• Web高级 React useState底层结构


    源码版本: 17.0.1

    1. useState在哪?

    //myReact.js
    import { useState } from 'react';
    //reactsrcindex.js
    export { useState } from './src/React';
    //reactsrcReact.js
    import { useState } from './ReactHooks';
    //reactsrcReactHooks.js
    export function useState<S>(
      initialState: (() => S) | S,
    ): [S, Dispatch<BasicStateAction<S>>] {
      const dispatcher = resolveDispatcher();
      return dispatcher.useState(initialState);
    }
    function resolveDispatcher() {
      const dispatcher = ReactCurrentDispatcher.current; 
      return dispatcher;
    }
    //reactsrcReactCurrentDispatcher.js
    const ReactCurrentDispatcher = { 
      current: (null: null | Dispatcher),
    };
    //react-reconsilersrcReactInternalTypes.js
    export type Dispatcher = ...
    

    找到这里发现居然是一个type,这肯定不对,全文搜索Dispatcher关键字,最终

    //react-reconcilersrcReactFiberHooks.new.js
    const HooksDispatcherOnMount: Dispatcher = {  
      useState: mountState, 
    };
    const HooksDispatcherOnUpdate: Dispatcher = {  
      useState: updateState, 
    };
    const HooksDispatcherOnRerender: Dispatcher = {  
      useState: rerenderState,
    };
    

    找到三个实现?再搜

    export function renderWithHooks<Props, SecondArg>(
      current: Fiber | null,
      workInProgress: Fiber,
      Component: (p: Props, arg: SecondArg) => any,
      props: Props,
      secondArg: SecondArg,
      nextRenderLanes: Lanes,
    ){
      ...
      ReactCurrentDispatcher.current =
          current === null || current.memoizedState === null
            ? HooksDispatcherOnMount
            : HooksDispatcherOnUpdate;
      ...
      // Check if there was a render phase update
      if (didScheduleRenderPhaseUpdateDuringThisPass) {    
        let numberOfReRenders: number = 0;
        do {
          didScheduleRenderPhaseUpdateDuringThisPass = false;
          ...
          ReactCurrentDispatcher.current = __DEV__
            ? HooksDispatcherOnRerenderInDEV
            : HooksDispatcherOnRerender;
          ...
        } while (didScheduleRenderPhaseUpdateDuringThisPass);
      }
    }
    

    居然是这样的,根据是否是第一次渲染调用不同的实现。我们暂时不考虑rerender阶段。

    renderWithHooks是在Fiber中根据类型是 FunctionComponent时调用的。这里先不管Fiber的整个流程。

    function mountState<S>(
      initialState: (() => S) | S,
    ): [S, Dispatch<BasicStateAction<S>>] {
      const hook = mountWorkInProgressHook();
      if (typeof initialState === 'function') {
        // $FlowFixMe: Flow doesn't like mixed types
        initialState = initialState();
      }
      hook.memoizedState = hook.baseState = initialState;
      const queue = (hook.queue = {
        pending: null,
        dispatch: null,
        lastRenderedReducer: basicStateReducer,
        lastRenderedState: (initialState: any),
      });
      const dispatch: Dispatch<
        BasicStateAction<S>,
      > = (queue.dispatch = (dispatchAction.bind(
        null,
        currentlyRenderingFiber,
        queue,
      ): any));
      return [hook.memoizedState, dispatch];
    }
    
    function updateState<S>(
      initialState: (() => S) | S,
    ): [S, Dispatch<BasicStateAction<S>>] {
      return updateReducer(basicStateReducer, (initialState: any));
    }
    

    看来终于找到了

    2. useState干了啥?

    如果我们按照以下顺序调用useState,我们看看他做了什么。

    const [a, setA] = useState(“a”);
    const [b, setB] = useState(“b”);
    const [c, setC] = useState(“c”);
    

    根据源码来看,他生成了下面这样一个链表,然后返回了初始state(如果是函数则是计算结果)和一个叫dispatchAction的函数。

    3. setXXX 干了啥?

