• Cocos2d-x 3.2 Lua演示样例FontTest(字体測试)


    Cocos2d-x 3.2 Lua演示样例FontTest(字体測试)


      本篇博客介绍Cocos2d-x 3.2中Lua測试项目中的FontTest样例,主要使用了字体文件来创建我们想要的字体样式:


    第一个參数为文本。第二參数为ttf字体文件,第三个參数为字体大小,第四个參数为块大小。第五个參数为文本横向对齐方式,第六个慘为文本纵向对齐方式。


    样例效果图:








    演示样例代码:(注:单独文件不可执行,详细可參考lua-tests)

    --4个标签的Tag
    local  kTagLabel1 = 0
    local  kTagLabel2 = 1
    local  kTagLabel3 = 2
    local  kTagLabel4 = 3
    
    -- 字体列表
    local  fontList = {
      "fonts/A Damn Mess.ttf",
      "fonts/Abberancy.ttf",
      "fonts/Abduction.ttf",
      "fonts/Paint Boy.ttf",
      "fonts/Schwarzwald Regular.ttf",
      "fonts/Scissor Cuts.ttf"
    }
    
    
    local fontCount = table.getn(fontList) -- 获得表元素个数
    cclog("font count = "..fontCount)
    
    local vAlignIdx = 1
    local verticalAlignment = {
      cc.VERTICAL_TEXT_ALIGNMENT_TOP,  -- 对齐顶部
      cc.VERTICAL_TEXT_ALIGNMENT_CENTER, -- 居中对齐
      cc.VERTICAL_TEXT_ALIGNMENT_BOTTOM, -- 底部对齐
    }
    
    local vAlignCount = table.getn(verticalAlignment)
    
    --[[
    ===============
    显示字体
    ===============
    ]]--
    local function showFont(ret, pFont)
    
      cclog("vAlignIdx="..vAlignIdx)
      local s = cc.Director:getInstance():getWinSize()-- 窗体大小
    
      local blockSize = cc.size(s.width/3, 200)-- 块大小
      local fontSize = 26--字体大小
    
      -- 依据Tag移除子节点
      ret:removeChildByTag(kTagLabel1, true)
      ret:removeChildByTag(kTagLabel2, true)
      ret:removeChildByTag(kTagLabel3, true)
      ret:removeChildByTag(kTagLabel4, true)
    
      -- static Label* createWithTTF(const std::string & text, const std::string & fontFile, float fontSize, const Size & dimensions = Size::ZERO,
      --TextHAlignment hAlignment = TextHAlignment::LEFT,TextVAlignment vAlignment = TextVAlignment::TOP)
      
      -- 第一个參数为文本,第二个參数为字体样式,第三个參数为字体大小,第四个參数为块大小,第五个參数为文本横向对齐。第六个參数为文本纵向对齐
      local top = cc.Label:createWithTTF(pFont, pFont, 24)
      local left = cc.Label:createWithTTF("alignment left", pFont, fontSize,
        blockSize, cc.TEXT_ALIGNMENT_LEFT, verticalAlignment[vAlignIdx])
      local center = cc.Label:createWithTTF("alignment center", pFont, fontSize,
        blockSize, cc.TEXT_ALIGNMENT_CENTER, verticalAlignment[vAlignIdx])
      local right = cc.Label:createWithTTF("alignment right", pFont, fontSize,
        blockSize, cc.TEXT_ALIGNMENT_RIGHT, verticalAlignment[vAlignIdx])
    
    
      -- 创建颜色层,第一个參数是颜色,第二个參数为宽度,第三个參数为高度
      local leftColor = cc.LayerColor:create(cc.c4b(100, 100, 100, 255), blockSize.width, blockSize.height)
      local centerColor = cc.LayerColor:create(cc.c4b(200, 100, 100, 255), blockSize.width, blockSize.height)
      local rightColor = cc.LayerColor:create(cc.c4b(100, 100, 200, 255), blockSize.width, blockSize.height)
    
      -- 忽略锚点对位置的影响 ,假设为true。锚点为(0,0)
      leftColor:ignoreAnchorPointForPosition(false)
      centerColor:ignoreAnchorPointForPosition(false)
      rightColor:ignoreAnchorPointForPosition(false)
    
      top:setAnchorPoint(cc.p(0.5, 1)) -- 设置锚点(0.5,1)
      left:setAnchorPoint(cc.p(0,0.5))
      leftColor:setAnchorPoint(cc.p(0,0.5))
      center:setAnchorPoint(cc.p(0,0.5))
      centerColor:setAnchorPoint(cc.p(0,0.5))
      right:setAnchorPoint(cc.p(0,0.5))
      rightColor:setAnchorPoint(cc.p(0,0.5))
    
      top:setPosition(cc.p(s.width/2,s.height-20)) -- 设置显示位置
      left:setPosition(cc.p(0,s.height/2))
      leftColor:setPosition(left:getPosition())
      center:setPosition(cc.p(blockSize.width, s.height/2))
      centerColor:setPosition(center:getPosition())
      right:setPosition(cc.p(blockSize.width*2, s.height/2))
      rightColor:setPosition(right:getPosition())
    
      ret:addChild(leftColor, -1)
      ret:addChild(left, 0, kTagLabel1)
      ret:addChild(rightColor, -1)
      ret:addChild(right, 0, kTagLabel2)
      ret:addChild(centerColor, -1)
      ret:addChild(center, 0, kTagLabel3)
      ret:addChild(top, 0, kTagLabel4)
    end
    
    local isFirst = true
    local originCreateLayer = createTestLayer
    local function createTestLayer()
      if isFirst == false then
        if Helper.index == 1 then
          vAlignIdx =  vAlignIdx % vAlignCount + 1
        end
      else
        isFirst = false
      end
    
      local ret = originCreateLayer("")
      showFont(ret, fontList[Helper.index])
      return ret
    end
    
    function FontTestMain()
      cclog("FontTestMain")
      Helper.index = 1
      vAlignIdx = 1
      local scene = cc.Scene:create()
      -- 创建方法表
      Helper.createFunctionTable = {
        createTestLayer,
        createTestLayer,
        createTestLayer,
        createTestLayer,
        createTestLayer,
        createTestLayer
      }
      scene:addChild(createTestLayer()) -- 加入測试层
      scene:addChild(CreateBackMenuItem())--加入后退button
      return scene
    end
    


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  • 原文地址:https://www.cnblogs.com/gcczhongduan/p/5079904.html
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