• Android View体系(八)从源码解析View的layout和draw流程


    前言

    上一篇文章我们讲了View的measure的流程,接下来我们讲下View的layout和draw流程,如果你理解了View的measure的流程,那这篇文章自然就不在话下了。

    1.View的layout流程

    先来看看View的layout()方法:

    public void layout(int l, int t, int r, int b) {
           if ((mPrivateFlags3 & PFLAG3_MEASURE_NEEDED_BEFORE_LAYOUT) != 0) {
               onMeasure(mOldWidthMeasureSpec, mOldHeightMeasureSpec);
               mPrivateFlags3 &= ~PFLAG3_MEASURE_NEEDED_BEFORE_LAYOUT;
           }
           int oldL = mLeft;
           int oldT = mTop;
           int oldB = mBottom;
           int oldR = mRight;
           boolean changed = isLayoutModeOptical(mParent) ?
                   setOpticalFrame(l, t, r, b) : setFrame(l, t, r, b);
           if (changed || (mPrivateFlags & PFLAG_LAYOUT_REQUIRED) == PFLAG_LAYOUT_REQUIRED) {
               onLayout(changed, l, t, r, b);
               mPrivateFlags &= ~PFLAG_LAYOUT_REQUIRED;
               ListenerInfo li = mListenerInfo;
               if (li != null && li.mOnLayoutChangeListeners != null) {
                   ArrayList<OnLayoutChangeListener> listenersCopy =
                           (ArrayList<OnLayoutChangeListener>)li.mOnLayoutChangeListeners.clone();
                   int numListeners = listenersCopy.size();
                   for (int i = 0; i < numListeners; ++i) {
                       listenersCopy.get(i).onLayoutChange(this, l, t, r, b, oldL, oldT, oldR, oldB);
                   }
               }
           }
           mPrivateFlags &= ~PFLAG_FORCE_LAYOUT;
           mPrivateFlags3 |= PFLAG3_IS_LAID_OUT;
       }
    View Code

    传进来里面的四个参数分别是View的四个点的坐标,它的坐标不是相对屏幕的原点,而且相对于它的父布局来说的。 l 和 t 是子控件左边缘和上边缘相对于父类控件左边缘和上边缘的距离;
    r 和 b是子控件右边缘和下边缘相对于父类控件左边缘和上边缘的距离。来看看setFrame()方法里写了什么:

    protected boolean setFrame(int left, int top, int right, int bottom) {
        boolean changed = false;
        if (DBG) {
            Log.d("View", this + " View.setFrame(" + left + "," + top + ","
                    + right + "," + bottom + ")");
        }
        if (mLeft != left || mRight != right || mTop != top || mBottom != bottom) {
            changed = true;
            // Remember our drawn bit
            int drawn = mPrivateFlags & PFLAG_DRAWN;
            int oldWidth = mRight - mLeft;
            int oldHeight = mBottom - mTop;
            int newWidth = right - left;
            int newHeight = bottom - top;
            boolean sizeChanged = (newWidth != oldWidth) || (newHeight != oldHeight);
            // Invalidate our old position
            invalidate(sizeChanged);
            mLeft = left;
            mTop = top;
            mRight = right;
            mBottom = bottom;
            mRenderNode.setLeftTopRightBottom(mLeft, mTop, mRight, mBottom);
        ...省略  
        }
        return changed;
    }
    View Code

    在setFrame()方法里主要是用来设置View的四个顶点的值,也就是mLeft 、mTop、mRight和 mBottom的值。在调用setFrame()方法后,调用onLayout()方法:

    protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
      }
    View Code

    onLayout()方法没有去做什么,这个和onMeasure()方法类似,确定位置时根据不同的控件有不同的实现,所以在View和ViewGroup中均没有实现onLayout()方法。既然这样,我们就来看看LinearLayout的onLayout()方法:

    @Override
      protected void onLayout(boolean changed, int l, int t, int r, int b) {
          if (mOrientation == VERTICAL) {
              layoutVertical(l, t, r, b);
          } else {
              layoutHorizontal(l, t, r, b);
          }
      }
    View Code

    layoutVertical做了什么呢?

