check username and password from DB

                if( txtUserName.Text == "Admin" && txtPassword.Text == "nopassword" )

                {

                    // Save login user info

                    uiLogin.UserName = txtUserName.Text;

                    uiLogin.Password = txtPassword.Text;

     

                    // Set dialog result with OK

                    this.DialogResult = DialogResult.OK;

                }

                else

                {

                    // Wrong username or password

                    nLoginCount++;

                    if( nLoginCount == MAX_LOGIN_COUNT )

                        // Over 3 times

                        this.DialogResult = DialogResult.Cancel;

                    else

                    {

                        MessageBox.Show( "Invalid user name and password!" );

                        txtUserName.Focus();

                        this.DialogResult=DialogResult.none;

                    }

                }

            }

     

            private void btnCancel_Click(object sender, System.EventArgs e)

            {

                // Set dialog result with Cancel

                this.DialogResult = DialogResult.Cancel;

            }

     

    然后,在Login窗体的Closing事件中,要进行处理,如下:

    private void frmLogin_Closing(object sender, System.ComponentModel.CancelEventArgs e)

    {

        // Check whether form is closed with dialog result

        if( this.DialogResult != DialogResult.Cancel &&

            this.DialogResult != DialogResult.OK )

            e.Cancel = true;

    }

     

    除此外,Login窗体一些辅助代码如下:

            private int nLoginCount = 0;

            private const int MAX_LOGIN_COUNT = 3;

     

            private UserInfo uiLogin;

            public frmLogin()//( ref UserInfo ui )

            {

                //

                // Required for Windows Form Designer support

                //

                InitializeComponent();

     

                // Set login info to class member

               // uiLogin = ui;

            }

           调用的时候,要修改程序的Main函数,如下:

            /// <summary>

            /// The main entry point for the application.

            /// </summary>

            [STAThread]

            static void Main()

            {

               // UserInfo ui = new UserInfo();

                frmLogin myLogin = new frmLogin()//( ref ui );

                if( myLogin.ShowDialog() == DialogResult.OK )

                {

                    //Open your main form here

                    MessageBox.Show( "Logged in successfully!" );

                }

                else

                {

                    MessageBox.Show( "Failed to logged in!" );

                }

            }

           而附加的UserInfo类如下:

        /// <summary>

        /// User info class

        /// </summary>

        public class UserInfo

        {

            private string strUserName;

            private string strPassword;

            public string UserName

            {

                get{ return strUserName;}

                set{ strUserName = value;   }

            }

            public string Password

            {

                get{ return strPassword;}

                set{ strPassword = value;}

            }

            public UserInfo()

            {

                strUserName = "";

                strPassword = "";

            }

        }

  • 相关阅读:
    较快者等待较慢者发出通知
    Uint and uintptr in golang 非类型安全指针
    C10K C10M 通过DPDK+用户态协议栈来进行内核旁路来提升网络性能
    大型产品团队敏捷发布火车运行指南
    注册中心
    RPA(Robotic Process Automation,机器人流程自动化)
    Actor model
    基于Protobuf共享字段的分包和透传零拷贝技术
    基于etcd实现大规模服务治理应用实战
    删除 服务 注册表
  • 原文地址:https://www.cnblogs.com/glacier/p/1423670.html
Copyright © 2020-2023  润新知