    我们通常使用的setXXX就是调用的dispatchAction函数,那我们看看他干了什么。

    function dispatchAction<S, A>(
      fiber: Fiber,
      queue: UpdateQueue<S, A>,
      action: A,
    ) { 
      const update: Update<S, A> = {
        lane,
        action,
        eagerReducer: null,
        eagerState: null,
        next: (null: any),
      };
    
      // Append the update to the end of the list.
      const pending = queue.pending;
      if (pending === null) {
        // This is the first update. Create a circular list.
        update.next = update;
      } else {
        update.next = pending.next;
        pending.next = update;
      }
      queue.pending = update;
      ...   
      scheduleUpdateOnFiber(fiber, lane, eventTime);
    }
    

    看起来有点绕,其实就是将我们的setXXX放入循环链表队列,然后等待执行。

    如果我们按以下顺序调用setA

    setA(“a1);
    setA(“a2);
    setA(“a3);
    

    将会生成如下的链表,然后等待Fiber调度重新渲染。

    4. 我的state是怎么被更新的?

    现在就等Fiber调度更新了,我们知道他会再次调用renderWithHooks,但是这次会使用HooksDispatcherOnUpdate的实现,因此源码如下:

    function basicStateReducer<S>(state: S, action: BasicStateAction<S>): S {
      // $FlowFixMe: Flow doesn't like mixed types
      return typeof action === 'function' ? action(state) : action;
    }
    
    function updateState<S>(
      initialState: (() => S) | S,
    ): [S, Dispatch<BasicStateAction<S>>] {
      return updateReducer(basicStateReducer, (initialState: any));
    }
    
    function updateReducer<S, I, A>(
      reducer: (S, A) => S,
      initialArg: I,
      init?: I => S,
    ): [S, Dispatch<A>] {
      const hook = updateWorkInProgressHook();
      const queue = hook.queue;
      queue.lastRenderedReducer = reducer;
    
      const current: Hook = (currentHook: any);
      let baseQueue = current.baseQueue;
    
      // 把上图中的pending链表挂载到baseQueue上,pending链表置空
      const pendingQueue = queue.pending;
      if (pendingQueue !== null) {
        // 把未被处理的更新也放入到baseQueue上
        if (baseQueue !== null) {      
          const baseFirst = baseQueue.next;
          const pendingFirst = pendingQueue.next;
          baseQueue.next = pendingFirst;
          pendingQueue.next = baseFirst;
        }     
        current.baseQueue = baseQueue = pendingQueue;
        queue.pending = null;
      }
    
      if (baseQueue !== null) {   
        const first = baseQueue.next;
        let newState = current.baseState;
        let newBaseState = null;
        let newBaseQueueFirst = null;
        let newBaseQueueLast = null;
        let update = first;
        // 把链表中的所有更新依次执行完成
        do {
          const updateLane = update.lane;
          if (!isSubsetOfLanes(renderLanes, updateLane)) {      
            ...
          } else {         
            ...
            // 处理更新
            if (update.eagerReducer === reducer) {
              newState = ((update.eagerState: any): S);
            } else {
              const action = update.action;
              //reducer会判断是否是函数还是值,如果传入setXXX的是函数,则进行计算结果
              newState = reducer(newState, action);
            }
          }
          update = update.next;
        } while (update !== null && update !== first);
     
        ...
        hook.memoizedState = newState;
        hook.baseState = newBaseState;
        hook.baseQueue = newBaseQueueLast;
    
        queue.lastRenderedState = newState;
      }
    
      const dispatch: Dispatch<A> = (queue.dispatch: any);
      //返回新的state值和缓存的dispatch函数
      return [hook.memoizedState, dispatch];
    }
    

    我们排除一些干扰代码和rerender相关的代码。现在知道了,原来是这样的。

    5. 为什么setXXX不会被改变?

    Note

    React guarantees that setState function identity is stable and won’t change on re-renders. This is why it’s safe to omit from the useEffect or useCallback dependency list.

    官方文档上有这么一句话,setState方法在重新渲染的时候不会被改变。为什么?

    还记得第一节的mountState中有这么一句话,把当前Fiber和queue绑定到dispatchAction上并赋值给queue。

    const dispatch: Dispatch<
        BasicStateAction<S>,
      > = (queue.dispatch = (dispatchAction.bind(
        null,
        currentlyRenderingFiber,
        queue,
      ): any));
    return [hook.memoizedState, dispatch];
    
    

    然后在update的时候,使用的是当前hook的queue上dispatch方法返回,所以我们使用的setXXX是不会变的。

    const dispatch: Dispatch<A> = (queue.dispatch: any);
    return [hook.memoizedState, dispatch];
    
    
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  • 原文地址:https://www.cnblogs.com/full-stack-engineer/p/14218411.html
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