    void layoutVertical(int left, int top, int right, int bottom) {
           final int paddingLeft = mPaddingLeft;
           int childTop;
           int childLeft;       
           // Where right end of child should go
           final int width = right - left;
           int childRight = width - mPaddingRight;     
           // Space available for child
           int childSpace = width - paddingLeft - mPaddingRight;    
           final int count = getVirtualChildCount();
           final int majorGravity = mGravity & Gravity.VERTICAL_GRAVITY_MASK;
           final int minorGravity = mGravity & Gravity.RELATIVE_HORIZONTAL_GRAVITY_MASK;
           switch (majorGravity) {
              case Gravity.BOTTOM:
                  // mTotalLength contains the padding already
                  childTop = mPaddingTop + bottom - top - mTotalLength;
                  break;
                  // mTotalLength contains the padding already
              case Gravity.CENTER_VERTICAL:
                  childTop = mPaddingTop + (bottom - top - mTotalLength) / 2;
                  break;
              case Gravity.TOP:
              default:
                  childTop = mPaddingTop;
                  break;
           }
           for (int i = 0; i < count; i++) {
               final View child = getVirtualChildAt(i);
               if (child == null) {
                   childTop += measureNullChild(i);
               } else if (child.getVisibility() != GONE) {
                   final int childWidth = child.getMeasuredWidth();
                   final int childHeight = child.getMeasuredHeight();            
                   final LinearLayout.LayoutParams lp =
                           (LinearLayout.LayoutParams) child.getLayoutParams();           
                   int gravity = lp.gravity;
                   if (gravity < 0) {
                       gravity = minorGravity;
                   }
                   final int layoutDirection = getLayoutDirection();
                   final int absoluteGravity = Gravity.getAbsoluteGravity(gravity, layoutDirection);
                   switch (absoluteGravity & Gravity.HORIZONTAL_GRAVITY_MASK) {
                       case Gravity.CENTER_HORIZONTAL:
                           childLeft = paddingLeft + ((childSpace - childWidth) / 2)
                                   + lp.leftMargin - lp.rightMargin;
                           break;
                       case Gravity.RIGHT:
                           childLeft = childRight - childWidth - lp.rightMargin;
                           break;
                       case Gravity.LEFT:
                       default:
                           childLeft = paddingLeft + lp.leftMargin;
                           break;
                   }
                   if (hasDividerBeforeChildAt(i)) {
                       childTop += mDividerHeight;
                   }
                   childTop += lp.topMargin;
                   setChildFrame(child, childLeft, childTop + getLocationOffset(child),
                           childWidth, childHeight);
                   childTop += childHeight + lp.bottomMargin + getNextLocationOffset(child);
                   i += getChildrenSkipCount(child, i);
               }
           }
       }
    View Code

    这个方法会遍历子元素并调用setChildFrame()方法:

    private void setChildFrame(View child, int left, int top, int width, int height) {        
          child.layout(left, top, left + width, top + height);
    }
    View Code

    在setChildFrame()方法中调用子元素的layout()方法来确定自己的位置。我们看到childTop这个值是逐渐增大的,这是为了在垂直方向,子元素是一个接一个排列的而不是重叠的。

    2.View的draw流程

    View的draw流程很简单,先来看看View的draw()方法:

     public void draw(Canvas canvas) {
            final int privateFlags = mPrivateFlags;
            final boolean dirtyOpaque = (privateFlags & PFLAG_DIRTY_MASK) == PFLAG_DIRTY_OPAQUE &&
                    (mAttachInfo == null || !mAttachInfo.mIgnoreDirtyState);
            mPrivateFlags = (privateFlags & ~PFLAG_DIRTY_MASK) | PFLAG_DRAWN;   
            // Step 1, draw the background, if needed
            int saveCount;
            if (!dirtyOpaque) {
                drawBackground(canvas);
            }
    ...
       // Step 2, save the canvas' layers
            int paddingLeft = mPaddingLeft;
            final boolean offsetRequired = isPaddingOffsetRequired();
            if (offsetRequired) {
                paddingLeft += getLeftPaddingOffset();
            }
    ...
      // Step 3, draw the content
            if (!dirtyOpaque) onDraw(canvas);
            // Step 4, draw the children
            dispatchDraw(canvas);
    ...
       // Step 5, draw the fade effect and restore layers
            final Paint p = scrollabilityCache.paint;
            final Matrix matrix = scrollabilityCache.matrix;
            final Shader fade = scrollabilityCache.shader;
    ...
      // Step 6, draw decorations (scrollbars)
            onDrawScrollBars(canvas);
            if (mOverlay != null && !mOverlay.isEmpty()) {
                mOverlay.getOverlayView().dispatchDraw(canvas);
            }
       }
    View Code

    从源码的注释我们看到draw流程有六个步骤,其中第2步和第5步可以跳过:

    1. 如果有设置背景,则绘制背景
    2. 保存canvas层
    3. 绘制自身内容
    4. 如果有子元素则绘制子元素
    5. 绘制效果
    6. 绘制装饰品(scrollbars)

    好了,关于View的工作流程就讲到这里了,接下来会讲到自定义View。

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  • 原文地址:https://www.cnblogs.com/ganchuanpu/p/6036137.html
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